Blood and Rum: The Curse of the Drunk Octopus

Blood and Rum: The Curse of the Drunk Octopus

Recover a stolen sea-monster tome in Limithron’s Dark Caribbean amid pirate ambushes and a cult’s eldritch uprising.

TYPE

One-Shot

LEVELS

3–3

EXPERIENCE

Open to all

AGE

18+
About the adventure

Blood and Rum: Curse of the Drunk Octopus is a thrilling 18th-century one-shot adventure for Dungeons & Dragons 5th Edition, set in Limithron's Dark Caribbean. The party is hired by a renowned English scholar to recover a stolen, one-of-a-kind tome detailing ancient sea creatures. Their journey takes them across the Atlantic to Port Royal, Jamaica, where they must pick up the trail of a missing group of adventurers who mysteriously vanished while on the same mission months ago. Their arrival is anything but smooth—pirates attack their transport ship before they even set foot on shore. Once in Port Royal, they navigate seedy rum bars and shadowy alleys to uncover the truth, leading them to the estate of Sir Thomas Whitaker, a former governor with a passion for rare books and a past riddled with secrets. As they dig deeper, they uncover a hidden cult working to awaken an ancient horror lurking beneath the waves. The adventure is a high-stakes mix of swashbuckling action, supernatural horror, and mystery, featuring ship battles, eldritch conspiracies, and a race against time to stop a dark ritual before it dooms the Caribbean. Will the party recover the stolen book and prevent the return of an ancient evil, or will they find themselves lost to the depths, like so many before them? This game features: ⚓ High-seas adventure & pirate battles 🗺️ Exploration of Port Royal & its secrets 🎭 Intrigue, roleplaying, and mystery 🦑 A battle against an ancient oceanic horror Grab your cutlass, ready your spells, and prepare to set sail—danger and dark waters await!

Game style

Combat Heavy

3 NEEDED TO START
$12.00

/ Session

Details

Once / Thursday – 10:00 PM UTC

Jul 3

4–6 Hour Duration

0 / 5 Seats Filled

GAME MASTER

Ken

he/him

5.0

(39)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(39)

Streamer

1 year on StartPlaying

13 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Average response time: 6 hours

Response rate: 100%

About me

Embark on Adventure with Ken, a Fresh Game Master! Hey, adventurers! I’m Ken, a new GM bringing passion, creativity, and a love for tactical combat to the table. Whether you’re a veteran or just starting out, I’m here to make sure we have an amazing time telling stories together. My games focus on collaborative storytelling, character growth, and fun—while also challenging your strategic thinking with tactical battles. Expect a mix of roleplay, combat, and exploration—all designed to create memorable experiences. I’m learning alongside my players, and I can’t wait to bring your character ideas to life! Platform: Foundry r2Plays Discord Server: https://discord.gg/RY28F2g4wR Ready to join the adventure? Let’s roll some dice, make legendary memories, and test our wits in battle together!

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Reviews (39)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

Inclusive

Adam avatar

Adam

Played 3 sessions

Ken absolutely rocks. Great energy and enthusiasm, great storytelling and getting all of the PCs involved. Looking forward to being at his table again!

Bill avatar

Bill

Played 2 sessions

Ken has a really impressive level of control that allows for a captivating pace of play while letting his players feel like they're in control and driving the story. Will definitely book with Ken again!

Ben avatar

Ben

Played 1 sessions

Great game and he is not afraid to make combat challenging!

Jan-Frederik  avatar

Jan-Frederik

Played 1 sessions

Ken is a very inclusive, relaxed and fun GM to play with! Good knowledge of the rules and a good VTT setup. Would join another game at his table anytime!

Steve avatar

Steve

Played 1 sessions

Had a lot of fun running through the Night at the Museum one-shot. Ken was very helpful in figuring out how to use the Foundry VTT (I usually play on Roll20, so there was a bit of a learning curve for me). He definitely made use of the Rule of Cool, which is much appreciated and was very flexible as we were figuring out some of the differences at higher levels with the 2024 5E rules.

Gem avatar

Gem

Played 1 sessions

Played 13 hours of chaos survival DnD with Ken and it was a blast! Probably the most fun I've had playing this game. Highly recommend and looking forward to the next one.

Character creation
Creating your character

Level: 3 2014 RULES: • No longer supported 2024 RULES • All content available on my Foundry game is fair game Please check out the resources channel on Discord for the most up to date details.

What to expect
Preparing for the session

Players will need Foundry setup and Discord accounts. A microphone is needed for Discord chat. Webcam optional. DNnDBeyond will not be supported for this game. You must create your character in foundry.

What Ken brings to the table

GM Style Relaxed Roleplay: I’ll aim to bring NPCs to life with lighthearted character voices and playful personalities, keeping interactions fun and welcoming for players of all experience levels. Atmospheric Music and Sounds: Festive music and gentle ambient sounds will enhance the game’s cozy, holiday atmosphere. Think crackling fires, jingling bells, and cheerful tunes to set the mood. Casual Challenges: While there will still be puzzles, exploration, and combat, the stakes are lower, and the focus is on shared fun rather than intense tactics. Creative solutions and teamwork will shine here. Rule of Fun: I’m flexible with the rules to keep things lighthearted and entertaining. If your idea adds to the holiday cheer or makes for a memorable moment, chances are I’ll say yes! Expectations for Players Relax and Have Fun: This is a laid-back holiday game meant to spark joy and create memorable moments. Feel free to play a quirky character, make bold choices, and embrace the festive silliness. Inclusive and Collaborative Play: Teamwork is still important, but the emphasis is on having fun together rather than strict strategy. Bring a cooperative spirit and a sense of humor to the table. Engagement at Your Level: Whether you love diving deep into roleplay or just want to roll some dice and laugh, there’s room for all play styles. Just bring your holiday cheer and enjoy the adventure. Post-Game Check-In: After the session, we’ll take a few minutes to share highlights and laughs, wrapping things up with positive vibes for everyone.

Homebrew rules

Table rules • Ties go to PCs below level 5 • Flanking provides +2 to hit • You cannot topple a flying/hovering creature via the Weapon Mastery • Going unconscious at 0 hp will incur a level of exhaustion. • Death saves are rolled in secret with only the GM seeing the result. Game specific rules • Standard guns do much more damage - 10d6 for normal pistols and 8d6+2 for smaller, concealable ones - but take 5 full turns, consuming both action and bonus action to reload. Reloading a flintlock in combat is very difficult, although not impossible. It does require focus and time though. For 5 turns, a character may only move and reload their pistol. Reloading uses both action and bonus action • Long/short rests will not be viable after a certain point in the adventure. • Coin weight and Encumbrance are enabled. • Inebriation points are enabled! We're pirates, drink some run, get wasted!

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety
How Ken creates a safe table

Gameplay Safety Tools: X, N, & O Cards During gameplay, X, N, and O Cards will be used for player comfort: X-Card: Stops the game immediately if a topic becomes uncomfortable. Players can signal this verbally, show it on video, or type an "X" in chat. N-Card: Indicates nearing discomfort, prompting a scene pivot or slowdown. An "N" typed in chat or shown on video works. O-Card: Indicates that players are good to continue or escalate intensity, especially useful in combat or suspenseful moments. To ensure privacy, players can also message these signals directly to me. Debriefing Following each session, I’ll lead a debrief to discuss highlights, challenges, and any points that might have felt intense or uncomfortable. This debriefing will help gauge the group’s comfort, gather feedback, and adjust future sessions to enhance everyone’s experience.

Content warnings
Alcohol Use
Alcoholism
Animal Death
Body Horror
Character Death
Cults
Death
Deep or Large Bodies of Water
Drowning
Guns
Murder
Violence
Safety tools used

Frequently asked questions

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