Echos of Divinity
Ancient gods stir, their echoes shaping fate. Heroes will rise, but their choices may unravel the world—none can escape the shadows of their past.
About the adventure
Echoes of Divinity is a roleplay-focused, mystery-rich campaign set in a world forever changed by betrayal—not of mortals, but of gods. Centuries ago, the six revered founders of Valenthir committed the unthinkable: they stole divine power for themselves. Not to destroy the gods, but to claim their thrones. The gods remain—but diminished, fractured, and no longer the sole stewards of fate. Now, the ripple effects of that ancient heresy are surfacing. Forgotten relics stir with purpose. Bloodlines awaken with echoes of celestial power. And strange visions call to a new generation of adventurers, pulling them into the buried truths of Valenthir’s legacy. What begins as a journey toward a long-forgotten city becomes a reckoning with history, power, and the divine. This campaign is for players who love character-driven drama, high-stakes roleplay, and the slow, satisfying unraveling of secrets. Expect intense NPC relationships, moral dilemmas, emotional visions, and a world shaped as much by your choices as your swords. Combat is cinematic and meaningful, but story always leads. If you’re drawn to campaigns with lost gods, divine conspiracies, ancient cities, and characters who shape the future by confronting the past, welcome to Echoes of Divinity.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Game themes
Meet the Game Master
About me
Hi, I’m Skyybunny – your go-to DM for unforgettable campaigns and one-shots! Whether you're craving a wild romp through a dragon’s hoard or an emotionally charged battle with world-ending stakes, I specialize in crafting fun, fast-paced, and cinematic games. I’ve run countless games for players of all experience levels, and my passion lies in making epic high-level play accessible and exciting without the overwhelm. Expect tight storytelling, dramatic moments, tactical combat, and just the right amount of chaos. Looking for a quick burst of adventure with big stakes and even bigger laughs? You’ve come to the right place. Let’s roll some dice and make some memories.
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Proficiencies
Players say this GM is great at:
Creativity
Inclusive
World Builder
I've been a member of Skyy's community for quite a while now and have had the opportunity to experience her expertise in world-building and crafting compelling stories for her players on more than one occasion. I highly recommend her for anyone who is looking for a telling adventure, and look forward to when I get to play with her again!
Character creation
Creating your character
For Echoes of Divinity, character creation will be handled during a session zero once the table is full. Players will roll for stats, and everyone will start at level 6. Characters will be created using DnD Beyond, and players can use any published content for character creation.
What to expect
Preparing for the session
Microphone: A working mic is required so we can all hear each other clearly. You don’t need a webcam (though I’ll be using mine!), so feel free to stay off camera if that’s more comfortable for you. Owlbear Rodeo Account: We’ll use Owlbear Rodeo for maps and tokens. You’ll need to create a free account ahead of time. It’s quick and easy, and I’ll provide the link when the session begins. Rules Knowledge: You don’t need to be a rules expert! If you’re familiar with the basics of 5e and comfortable playing a higher-level character, you’ll be right at home. I’m always happy to help with questions as we go.
What Skyybunny brings to the table
I run story-driven games with a strong focus on atmosphere, dramatic choices, and cinematic moments. I love giving players room to shine—whether that’s with epic combat moves, gut-wrenching emotional scenes, or solving the mystery in a totally unexpected way. I’m all about collaborative storytelling, and I prioritize fun and narrative over strict rules-lawyering. If a moment is cool, dramatic, and makes sense for your character? I’ll usually let it fly, even if the rules don’t cover it exactly. (Don’t worry—I’ll still keep things balanced and challenging!) While I don’t do a lot of character voices, I lean into strong roleplay, detailed descriptions, and rich, atmospheric settings to bring the world to life. I do use ambient background music and sound effects during play to enhance the mood, especially in haunted or high-stakes scenes. I aim for tense, tactical combat where your choices matter—but I’ll always make space for big moments, creative spells, and clever plays. I love it when players surprise me, and I build my sessions to reward creativity, resourcefulness, and character-driven decisions.
Homebrew rules
To keep the game fast, cinematic, and satisfying, I use a few light homebrew rules at my table. These are designed to reward smart choices and make combat feel a bit more heroic (and brutal): Potions as Bonus Actions: Drinking a potion yourself is a bonus action. Feeding a potion to another creature still takes a full action. Max Healing Option: If you spend your action to drink a potion (instead of using it as a bonus action), you receive maximum healing instead of rolling. Critical Hit Damage: When you land a critical hit, you deal maximum damage for one die (e.g., a d8 becomes 8) plus rolled damage for the rest of the attack. This makes crits feel truly devastating and rewarding. These rules are simple, fast to remember, and help keep things moving while giving players a little extra heroic edge. If you have any questions, I’ll go over them again at the start of the session!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Skyybunny creates a safe table
For Echoes of Divinity, player safety is a top priority, and we’ll establish clear boundaries before the game begins. During Session 0, we will review a comprehensive Lines and Veils document, which I will send out ahead of time for players to fill out and reference during gameplay. This document will cover sensitive topics, including what’s off-limits (Lines) and what can be included in a more controlled way (Veils), as well as what’s fully acceptable (On). We’ll also discuss any additional content concerns and make sure that everyone feels comfortable with the game’s themes. After Session 0, we’ll review these boundaries at the start of the campaign and ensure everyone is on the same page. Throughout the game, we’ll use a combination of physical (X, N, O) indicators and digital signals, like the “X card” (or an equivalent), to quickly halt content that makes players uncomfortable, and we’ll do a check-in after each session to ensure everyone’s okay. This could be a simple message or a more in-depth conversation depending on player needs. Aftercare is key. If anything intense or difficult happens during the game, I’ll provide a safe space for players to debrief, either in-person after the session or digitally in a private message. I’m always available for private conversations to ensure everyone’s emotional and mental well-being is taken into account, and I’ll offer additional support if needed. The goal is to keep the game fun, engaging, and, most importantly, safe for everyone involved.