Solar Sonata: To The Sky's End

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Solar Sonata: To The Sky's End

Set sail for adventure, charging into Wildspace and beyond. Explore the Astral Sea and face off against empires in this quirky fantasy space opera.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$20.00

/ Session

Details

Bi-weekly / Sunday – 11:00 PM UTC

Jul 27 / Session 3

2–3 Hour Duration

4 / 5 Seats Filled

Schedule

Sun, Jul 27 | 11:00 PM – Session 3

Sun, Aug 10 | 11:00 PM – Session 4

Sun, Aug 24 | 11:00 PM – Session 5

Sun, Sep 07 | 11:00 PM – Session 6

Sun, Sep 21 | 11:00 PM – Session 7

Sun, Oct 05 | 11:00 PM – Session 8

Sun, Oct 19 | 11:00 PM – Session 9

Mon, Nov 03 | 12:00 AM – Session 10

Mon, Nov 17 | 12:00 AM – Session 11

This game will begin once 3 players have joined
About the adventure

Normal life would never be the same again. Not since the flying ship came to rest in the middle of your humble place of origin. A man calling himself Crispin and his pet, an unusually large hamster sitting on his shoulder, addressed your entire town, looking for someone to join his crew and explore the worlds "beyond the stars." While most looked at him like a crazy man and kept their distance, you found his offer intriguing for one reason or another. So despite (or perhaps because of) your bonds and ties on this world, you accept a position on his ship, and set sail for locations and concepts you've never even dreamed of. Explore Wildspace and the Astral Sea in this space opera set in the furthest reaches of the D&D universe. Visit planets both canon and homebrew as you lead a nearly ageless life aboard a ship owned by an eccentric rich man and his crew of explorers. Welcoming to new and experienced players alike. Almost everyone's first D&D experience takes place on the Sword Coast - wouldn't you want your first adventure to be in space? Solar Sonata utilizes flavor and mechanics from Spelljammer: Adventures in Space. Some elements of Light of Xaryxis are used in addition to ample homebrew content to create a unique adventure that can be approached from a variety of ways.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(10)

LGBTQ+
Asian
Veteran
Teacher/Educator

2 years on StartPlaying

64 games hosted

Highly rated for: Inclusive, Teacher, Creativity

Average response time: 19 hours

Response rate: 100%

About me

The number one rule of tabletop RPGs is simple: "Everyone should be having fun." That philosophy guides every game I run. Whether it’s diving into epic battles, solving mysteries, or roleplaying your heart out, my goal is to ensure we’re all enjoying the adventure together. So let’s roll some dice and make it happen! As a narratively-focused GM, I specialize in crafting worlds that respond to player backstories. I love creating memorable NPCs, engaging missions, and opportunities for character-driven storytelling. Collaboration is key: I’m always excited to work with players to weave their characters into the fabric of the world and develop arcs that will be talked about long after the final session. I also love my special effects - I edit loops of music for optional background use, create custom tokens, and utilize scenes, maps, and animation to help draw players into the story. Most of my games contain slightly less combat than is the average, but I'm more than happy to bring the game to fisticuffs more often if that's what the players enjoy. When I’m not running games, I’m reading books, watching videos, or otherwise expanding my knowledge of TTRPGs to keep evolving my style. My sessions are organically planned, focusing on story and player agency. While combat isn’t always guaranteed, I’m happy to adjust its frequency to fit the group’s preferences. A TTRPG isn’t defined by its Game Master — it’s defined by the collaboration of everyone playing, GM included. The world we create is ours to shape together. So, grab your dice, bring your imagination, and let’s tell the next unforgettable story in gaming!

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Character creation

Creating your character

Character creation can happen in Session Zero, or in free one-on-one meetings with the GM. You'll be starting at Level 1 with the Point Buy system. The following books are all permitted: - Baldur's Gate Gazetteer - Dungeon Master's Guide - Eberron: Rising from the Last War - Fizban's Treasury of Dragons - Lost Mine of Phandelver - Monster Manual - Mythic Odysseys of Theros - Player's Handbook - Spelljammer: Adventures in Space - Tasha's Cauldron of Everything - The Vecna Dossier - Volo's Guide to Monsters - Xanathar's Guide to Everything

What to expect

Preparing for the session

Needed technology: webcam; microphone; desktop, laptop, or personal computer (please do not use your phone for everything). Needed software: Discord (messaging system), web browser. Optional technology: Document camera (for physical dice rolling). Optional software: D&D Beyond App for tablets or phones.

What Gear brings to the table

Virtual Tabletop: Quest Portal Character Creation: D&D Beyond Communication: Discord server Some Quest Portal scenes will contain ambient music. This feature can be disabled by the player if they wish. Rule of Cool tends to rule around here, but the rules themselves are important, too. But creativity is rewarded, so you can abide by the rules but still outshine and prove. Humor is great, too! Let's build a bizarre world together.

Homebrew rules

I have modified (and continue to modify) the spacefaring combat rules because D&D's don't make that much sense. Players are welcome to contribute ideas as well to make the swashbuckling all the more exciting and immersive.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Webcam

Safety

How Gear creates a safe table

Session Zero will focus on character creation, Lines and Veils, as well as discussions regarding what is expected from myself as the GM, and from you as a player. My door in Discord is always open if you have questions, concerns, or ideas.

Content warnings

Safety tools used

Frequently asked questions