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Call of Cthulhu | Summer of Lovecraft
A missing student. A forgotten town. Time feels… wrong here. Uncover the truth before reality slips through your fingers in this 1930s mystery.
$5.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 3–5 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
A Call of Cthulhu adventure set in 1930s America Something is wrong in the town of Stillwater. When a promising Miskatonic University student vanishes while researching obscure colonial folklore, their last telegram sends shockwaves through academia: “The gate is real. The past remembers.” Now, a group of investigators is called upon to trace their steps, beginning with strange notes, rural maps, and a fading trail that leads to the forgotten textile town of Stillwater, Massachusetts. Set in the autumn of 1933, The Keys to Stillwater immerses players in creeping dread, shadowed histories, and a mystery that defies the boundaries of time. What begins as a missing person case soon reveals a community fraying at the edges, of both reality and of memory. 🕰️ Will your investigators uncover what happened to the student? 🌲 Can you navigate the wary locals, decaying landmarks, and unsettling silences of Stillwater? 📚 What truths lie hidden in colonial sermons, stone circles, and family ledgers best left untouched? This 3–4 session Call of Cthulhu scenario blends historical Americana with classic cosmic horror, drawing inspiration from The Dunwich Horror, The Thing on the Doorstep, and The Shadow Out of Time. Players will explore a chilling narrative with flexible leads, rich investigative opportunities, and steadily growing dread. 🔍 What to Expect: 🧥 1930s rural New England atmosphere, thick with secrets 🕯️ Slow-burn investigative horror with creeping supernatural elements 🧠 Sanity-challenging encounters rooted in isolation, memory, and perception 🧾 Handouts, maps, and optional pulp twists for daring investigators ⏳ A mystery designed to build dread across multiple sessions 👥 Ideal for 2–5 players. No prior Mythos knowledge required, just courage, curiosity, and the willingness to step into a town where something waits… and watches. Will you find the key, or become part of the lock?
Meet the Game Master
About me
Rules-lite RPGs are my passion. Collaborating with players to create background and backstory is what I enjoy most. Creating a great character-driven narrative that we will tell for years is my goal. My preference is for RPG systems that support the story and also allow for players to have the option to succeed at a cost, driving the story to a climactic finish where all those checks must be paid. RPGs work best when it's like a jazz ensemble, where the whole group plays together most of the time but everyone gets a chance to step forward for their solo from time to time. I've been running a lot of "legacy campaigns" lately, where the characters can have a profound impact on the game world in a short campaign. Then start a new campaign set a few years or decades in the future in that changed world, with some of the players coming back, while some new players may also join, with characters that may or may not be related to the previous campaign. I'm available for a custom session or campaign. I ask that, if you book a custom game, that the table be at least four players, even if one of those seats ends up being empty. Custom campaigns are offered at $11/seat, including a session 0 and at least 6 additional sessions. One-shots are offered at $16.50/seat. I can put together a quality one-shot in a few days if it's a system on my list. If it's not on my list, it may be similar to something I already know, please, feel free to ask.
View Profile →Character creation
Creating your character
Pre-gen characters are provided to any player who wants one. Players new to the system are encouraged to take that option. If you want to create a character on your own, you are welcome to do so. All characters may be tweaked between the first and second sessions so that you can get to play the character that you want to play.
What to expect
Preparing for the session
🎮 Join our Discord server. 🎲 Join our Roll20 game. 🎙️ Have a working mic.
What Ukulele Mike brings to the table
🎮 Our Own Dedicated Discord Server 🎲 A Roll20 Pro Virtual Table Top 🪪 Virtual Handouts of Rules and Tables 🗺️ Maps and Floorplans 🖼️ Customized Game Art 🧑 Customized Character Tokens 👴 40+ Years of GMing Experience 🖥️ 35+ Years of On-Line GMing Experience 🎓 Explanation of All Rules 🎭 Character Voices for Important NPCs 🔧 A Desire to Help You Make This Game Your Own 😈 A Mind for Horror Role Playing 🐙 A Life-Long Love of Lovecraft's Lore
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ukulele Mike creates a safe table
The open door policy means that, at any time, for any reason, if you need to step away from the game, just let us know.
Content warnings
Safety tools used

