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Call of the Netherdeep (Level 6)

Call of the Netherdeep (Level 6)

Adventurers are called upon to retrace the steps of a forgotten hero and delve mysteries of Exandria's past.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$32.00

/ Session

Details

Weekly / Friday - 7:30 PM UTC

Dec 19 / Session 28

Session Duration / 3 hours

7 / 7 Seats Filled

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Schedule

Fri, Dec 19 | 7:30 PM – Session 28

Fri, Dec 26 | 7:30 PM – Session 29

Fri, Jan 02 | 7:30 PM – Session 30

Fri, Jan 09 | 7:30 PM – Session 31

Fri, Jan 16 | 7:30 PM – Session 32

Fri, Jan 23 | 7:30 PM – Session 33

This game will begin once 3 players have joined

Meet your party members

7/7

+2
About the adventure

Long ago a mythic hero imbued with supernatural gifts stood against the Betrayer Gods to save the world from destruction. Centuries later adventurers are called upon to retrace this hero’s steps and discover his mysterious fate. Will you answer the call? Join this adventure in the world of Exandria, made famous by Critical Role! From humble beginnings in Wildemount to secret depths hidden below Marquet, this is a journey with challenging battle encounters, wonderful rivals and NPCs to role-play with, and an epic story that you play an active role in determining. Oh, and pack a bathing suit, because you’re going to get wet. Call of the Netherdeep is a long term campaign designed to take PCs from level 3 to level 12.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

4 years on StartPlaying

1568 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 2 hours

Response rate: 100%

About me

I have come here to chew bubble gum and crush campaigns. And I'm all out of bubble gum! I love both roleplay and combat and tailor the ratio to the needs of the table. I've run a combat and exploration focused Tomb of Annihilation campaign as well as a roleplay heavy and whimsical Wild Beyond the Witchlight. I can be funny, silly, serious, or weird, and I'm not afraid to improvise and follow the needs of players, even if that means going off the rails or side-questing on a whim. I've been running games on Startplaying for over 3 years and running home campaigns over 30 years. I have a ton of experience and I often bring my own stories, art, and maps to the table. Current Campaigns on Startplaying: Monday 10am EST - Crooked Moon Monday 2pm EST - One-shots Tuesday 10am EST - Vecna: Eve of Ruin Tuesday 3pm EST - Call of the Netherdeep Wednesday 10am EST - Call of the Netherdeep Wednesday 2pm EST - Hoard of the Dragon Queen Thursday 7pm EST - Vecna: Eve of Ruin Friday 2pm EST - Call of the Netherdeep Completed Campaigns on Startplaying: Tomb of Annihilation Storm King’s Thunder Candlekeep (2x) Wild Beyond the Witchlight (3x) Spelljammer: Light of Xaryxis (3x) Journeys Through the Radiant Citadel (2x) Keys from the Golden Vault Dragonlance: Shadow of the Dragon Queen (x2) Book of Many Things (Level 1-11) Adventure Academy (Level 1-10 homebrew) Planescape: Turn of Fortune’s Wheel x2 Curse of Strahd Liveplay Streams: Wild Beyond the Witchlight https://youtu.be/N_fFk-FZcE0?si=2z7wg4Ow6p8zPYN- Curse of Strahd https://www.youtube.com/watch?v=dcJAqFFseKg&t=71s

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Character creation

Creating your character

Point Buy for Ability Scores Fixed HP A Bonus Feat! If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough Standard Equipment option plus 100gp/character level to purchase common items.

What to expect

Preparing for the session

Working microphone Discord, DnDbeyond, and Roll20 accounts (all free) Bring a good attitude and be prepared for fun!

What Rob - GM Rah brings to the table

30 years of experience running roleplaying games, acceptance of the strange, support for the weird, and creativity in crafting stories and managing plots that often fly off the rails. 3 Years and over 1100 professional games hosted on Startplaying. Shared content through campaigns on DnD Beyond. A growing community of great players. An extensive library of art and maps and photoshop skills to customize as needed. I can also provide access to a DnDBeyond campaign with shared resources for all your character options!

Homebrew rules

**Class restrictions:** 2014 or 2024 allowed. Non-core classes need to be cleared ahead of time. **Subclass restrictions:** 2014 or 2024 allowed. Non-core subclasses need to be cleared ahead of time. **Species restrictions:** Bugbear racial sneak attack functions like a rogue’s sneak attack (only once per turn) **Spell restrictions: ** We are using 2024 versions of pre-existing spells. 2014 spells are allowed if no updated version exists. Non-core and homebrew spells need to be cleared ahead of time. No conjure minor elements No silvery barbs Emanation spells (Spirit Guardians, Moonbeam, Conjure Animals, etc) use 2014 rules - damage when a target enters the emanation, starts their turn inside, or if they end their turn inside, limited to 1 per turn. **Backgrounds:** No backgrounds from Ravnica, Strixhaven, Eberron, or Dragonlance allowed outside those settings. **Background Bonus Feats:** If your background doesn't come with a feat you'll be able to choose one from a limited list below. Dual Wielder Healer Magic Initiate Martial Adept Savage Attacker Skilled Tough **Paladin Smite:** I allow 1 free smite on a character’s turn. No bonus action required unless the smite is one of the actual smite spells, like thunderous smite, which needs to be declared before an attack. **Grapple, Push, and Shove rules:** To attempt one of these you roll a character’s unarmed strike bonus vs a defendant’s Defense DC, which is calculated as Base 10 + proficiency bonus + strength or dexterity bonus. (any bonus to hit from bless, bardic, flanking, etc. applies) **Disarm rules: ** Similar to the Grapple, Push, and Shove rules above, but a weapon attack can substitute for the attacker’s bonus on the roll. **Surprise rules:** I use the 2014 surprise rules. Surprised creatures have reactions in the first round only after their initiative has come up. **Magic items:** No eversmoking bottles No warning weapons

Equipment needed to play

Computer

Internet

Microphone

Safety

How Rob - GM Rah creates a safe table

Requests to avoid triggering content outside the listed warnings can be addressed before gametime. We are here to have fun in a safe environment, not add to trauma.

Content warnings

Safety tools used

Frequently asked questions