Troika! | Voidbound Tales

Troika! | Voidbound Tales

Cosmic serpents, brass stairwells, and tea at the end of the universe—explore the infinite and the absurd with Troika!

TYPE

Campaign

SYSTEM

Troika!

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$10.00

/ Session

Details

Weekly / Wednesday - 11:30 PM UTC

Mar 18 / Session 23

Session Duration / 3 hours

3 / 5 Seats Filled

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Schedule

Wed, Mar 18 | 11:30 PM – Session 23

Wed, Mar 25 | 11:30 PM – Session 24

Wed, Apr 01 | 11:30 PM – Session 25

Wed, Apr 08 | 11:30 PM – Session 26

Wed, Apr 15 | 11:30 PM – Session 27

Wed, Apr 22 | 11:30 PM – Session 28

Wed, May 06 | 11:30 PM – Session 29

Meet your party members

3/5

About the adventure

🌟 No long-term commitment needed! Each adventure runs in a 2–4 session arc—a story that stands on its own āœ… while also weaving into larger journeys 🌌 if you return for more. ✨ TROIKA! — Surreal Journeys Among the Spheres ✨ The heavens are not empty. They are filled with an endless crawl of crystal spheres, each containing a world stranger than the last. Silver trains rumble through void-space. Cosmic serpents swim between dying suns. Behind every brass door, every floating stairwell, lies another possibility. You are travelers in this infinite patchwork: wizards, beast-riders, sorcerous knights, talking lizards, and things far stranger still. Each of you has found your way onto the same golden barge drifting from sphere to sphere. Where you go, what you find, and how long you survive—it’s all up to the throw of dice and the turn of fortune’s wheel. 🌌 What is Troika!? Troika! is a science-fantasy role-playing game of wonder and oddity. Characters are rolled from a dizzying catalog of backgrounds—anything from an Arcadian bee-keeper to a failed necromancer, to a monkeymonger, to a warrior clad in impossible chrome. Every playthrough is unique, stitched from the unexpected and the surreal. āš™ļø How We Play System: Troika! (rules taught at the table—no experience needed). Style: Surreal adventures, whimsical dangers, dream-logic exploration. Tone: Weird but not cruel. Cosmic but approachable. You’ll laugh as often as you’ll gasp. Initiative: Handled through Troika!’s famous ā€œstack of cardsā€ system, where turn order shifts unpredictably. šŸŽ² What to Expect Bizarre adventures across countless spheres. Fast character creation: you could be a temple knight or a wizard’s apprentice within minutes. Absurd, delightful problem-solving over endless tea and stars. Stand-alone episodes that can connect into a broader arc—drop in or return to continue the voyage. šŸ’” Perfect For: Players who love the unexpected, who want something lighter than dungeon crawling yet wilder than classic fantasy. If you like Studio Ghilbli, The NeverEnding Story, Yellow Submarine, Dr Snuggles, or Terry Gilliam films, you’ll feel right at home.

Game style

Hexcrawl / Exploration

Realm Building

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Game themes

Meet the Game Master

5.0

(23)

2 years on StartPlaying

224 games hosted

Highly rated for: Creativity, Rule of Cool, Teacher

About me

Rules-lite RPGs are my passion. Collaborating with players to create background and backstory is what I enjoy most. Creating a great character-driven narrative that we will tell for years is my goal. My preference is for RPG systems that support the story and also allow for players to have the option to succeed at a cost, driving the story to a climactic finish where all those checks must be paid. RPGs work best when it's like a jazz ensemble, where the whole group plays together most of the time but everyone gets a chance to step forward for their solo from time to time. I've been running a lot of "legacy campaigns" lately, where the characters can have a profound impact on the game world in a short campaign. Then start a new campaign set a few years or decades in the future in that changed world, with some of the players coming back, while some new players may also join, with characters that may or may not be related to the previous campaign. I'm available for a custom session or campaign. I ask that, if you book a custom game, that the table be at least four players, even if one of those seats ends up being empty. Custom campaigns are offered at $11/seat, including a session 0 and at least 6 additional sessions. One-shots are offered at $16.50/seat. I can put together a quality one-shot in a few days if it's a system on my list. If it's not on my list, it may be similar to something I already know, please, feel free to ask.

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Character creation

Creating your character

šŸŽ­ Character Creation In Troika!, character creation is fast, strange, and endlessly surprising. You won’t spend hours planning a build or charting out feats—you’ll roll a few dice, jot down some numbers, and suddenly you’ll know who you are. Half the fun is discovering what kind of person tumbles out of the spheres and onto the golden barge beside the other players. ✨ Step One: Background Instead of picking a class, you’ll roll randomly (or choose) from a vast catalog of eccentric Backgrounds. This is the heart of Troika! A Background tells you: Who you are (Failed Wizard, Monkeymonger, Befouler of Ponds, Lonesome Monarch, etc.) What you’re good at (Skills and possessions tied to your past). Where you came from (a snippet of lore, absurd or profound). Your Background will shape your first adventures but never trap you—what you become is up to you. šŸŽ² Step Two: Skills & Stats Troika! uses a simple core mechanic: roll 2d6 + Skill to beat a target number. Your Background gives you some Skills and Possessions to start with, while your base Stats are rolled with a few dice: Skill (your overall competence) Stamina (your health and willpower) Luck (your fortune, both good and bad) This is quick and light—expect to have a character ready in minutes, not hours. 🧰 Step Three: Equipment Your Background comes with quirky, useful, or bizarre starting gear. This could be anything from a pouch of frogspawn to a laser rapier, from a riding beast to an egg that has never been opened. The equipment list is part of the fun—you’ll immediately have props to roleplay with and odd tools that might become the key to survival. 🚪 Step Four: Step Through the Door Once you’ve rolled your stats and chosen your Background, that’s it—you’re ready. Characters in Troika! are fragile, ridiculous, and heroic all at once. Don’t worry about min-maxing or making the ā€œrightā€ choice. This is a game about embracing the unexpected and seeing what happens when your oddball character collides with the impossible. 🌌 What to Expect Fast Play: You can make a new character in minutes—even mid-session if your last one meets a sudden fate. Shared Spotlight: Everyone’s Background is equally strange, so no one gets lost in the shuffle. Endless Variety: There are 36 core Backgrounds in the main book, plus hundreds more in fan supplements. Every session can bring entirely new kinds of heroes to the table. In Troika!, you don’t plan who you’ll be—you discover it. Whether you’re a sorcerer’s apprentice with too much ambition, a perfumed noble who has lost their court, or an animated glass automaton with questions about existence, the only certainty is that you’ll be unforgettable.

The current party

We currently have: Alimus Filibuster, a Sorcerer of the College of Friends Jinx, a Forlorn Familiar (cat) Krokato, a Befouler of Ponds Sigrid Stonegut, a Dwarf We are currently on a city made of iron being dragged by a Dragon through the Humpbacked Sky. Now is a great time to join our adventures!

What to expect

Preparing for the session

🧳 Player Preparation One of the joys of Troika! is how little you need to bring to the table—your curiosity and imagination are more important than any pile of rulebooks or spreadsheets. This game thrives on whimsy, surreal imagery, and unexpected choices, so come ready to be surprised by your character, the world, and yourself. šŸŽ² Rules Knowledge No prior knowledge of Troika! is required. I’ll teach everything you need at the table. The system is intentionally light: roll a few dice, check a few numbers, and then lean into the story. If you’ve never rolled dice in your life, you’ll still be able to play confidently within minutes. If you’re an experienced roleplayer, Troika!’s oddness and elegance will feel like a refreshing shift from heavier systems. šŸ“œ Character Creation We’ll build characters together at the start of play. It takes just a few minutes and is one of the highlights of the game. You’ll roll or choose a Background, which instantly gives you skills, gear, and a hint of story. Your Background might be heroic, ridiculous, melancholy, or bizarre—and often all at once. Don’t worry about balance or optimization; in Troika!, the strange mix is what makes the game shine. 🪐 What You’ll Need A way to roll six-sided dice (physical dice or digital roller). Something to take notes with—digital sheet, index card, or paper works fine. An open mind and a willingness to lean into the weird. Access to our Discord server (for voice chat and community). A free Roll20 account (where we’ll play the game itself). Links to join the Discord and Roll20 game will be shared once you’ve signed up. ā˜• Table Expectations Troika! isn’t about ā€œwinningā€ or ā€œbeatingā€ the game. It’s about discovery, improvisation, and sometimes failing in hilarious or cosmic ways. Here’s what you can expect: Collaborative Play: Build on each other’s ideas. The stranger, the better. Fluid Tone: Surreal whimsy and absurd comedy exist right alongside danger and melancholy. Don’t be surprised if tea with a talking lizard leads directly into a battle with a celestial horror. Short Arcs, Long Voyage: Each session tells a complete story, but together they weave into an ongoing journey. ā³ Session Length & Pacing We meet for about three hours per session. This length keeps the pace brisk, ensures everyone has time in the spotlight, and helps each session feel complete. Sometimes we’ll end with a satisfying resolution, other times with a thrilling cliffhanger that propels us into the next adventure. Either way, the three-hour rhythm balances immersion with real-life schedules, keeping the game both engaging and sustainable week after week. 🌌 Final Notes Bring your curiosity. Bring your sense of humor. Bring your willingness to ask, ā€œWhat if…?ā€ You don’t need to memorize rules or prepare character sheets in advance—the fun of Troika! is discovering who you are and what you can do once the golden barge sets sail. If you’ve ever wanted to drift through dreamlike worlds,

What Ukulele Mike brings to the table

🌟 What I Provide Running Troika! is about embracing the strange, the beautiful, and the absurd. My role as GM is to guide you through the infinite crystal spheres, keep the pace lively, and ensure everyone has space to shine. Here’s what you can expect when you join one of my games: šŸ“– Rules & Guidance I’ll teach you everything you need to know—no rulebooks required. Troika! is light and fast, so I’ll handle the crunchy bits and make sure you always know what to roll and when. Whether you’re new to RPGs or a seasoned gamer, you’ll be supported at the table. šŸŽ­ Character Creation I’ll walk you through creating your character step by step. It’s quick, surprising, and fun—half the joy of Troika! is discovering who you are right as the story begins. You’ll have a unique Background, skills, and odd possessions within minutes, ready to leap into adventure. 🌌 Adventures Among the Spheres I provide a rotating tapestry of surreal locations, strange encounters, and dreamlike quests. You might board a golden barge drifting between dying suns, parley with bureaucrats in a city built on the back of a celestial beast, or duel an assassin armed with nothing but a flamingo. Each session offers something new and unexpected. šŸ A Safe & Welcoming Table I foster a collaborative, inclusive space where player comfort comes first. We’ll use safety tools (like breaks, open door, and stars & wishes) so everyone feels empowered to shape the story together. Weirdness should be joyful, not stressful. šŸ”® Immersion & Atmosphere I bring flavorful descriptions, surreal imagery, and a touch of whimsy to every session. Troika! thrives on mood—absurd, melancholy, and wondrous all at once—and I’ll help you step fully into that dreamlike rhythm. šŸš‚ Smooth Online Play Discord server for voice, community, and table chatter. Roll20 for maps, handouts, and dice rolls. Links provided upon signup, so joining is simple. ā³ Pacing & Structure Sessions run about three hours. This gives enough time for each story to breathe—whether it’s a self-contained romp or a cliffhanger that propels us into the next chapter. You’ll leave each session feeling like you’ve traveled somewhere truly unusual. 🌠 Decades of Experience I’ve been running online games for decades, honing the craft of balancing story, rules, and table energy. You’ll benefit from a GM who knows how to keep sessions moving, spotlight shared, and the tone just right. ✨ Lasting Memories Most importantly, I provide the opportunity to tell unforgettable stories together. Your Troika! character might be foolish, doomed, or unexpectedly noble, but whatever happens, they’ll be memorable. Expect laughter, wonder, and the kind of tales you’ll retell long after the dice have cooled.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ukulele Mike creates a safe table

šŸ›”ļø Safety Tools Troika! is a game of surreal whimsy, cosmic danger, and dreamlike absurdity. To keep the table fun and welcoming for everyone, we’ll use a handful of safety tools. These are simple check-ins and agreements that make sure the game stays enjoyable no matter how weird or wild things get. šŸ•°ļø Breaks āøļø If you need a pause for any reason, just say so. šŸ«– We’ll usually take a short 5-minute break about halfway through each session, but anyone can call for one as needed. šŸŒ¬ļø Stepping away for a quick breather keeps everyone energized and present. 🚪 Open Door 🚪 You may leave the game at any time, for any reason. šŸ•Šļø If you plan to return, just let me know when—you’ll always have a spot waiting. 🌌 No explanation needed. Life happens, and the door is always open. šŸ“œ Lines & Veils ā›” Lines: Hard boundaries—these topics will not appear in the game. šŸŒ™ Veils: Content may exist, but only off-screen, faded to black, or mentioned in passing. šŸ“ We’ll establish Lines & Veils together before play using a shared list. It’s a living document that can be updated anytime. ⭐ Wishes & Stars ⭐ Stars: At the end of each session, everyone highlights a moment they enjoyed—something another player did, a scene, or just a fun detail. 🌠 Wishes: Everyone can share one thing they’d love to see next time—an encounter, a tone, a type of story. šŸ”® This helps me tailor future sessions while making sure everyone gets to celebrate what’s working. āŒ X-Card āŒ If something comes up in play that makes you uncomfortable, you can invoke the X-Card. āœ‹ Do this by saying ā€œX,ā€ typing ā€œXā€ in chat, or making an X gesture. šŸ”„ We’ll immediately remove, fade out, or adjust the content—no questions asked. 🌈 It’s not about justification—it’s about keeping the game safe and fun. šŸ’” These tools are not here to restrict creativity—they’re here to protect it. When players know the table is safe, they’re free to get weird, dramatic, and silly without hesitation. Troika! works best when everyone leans into the unexpected, and safety tools ensure that exploration always feels adventurous, not harmful.

Content warnings

Safety tools used

Frequently asked questions