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Trials at Gunbarg Prison

Trials at Gunbarg Prison

Hired to rescue an innocent prisoner, you brave a cursed island prison shrouded in fog—where dark secrets lurk, and madness is contagious.

TYPE

One-Shot

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
ENDED
$15.00

/ Session

Details

Once / Friday - 2:00 AM UTC

May 30

Session Duration / 3–3.5 hours

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

5/5

About the adventure

Innocent lives, dark secrets and a terror hidden in the fog....will you survive the night? You’ve been hired to rescue an innocent prisoner from a remote island prison. What seemed like a straightforward job quickly turns into a harrowing fight for survival as you uncover the island’s chilling secrets. Once a quiet fishing village, the island is now trapped in thick, unnatural fog, driving the residents to desperate and sinister actions. People vanish into the prison under mysterious circumstances, fueling rumors of dark rituals and terrifying sacrifices. As you unravel the truth, you'll find yourself racing against time, facing difficult moral choices, and confronting horrors that lurk just beyond sight. Will you brave the darkness to save the innocent—or become another victim lost in the fog? ⚓Uncover the tragic secrets behind Gunbarg Prison and its terrifying feeding room. ⚓Navigate encounters with desperate Northmen, who teeter dangerously on the edge of sanity. ⚓Face down an ancient evil whose presence chills the very air. ⚓Decide between mercy and survival as you delve deeper into the darkness.

Meet the Game Master

5.0

(53)

TOP GM
Streamer
Neurodivergent
Women/Femme Identifying

3 years on StartPlaying

144 games hosted

Highly rated for: Creativity, Sets the Mood, Teacher

Average response time: 3 hours

Response rate: 86%

About me

Hey, I’m Avelaitixa, but everyone calls me Avel (we all need a nickname, right?). I run story-driven games three nights a week where your choices matter, your bad decisions have names, and not everything gets tied up neatly. I like messy, morally gray stories. The kind where alliances shift, plans go sideways, and sometimes the smartest strategy is stunning, pantsing, and immediately running away from Arkhan the Cruel. I’m here for whispered deals, reckless plans, and the kind of character moments that hit harder than anyone expected. The best sessions usually involve someone saying “this is a terrible idea” or "what could possibly go wrong?" right before committing to it completely. If that sounds like your kind of trouble, there’s a seat for you here.

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Character creation

Creating your character

Level 5 Character 2024 Players Hand Book Rules Edition Generated in D&D Beyond with Shared Content Point Buy for Ability Scores No Encumbrance Ignore Coin Weight Milestone Leveling

What to expect

Preparing for the session

Webcam: Encouraged but not Required Microphone: Must have functioning Microphone Come with a prepared character, we have pre-gens if needed. Be prepared for a fun time!

What Avelaitixa brings to the table

Voice & Video: Discord Voice Chat Server, Cameras Encouraged! Virtual Table Top: Foundry with custom maps, tokens and ambient music. We will create an immersive environment through the VTT, voices for NPCs and a unique and challenging story. Most often we will stick to R-A-W, but leave space for moments of Cool if you can make a good argument for what you're trying to do.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Avelaitixa creates a safe table

X-Card: If something in the game becomes uncomfortable or distressing, any player can invoke the X-Card. This tool allows you to pause the scene, remove the specific content, and adjust the narrative as needed—no explanation required. The goal is to ensure everyone feels safe and respected. N-Card: If a topic or scene is manageable but begins approaching uncomfortable territory, the N-Card can be used. This signals to adjust the direction or tone without removing the content entirely. It’s a way to create boundaries while staying engaged in the game. O-Card: Use the O-Card to communicate that you're fully comfortable with the current content, even if it’s intense or challenging. It lets the group know you're okay to proceed and actively enjoying the direction of the story. Breaks: Halfway through the session, we will take a quick break to reset, grab a drink, bio, snack. But at any point, players can step away if needed. This ensures the game flows naturally without overwhelming anyone.

Content warnings

Safety tools used

Frequently asked questions