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Hermes Inc. – "Welcome to the God’s HR Department"
Calling all heroes! Join Hermes Inc. to fix divine messes for lazy gods. Tackle cosmic odd jobs and earn epic rewards. Apply now!
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
Free
Details
Once / Wednesday - 5:00 PM UTC
Aug 6
Session Duration / 3–4 hours
5 / 5 Seats Filled
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About the adventure
Welcome to Hermes Inc. The gods are too busy, too bored, or too catastrophically irresponsible to clean up their own messes… so they’ve outsourced the work to mortals like you. As a divine freelancer contracted by Hermes Inc., your job is to travel the multiverse, hop between pantheons, and fix divine-scale problems the gods can’t—or won’t—deal with themselves. One week you’re fishing Thor out of a bar brawl in Ysgard. The next, you’re returning a cursed artifact to Vecna’s desk drawer without waking him up. Hermes has clients from every corner of the divine charts, including the Faerûnian pantheon, the Greyhawk gods, and even the more elusive deities of Krynn, Eberron, and Exandria. Of course, he also freelances out to the classic Olympians, Norse, Egyptian, and other mythological powers who unsurprisingly cause a lot of problems. Your work is unpredictable, high-stakes, and probably underpaid. But hey, at least you get to write “divine operative” on your résumé. Each session is a standalone, level 13 one-shot designed for fast-paced, high-powered play. Whether you're resolving celestial HR disputes or outrunning an angry pantheon you just accidentally insulted, expect chaotic problem-solving, absurd divine logic, and mythological cameos galore. Missions always start with a scroll and a grin from Hermes: “Don’t ask questions. Just fix it.” This game is perfect for players who enjoy high-level D&D with a comedic twist, wild magical settings, and a cast of gods behaving badly. Whether you’re a seasoned veteran or brand new to the game, you’re welcome here. No knowledge of mythology, D&D lore, or real-world pantheons required. Just bring your imagination, a sense of humor, and a willingness to get your celestial hands dirty. And don’t forget to punch your divine timecard on the way in.
Meet the Game Master
Less than a year on StartPlaying
47 games hosted
Highly rated for: Creativity, Storytelling, Voices
About me
About Me Hey there! I’m Stephan Ledesma,your Forever DM,with over six years of tabletop experience. You might know me as BoneDaddy, a nickname my players bestowed during my three-year, level 1–14 pirate epic, The BoneYard. For the past two years, I’ve been running Sorrows of Telvar, a homebrew saga so deep I’m even writing a full module book for it. I build rich, living worlds and let your choices steer the narrative. Whether we’re hunting lost treasure or unraveling haunted mysteries, I’m here to craft a story that feels uniquely yours. My style balances serious, morally gray themes with well-timed comedy because, even in the darkest dungeons, someone’s bound to trip over a skeleton and trigger the trap early. I believe in player autonomy above all. Every session starts with an idea, and with your actions, that idea blossoms into an epic tale. I’m a homebrew fanatic who also weaves in published content when it serves the story. New player or veteran adventurer, my door is always open for feedback and safety checks. Let’s co-create something unforgettable!
View Profile →Character creation
Creating your character
🧙♂️ **Character Creation** 🪙 **Level:** 13 🎲 **Stats:** Point Buy or Standard Array. 📚 **Allowed Content:** - All official 5e content (PHB, TCoE, XGtE, etc.) - 2024 Player's Handbook and character rules are fully supported - You can mix 2024 classes with older supplements (e.g., Tasha’s subclass options) 🧬 **Species/Race:** - Any official race/species from 5e or 2024 - Homebrew is allowed! Just check in with HR (your GM) to make sure it fits the vibe and power level. 🎒 **Starting Magic Items:** Choose one of the following loadouts: - 1 Very Rare item - 2 Rare items - 1 Rare + 2 Uncommon items (*Flavor > Optimization — Hermes prefers cool over cracked. After all, you're purchasing from his personal magical collection.*) ✨ All operatives receive **Hermes’ Magical Foot Powder**, allowing one “I know a guy” contact per session. Use it wisely (or ridiculously). ---
What to expect
Preparing for the session
Discord DNDBeyond (not necessary but helps) Working mic
What Stephan LeDnDesma brings to the table
I run games with a strong focus on storytelling, player creativity, and immersion. My style balances flavorful roleplay with engaging, tactical combat, leaning into the moments that make your character shine. I prioritize player flavor and creativity, if your concept fits the story and feels cool, I’ll find ways to naturally empower it. Expect a mix of dark, atmospheric storytelling with moments of tension, mystery, and horror balanced by character-driven drama. I use ambient music and sound effects to deepen immersion and set the tone, whether it’s eerie forest sounds or tense combat music. For combat, I embrace a tactical approach with meaningful choices, but I’m also a big fan of the Rule of Cool, creative, cinematic actions that make the story better get rewarded. I use character voices and distinct NPC personalities to bring the world to life, but never at the expense of clear communication. Safety tools like Consent Forms, X/N/O cards, and open check-ins are part of every game to keep the space comfortable for all. I’m flexible and collaborative, your input shapes the adventure as much as mine. I’m here to make sure everyone at the table has fun, feels heard, and gets to tell an epic story together.
Homebrew rules
Death Saves: I roll all death saves behind the screen to keep the tension high and the drama real. You won’t know if you're stable or teetering on the edge until it matters. Potions: Drinking a potion on yourself is a bonus action. Feeding one to someone else still takes an action. Flanking: If you're flanking an enemy with an ally (opposite sides, melee), you both gain advantage on your attacks. Use positioning wisely! Meta Tokens: Metagaming on either side of the screen adds tokens to a 'Meta Jar'. These tokens can later be spent to influence in-game moments: rerolling a die, gaining insight, or nudging fate just a little. Embrace the chaos. Critical Hits: Crits do max damage on all dice plus a full roll. (Ex: A crit on a 1d8 + 2 attack = 8 + roll + 2.) Yes, this stacks with things like Sneak Attack and Smite. Elemental Physics: Environmental conditions affect damage types. For example: Wet targets take double lightning and cold damage, but half fire damage. Frozen objects are more brittle and easier to shatter. Metal armor conducts lightning. Oil-soaked targets take double fire damage. Wind can disperse gas or fog effects. If it makes logical sense and fits the moment, it probably works. Smart thinking = strong results.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Stephan LeDnDesma creates a safe table
As your DM, ensuring everyone at the table feels safe, respected, and comfortable is my highest priority. Roleplaying should be fun and engaging for all, and that means honoring boundaries and fostering open communication from the very start. Consent Form & Session 0 Before we begin our adventure, I’ll provide a Consent Form for each player to fill out privately. This form covers important topics like Lines & Veils, what content you don’t want in the game (lines), and what you prefer to keep off-screen or minimized (veils). It also asks about your comfort levels with various themes, such as violence, horror, or sensitive subjects, so I can tailor the game accordingly. In our Session 0, we’ll review these forms together to clarify boundaries and expectations. We’ll also discuss the tone and style of the campaign, safety tools, and answer any questions you have. This session sets the foundation for trust and respect throughout our game. X, N, & O Cards via Private Message To help maintain comfort during play, I use a digital version of the X, N, and O system, communicated privately through direct messages: X means “Stop immediately” - something is making you uncomfortable and the game moment should end or change. N means “I’m not okay with this, but keep playing” - signaling discomfort without halting the game. O means “I’m okay, carry on” - reassurance that everything is fine. This system allows you to communicate your feelings discreetly, without breaking immersion or putting anyone on the spot. Star & Wish Feedback After each session, I encourage everyone to share a Star & Wish, a simple feedback tool where you highlight one thing you enjoyed (star) and one thing you’d like improved or changed (wish). This helps me fine-tune the game to better suit everyone’s comfort and enjoyment. Open Communication and Check-Ins Throughout our sessions, I’ll do brief check-ins to make sure everyone is feeling good about the game’s content and direction. If something comes up that bothers you, you’re encouraged to tell me anytime. Your safety and enjoyment are paramount. Aftercare After especially intense or emotional scenes, I provide space for aftercare, a time to decompress, discuss feelings, and ensure everyone leaves the session feeling okay. This can be a group conversation or individual chats, whatever you prefer. Summary of Tools I Use Consent Form & Lines and Veils: Set boundaries before we start. X, N, & O cards via private message: Discreet, in-the-moment comfort signals. Star & Wish: Constructive session feedback for continuous improvement. Regular check-ins & aftercare: Ongoing support to maintain a positive, respectful atmosphere. By integrating these tools and practices, I aim to create a welcoming and enjoyable experience where you can fully immerse in the story without worry. Your comfort and safety come first, always.
Content warnings
Safety tools used

