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AGES WITHOUT DAWN - Vampires Across the Centuries
Eras change, but your hunger does not. Stalk the living through history’s ruins, or vanish into ash and myth, forgotten by time.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Once / Saturday - 5:00 PM UTC
Jun 21
Session Duration / 3–4 hours
6 / 6 Seats Filled
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Schedule
About the adventure
Welcome to AGES WITHOUT DAWN, where history is your hunting ground. Faces will change, cities will fall, but the hunger will remain. --- NEXT ADVENTURE: THE SURTR GATE (Viking-era Iceland) Ragnarök has begun… but not for mortals. Young Kindred are bursting into flame. Something stirs beneath the volcano. Surtr, the fire-giant of legend, rises to burn the vampire world. You and your undead brethren must journey across a cursed wasteland, uncover forgotten runes, open the gate to Muspelheim, and face the end. Blood-drinkers meet Norse myth in a story of ash, wrath, and ancient horror. --- Each one-shot adventure will focus on a time and place in history... - Egypt's Middle Kingdom - Arthurian Britain - Japan's Sengoku period - Bronze Age Greece - Victorian England - Hundred Years' War France - Renaissance Florence ...just to name a few. Every session, you will stalk the shadows of bygone ages and see the world through the eyes of a new vampire character. From time to time, the vampire might even be the same. Only your choices will determine whether your story continues... Or ends in a pile of ash. One night. One era. One story. Endless possibilities.
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
Building cities that bleed since 2005. Hi, I'm Marko. You're here because you're curious and I'm here because I love to tell stories. I've been doing it for two decades, mostly focusing on Vampire: The Masquerade and Vampire: The Requiem, with a bit of Mass Effect as a palate cleanser. I enjoy dark fantasy and have a heavy focus on roleplay, so my campaigns are always atmospheric and moody, with narration designed to push the players into a truly living world. My background in psychology and teaching helps me focus on each player individually, and I love using music and visual aids to immerse the players even more. The most important thing, however, is this: Escapism is king. There are no thinly veiled allegories in my games, no commentaries on real-world issues, no deliberate parallels to anything. Just a group of people getting together to tell a story full of drama and conflict, and have fun doing it. In my experience, this simple truth keeps the table safe and enjoyable. I've linked my YouTube channel below, feel free to check out some of my campaign trailers, character intros, etc. Also, come hang out on Discord! https://discord.gg/kDxMeaEsSM
View Profile →Character creation
Creating your character
Character creation happens before the session. If you're new to Vampire: The Requiem 2nd Edition, we'll go over all the details. Not to worry, the process is fairly simple and quick. Any character concept that fits into the timeframe of the adventure is welcome. That being said, we maintain a hard "NO PVP" rule, and Requiem games tend to be on the more serious end of the spectrum. If you have an idea for a character and want to talk about it before the session, I'm available to message on Discord. There is also a selection of premade characters available for each adventure.
What to expect
Preparing for the session
DISCORD - We'll use it for voice communication, so you need a mic. Video is not required, so cameras are completely optional. IMAGINATION - Goes without saying! You don't need to know anything about Vampire: The Requiem. A positive attitude is usually more than enough. When you sign up for the adventure, you will receive detailed info, including links to chartacter sheets, documents, and our Discord server.
What Marko [Anaxis Games] brings to the table
Discord server. Custom visuals. Era-appropriate soundtrack. Two decades of experience in storytelling, improv, and teaching. A fondness of saying "Sure, why not?"
Equipment needed to play
Internet
Microphone
Platforms used
Safety
How Marko [Anaxis Games] creates a safe table
Once you sign up, you'll receive a code of conduct checklist. It includes several simple rules which help facilitate a safe environment for everyone involved. Signing it is mandatory. Most of history wasn't the most fun time to live in, even before taking into consideration that the main characters of the story are blood-drinking monsters. Player safety is clearly of great importance here, so we'll go over the lines and veils before we start the game. I have an open door policy so players can feel free to take breaks if/when they need them.
Content warnings
Safety tools used
