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Hoard of the Dragon Queen (DnD Level 5)
The Cult of the Dragon is on the warpath and the Sword Coast needs heroes to defy the forces of Tiamat, Queen of Dragons.
$30.00
/ Session
Details
Weekly / Tuesday - 3:00 PM UTC
Dec 16 / Session 15
Session Duration / 3–3.5 hours
6 / 6 Seats Filled
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Schedule
About the adventure
A small town burns in the wake of a dragon army raiding and pillaging along the Sword Coast. From the ashes Heroes rise to challenge them. Will you join them? Hoard of the Dragon Queen is a campaign designed for a party of four to six characters, taking them level 3-8 as they pursue forces of the Cult of the Dragon.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I have come here to chew bubble gum and crush campaigns. And I'm all out of bubble gum! I love both roleplay and combat and tailor the ratio to the needs of the table. I've run a combat and exploration focused Tomb of Annihilation campaign as well as a roleplay heavy and whimsical Wild Beyond the Witchlight. I can be funny, silly, serious, or weird, and I'm not afraid to improvise and follow the needs of players, even if that means going off the rails or side-questing on a whim. I've been running games on Startplaying for over 3 years and running home campaigns over 30 years. I have a ton of experience and I often bring my own stories, art, and maps to the table. Current Campaigns on Startplaying: Monday 10am EST - Crooked Moon Monday 2pm EST - One-shots Tuesday 10am EST - Vecna: Eve of Ruin Tuesday 3pm EST - Call of the Netherdeep Wednesday 10am EST - Call of the Netherdeep Wednesday 2pm EST - Hoard of the Dragon Queen Thursday 7pm EST - Vecna: Eve of Ruin Friday 2pm EST - Call of the Netherdeep Completed Campaigns on Startplaying: Tomb of Annihilation Storm King’s Thunder Candlekeep (2x) Wild Beyond the Witchlight (3x) Spelljammer: Light of Xaryxis (3x) Journeys Through the Radiant Citadel (2x) Keys from the Golden Vault Dragonlance: Shadow of the Dragon Queen (x2) Book of Many Things (Level 1-11) Adventure Academy (Level 1-10 homebrew) Planescape: Turn of Fortune’s Wheel x2 Curse of Strahd Liveplay Streams: Wild Beyond the Witchlight https://youtu.be/N_fFk-FZcE0?si=2z7wg4Ow6p8zPYN- Curse of Strahd https://www.youtube.com/watch?v=dcJAqFFseKg&t=71s
View Profile →Character creation
Creating your character
Most official races, classes, and backgrounds allowed. (No Ravnica, Strixhaven, or Dragonlance) Point buy for ability scores. Fixed HP. Basic equipment to start, modified by level as the party advances. Character modifications possible for the first two sessions. For backgrounds without feats I am allowing a bonus feat chosen from a limited selection listed below: Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough
This adventure has been scaled up to play at slightly higher level than normal.
What to expect
Preparing for the session
Working microphone Discord, DnDbeyond, and Roll20 accounts (all free) Bring a good attitude and be prepared for fun!
What Rob - GM Rah brings to the table
30 years of experience running roleplaying games, acceptance of the strange, support for the weird, and creativity in crafting stories and managing plots that often fly off the rails. 3 Years and over 1000 professional games hosted on Startplaying. Shared content through campaigns on DnD Beyond. A growing community of great players. An extensive library of art and maps and photoshop skills to customize as needed. I can also provide access to a DnDBeyond campaign with shared resources for all your character options!
Homebrew rules
DnD Homebrew Rules Class restrictions: 2014 or 2024 allowed. Non-core classes need to be cleared ahead of time. Subclass restrictions: 2014 or 2024 allowed. Non-core subclasses need to be cleared ahead of time. Species restrictions: Bugbear racial sneak attack functions like a rogue’s sneak attack (only once per turn) Spell restrictions: We are using 2024 versions of pre-existing spells. 2014 spells are allowed if no updated version exists. Non-core and homebrew spells need to be cleared ahead of time. No conjure minor elements No silvery barbs Emanation spells (Spirit Guardians, Moonbeam, Conjure Animals, etc) use 2014 rules - damage when a target enters the emanation, starts their turn inside, or if they end their turn inside, limited to 1 per turn. Backgrounds: No backgrounds from Ravnica, Strixhaven, Eberron, or Dragonlance allowed outside those settings. Background Bonus Feats: If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough Paladin Smite: I allow 1 free smite on a character’s turn. No bonus action required unless the smite is one of the actual smite spells, like thunderous smite, which needs to be declared before an attack. Grapple, Push, and Shove rules: To attempt one of these you roll a character’s unarmed strike bonus vs a defendant’s Defense DC, which is calculated as Base 10 + proficiency bonus + strength or dexterity bonus. (any bonus to hit from bless, bardic, flanking, etc. applies) Disarm rules: Similar to the Grapple, Push, and Shove rules above, but a weapon attack can substitute for the attacker’s bonus on the roll. Magic items: No eversmoking bottles No warning weapons
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Rob - GM Rah creates a safe table
I have an open-door policy and make time to answer questions, resolve issues, and promote teamwork and respect.
Content warnings
Safety tools used


