Image by Tom Bloom
Shadows of War~ LANCER: No Room for a Wallflower ACT 2 || LL 5
A world burns with the open wounds of the war. For the natives here, fighting isn't an option, it's the only way to survive the horrors of the past.
$30.00
/ Session
Details
Weekly / Sunday - 11:00 PM UTC
Jan 18 / Session 9
Session Duration / 2.5–3 hours
3 / 5 Seats Filled
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Schedule
About the adventure
Hercynia is not what you expected. But how could it have been when everything you were told was a lie. The stories of weapons testing proved true, but you know now that the tests were not just tests. Experimental weapons deployed to erase an alien race from the galaxy, the only sentient aliens humans have ever discovered! A task was left incomplete, but not halted. Now, you have made contact with the remnants of this alien race and what few souls of humanity that rejected their genocide. Uncovered the lies sold by the colonization effort. Fought to put an end to a war machine stuck executing an order long forgotten. But uncovering the past of Hercynia has only just begun, and now you and your allies face a greater challenge. With one threat eliminated, others have begun to stir; and those who orchestrated the deception are looking to make their move before it is too late. Gear up your mech, discover the truth, and fight back against the injustices plaguing this world. Lancer is a mech combat game set in a far future where humanity has spread across the stars. Often described as a "Mud & Lasers" game, Lancer evokes the style of media such as the Front Mission and Armored Core series of games, Foundation by Issac Asimov, as well as animes like Gundamn, Gurren Lagann, and Macross.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
716 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 14 hours
Response rate: 100%
About me
As a lifelong hobbyist, my enthusiasm for roleplaying games was born from unforgettable shenanigans shared with close friends around a table in some basement. That same love has spawned countless friendships and encouraged me to join and contribute to a number of great communities, including store-driven Adventurer's Leagues and Cons. I have even been fortunate enough to make a living producing accessories for tabletop games, so it's no exaggeration to say that my life revolves around roleplaying games. I cut my teeth on D&D 3.x and had the rewarding experience of my first group of players being ready to explore countless other systems. Looking at the subtle beauty in new mechanics and the nuances that tie them into their settings and stories is a personal passion of mine, one that I love to share. Facilitating a new player learning a system, whether it's their first go at Dungeons & Dragons or their latest foray beyond, is one of my favorite opportunities. I own a myriad of unique RPGs and have read most of them, but I am always eager to hear about new potential experiences and unique stories to be told. Sharing our stories and love of games is what makes tabletop roleplaying games so special. I hope you'll allow me to share some of the things I love with you.
View Profile →Character creation
Creating your character
Characters will be created at LL6, and can be made independently or with my help. Pre-made pilots will also be available for those new to the game upon request. Mecha in Lancer are a huge part of the customization for players, especially in regards to combat styles. For anyone new, pre-made options will be available to experience the game without need to dive into the wealth of options available. For more inspired players, I will be open to review any mech options and discussion of builds once you join the game's discord.
Weekly Campaign of Mud-n-Lasers tactical mech combat. Join the No Room for a Wallflower Act 2 custom module. Pick up the pieces of a wounded world and it's inhabitants. Reconcile the damages caused by past wars in the name of humanity, and fight to put an end to a war with seemingly no end in sight. 💥 Always a perfect time to jump into the action~ 💥 ! Current Roster: Lucc, a mercenary with a driving persistence. Doc, the resident medic and level head. Nikolaj, a rough homesteader trying to survive. Pilots will begin at LL5. This campaign is utilizing the Bonds narrative addition from Field Guide to the Karrakin and third party content is permitted with review.
What to expect
Preparing for the session
To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Foundry will be hosted by me, and once you've joined the game we can set up a pre-session to iron out any potential technical set up such as connecting to Foundry. You don't need to know the rules beforehand. Lancer includes a complex system of statuses during combats and a narrative side that is easy to play with out any difficulty. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, and Foundry character sheets will include steps to help automated dice rolling.
What Travis D. brings to the table
I'll provide the voice server via Discord and the Foundry VTT campaign link. Foundry has full pilot and mech character sheets, tokens, and maps to set the stage for the game. While most of the game between combats will be Theater of the Mind, we'll use Foundry to set the ambiance and for interactive and complex battles. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.
Equipment needed to play
Microphone
Internet
Headphones
Computer
Platforms used
Safety
How Travis D. creates a safe table
Paraphrased from the Lancer website: "Lancer believes in a future where a better world is possible, has been achieved, and is expanding. Our house style is: earnest, smart, aware of power and the dynamics between the oppressed and their oppressors, and with an aim towards clarity. Lancer is soft science fantasy that wears hard science fiction's suits. Lancer thinks things can and should be better, and isn't afraid to write stories exploring what that looks like. Cruel and evil events can happen, but they shouldn't be celebrated — they should be stopped. You're playing as Lancers — the cavalry. Tell stories in settings and situations that call for some big damn heroes to get in there and help the right people; even if they don't save the galaxy, liberating a city is good work enough." This game will deal with issues of war, genocide and PTSD. While the history of the world may have tragic moments, throughout the game, the PCs, as Lancers, stand for a future which is brighter and rejects such evils. Lines & Veils will help us handle sensitive content and agree upon which subjects are off limits. The comfort of the table is a key priority in any game, and while this game will likely deal with topics not noted in the content warning section, every effort will be made to ensure player safety. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Foundry. The game will feature a mix of Theater of the Mind and Battle map scenarios. Lines & Veils handled with handout on Discord & Foundry, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Discord channel for the game so there is no stress to think of all the cool things you'd like to see immediately.
Content warnings
Safety tools used