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The Gardens of Ynn
Journey through a garden of surreal delights in this 3-4 session old-school adventure! Can you survive the wonders and whimseys within?
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$22.00
/ Session
Details
Weekly / Thursday - 3:00 AM UTC
Session Duration / 2.5 hours
Campaign Length / 3–4 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
**Schedule: 10/15, 10/22, 10/29, and perhaps 11/5** There is a garden in the place between places. It weaves through the Electric City of Bastion, its vines creeping down the sides of forgotten buildings, its brambles pushing through the cobblestone streets, its flowers a smirch of color within the monochrome soot. Where here it is gritty, there the air is clean and fresh. But it is not without dangers, this garden, for it is a perpendicular world: the further you travel from the world you know, the more alien, the less like reality it becomes. Some never escape from that place, far from the smell of home. It is called the Gardens of Ynn. You are a nobody, a reject of Bastion, a failed career and a pile of debt to your name. They've sent you to Ynn to redeem yourself, to find a prize on which to stake your name. It is your gilded opportunity to rise from the ashes of your past and become something new. But growth and death go hand-in-hand in the Gardens of Ynn. Which will be your fate? ************** The Gardens of Ynn is a procedurally generated, whimsical "dungeon" designed by Emmy Allen. You can read more about the adventure here (but please don't actually *read* the adventure, of course): https://www.drivethrurpg.com/en/product/237544/the-gardens-of-ynn The theme I'm hoping to explore in this game is *exploration*: exploration of an alien world, exploration of the self, and exploration of the intersection between those two things. How do strange stimuli change our understanding of our place in the world, and what we can do to impact it? Character generation is semi-randomized (see below), and as an "old-school" style game, character death is a distinct possibility—but death is rarely the end in a place such as this. As always, I won’t know how the story will unfold: we'll find out together over the course of our 3-4 sessions. Join us for this journey into the wild and whimsical!
Game style
Dungeon Crawl
Hexcrawl / Exploration
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hello! I'm Sam Tillis, proprietor of stillis.gaming. Thanks for reading my profile! I'm going to let you in on a secret right off the bat: I believe that roleplaying games are the greatest form of storytelling. I've been an actor, a director, a writer, and a teacher, so I've told a lot of stories in a lot of different ways, but RPGs come out on top every time. This is because, unlike in movies and plays and novels, we are our own audience in RPGs. We're not creating the story for mass appeal or to reach for some high literary standard, but for our own fun and fulfillment. What we create at the table is collaborative—every player influences the story, often in directions that surprise even the GM!—unique, ephemeral, and fiercely our own, like a shared dream. When a good RPG wraps up, everyone involved has memories that will last them a lifetime. I have been playing roleplaying games since the age of twelve and GMing almost as long. My players have explored kingdoms of legend and lore, galaxies filled with scum and villainy, mutant-filled metropoles, and much more, defeating villains as grandiose as gods or as personal as their own demons. I've done games with elementary school students and elders, soldiers and coders, teachers and therapists and authors and actors. Each has been totally different, unique to those people in that time and place. Feel free to reach out to me at any time at stillis.gaming (at) gmail (dot) com. I look forward to the stories we will create together. Let the games begin. :)
View Profile →Character creation
Creating your character
Our game system for this adventure will be Electric Bastionland, an Industrial Revolution era old-school–inspired RPG. Character creation is semi-randomized—part of the fun is discovering your character in real-time as the dice surprise you—and it takes all of 5 minutes, so we'll do it together as we learn the rules as part of our first session. You can find out more about Electric Bastionland (and download a free "demo" with all the game's rules, if you'd like) here: https://chrismcdee.itch.io/electric-bastionland
What to expect
Preparing for the session
Brew a cup of your favorite tea and drink it outdoors, contemplating the flora and fauna around you. Contrast it with the architecture you see. Which is contained within which? (…all of which is to say, no preparation necessary.)
What Sam brings to the table
I will provide a bespoke story built around the characters we’ll have created together and a welcoming environment to tell that story in. (Sprinkle in thematic background music to taste.)
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Sam creates a safe table
I expect his game to hover around PG-13, but we will go over any explicit lines (“do NOT include this content in the game”) and veils (“include this content off-screen only”) during our first session. We will also go over the X-card as an in-session safety tool. I will ask that players keep cameras on to the best of their ability during the game, so we can all respond to nonverbal cues.
Content warnings
Safety tools used


