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Call of Cthulhu | Summer of Lovecraft

Call of Cthulhu | Summer of Lovecraft

A missing student. A forgotten town. Time feelsโ€ฆ wrong here. Uncover the truth before reality slips through your fingers in this 1930s mystery.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
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ENDED
$5.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Session Duration / 2โ€“3 hours

Campaign Length / 3โ€“5 Sessions

4 / 5 Seats Filled

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Meet your party members

4/5

About the adventure

A Call of Cthulhu adventure set in 1930s America Something is wrong in the town of Stillwater. When a promising Miskatonic University student vanishes while researching obscure colonial folklore, their last telegram sends shockwaves through academia: โ€œThe gate is real. The past remembers.โ€ Now, a group of investigators is called upon to trace their steps, beginning with strange notes, rural maps, and a fading trail that leads to the forgotten textile town of Stillwater, Massachusetts. Set in the autumn of 1933, The Keys to Stillwater immerses players in creeping dread, shadowed histories, and a mystery that defies the boundaries of time. What begins as a missing person case soon reveals a community fraying at the edges, of both reality and of memory. ๐Ÿ•ฐ๏ธ Will your investigators uncover what happened to the student? ๐ŸŒฒ Can you navigate the wary locals, decaying landmarks, and unsettling silences of Stillwater? ๐Ÿ“š What truths lie hidden in colonial sermons, stone circles, and family ledgers best left untouched? This 3โ€“4 session Call of Cthulhu scenario blends historical Americana with classic cosmic horror, drawing inspiration from The Dunwich Horror, The Thing on the Doorstep, and The Shadow Out of Time. Players will explore a chilling narrative with flexible leads, rich investigative opportunities, and steadily growing dread. ๐Ÿ” What to Expect: ๐Ÿงฅ 1930s rural New England atmosphere, thick with secrets ๐Ÿ•ฏ๏ธ Slow-burn investigative horror with creeping supernatural elements ๐Ÿง  Sanity-challenging encounters rooted in isolation, memory, and perception ๐Ÿงพ Handouts, maps, and optional pulp twists for daring investigators โณ A mystery designed to build dread across multiple sessions ๐Ÿ‘ฅ Ideal for 2โ€“5 players. No prior Mythos knowledge required, just courage, curiosity, and the willingness to step into a town where something waitsโ€ฆ and watches. Will you find the key, or become part of the lock?

Game themes

Cosmic Horror
Horror
Survival
Meet the Game Master

5.0

(23)

2 years on StartPlaying

238 games hosted

Highly rated for: Creativity, Rule of Cool, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

Rules-lite RPGs are my passion. Collaborating with players to create background and backstory is what I enjoy most. Creating a great character-driven narrative that we will tell for years is my goal. My preference is for RPG systems that support the story and also allow for players to have the option to succeed at a cost, driving the story to a climactic finish where all those checks must be paid. RPGs work best when it's like a jazz ensemble, where the whole group plays together most of the time but everyone gets a chance to step forward for their solo from time to time. I've been running a lot of "legacy campaigns" lately, where the characters can have a profound impact on the game world in a short campaign. Then start a new campaign set a few years or decades in the future in that changed world, with some of the players coming back, while some new players may also join, with characters that may or may not be related to the previous campaign. I'm available for a custom session or campaign. I ask that, if you book a custom game, that the table be at least four players, even if one of those seats ends up being empty. Custom campaigns are offered at $11/seat, including a session 0 and at least 6 additional sessions. One-shots are offered at $16.50/seat. I can put together a quality one-shot in a few days if it's a system on my list. If it's not on my list, it may be similar to something I already know, please, feel free to ask.

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Character creation

Creating your character

Pre-gen characters are provided to any player who wants one. Players new to the system are encouraged to take that option. If you want to create a character on your own, you are welcome to do so. All characters may be tweaked between the first and second sessions so that you can get to play the character that you want to play.

What to expect

Preparing for the session

๐ŸŽฎ Join our Discord server. ๐ŸŽฒ Join our Roll20 game. ๐ŸŽ™๏ธ Have a working mic.

What Ukulele Mike brings to the table

๐ŸŽฎ Our Own Dedicated Discord Server ๐ŸŽฒ A Roll20 Pro Virtual Table Top ๐Ÿชช Virtual Handouts of Rules and Tables ๐Ÿ—บ๏ธ Maps and Floorplans ๐Ÿ–ผ๏ธ Customized Game Art ๐Ÿง‘ Customized Character Tokens ๐Ÿ‘ด 40+ Years of GMing Experience ๐Ÿ–ฅ๏ธ 35+ Years of On-Line GMing Experience ๐ŸŽ“ Explanation of All Rules ๐ŸŽญ Character Voices for Important NPCs ๐Ÿ”ง A Desire to Help You Make This Game Your Own ๐Ÿ˜ˆ A Mind for Horror Role Playing ๐Ÿ™ A Life-Long Love of Lovecraft's Lore

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ukulele Mike creates a safe table

The open door policy means that, at any time, for any reason, if you need to step away from the game, just let us know.

Content warnings

Safety tools used

Frequently asked questions