Abomination Vaults - Pathfinder 2e [New Game] [Level 1-11]
Pathfinder 2e | Campaign
About the adventure
In this adventure, the player characters will be in the small town of Otari, in the Isle of Cortos, west of the city of Absalom. After learning about strange sighting at the old lighthouse, they are asked to investigate it! During this investigation, they are going to face threatening enemies, move through dangerous places and discover an evil plot. I have ran this adventure a few times before (from start to finish), and it is the perfect campaign to learn the game's mechanics and understand the system as a whole. With plenty of opportunities for character development in Otari, you can invest time to talk to NPCs and understand a little bit more about the town, but ultimately, the lighthouse awaits!
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
3 years on StartPlaying
94 games hosted
Highly rated for: Creativity, Knows the Rules, Visual Aid
Average response time: 17 hours
Response rate: 83%
Game Master Reviews (18)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
Visual Aid
Additional details
How to prepare
• Decent microphone • Decent internet • Consistent schedule. • Discord to use voice chat (account is required).
What I provide
• I will bring all what you need in Foundry and an extensive knowledge of the rules of the system. While I know most of the system from the top of my head, sometimes I might need to make a quick search. • I will also automate Foundry beyond the default automation.
Gameplay details
• We will have a session 0 where we will talk about characters and expectations about the game. • We will take a 10-15 minutes break around the 90 minutes mark • After the session, players are free to ask for changes in the future sessions.
Content warnings
• Blood
• Body Horror
• Death
• Fire
• Gore
• Language/Cursing
• Mind alteration
• Murder
• Violence
Safety tools used
• Breaks
• Debriefing
• Session 0
How will character creation work
• In my games, I like to follow the Rules as Written with a few small adjustments and "quality of life" additions. • Players can create their characters using any ancestry and class, regardless of rarity. Backgrounds are common only, with exceptions based on player request. • I allow most uncommon items/features, feel free to ask. Rare is a little more restrictive but might still be allowed. • Variant Rules: Free Archetype and Ancestral Paragon. We can discuss other variant rules if requested.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$18.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 11:00 PM UTC
4-5 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+