Lucas
he/him
5.0
(31)
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About Lucas
🎲 Professional GM since 2021, rolling since 2011. ⚔️ TTRPGs have been part of my life for as long as I can remember. I have a background in game design, I run everything on a fully built-out Foundry VTT (maps, lighting, automation, music), and I’ve hosted over a thousand sessions across dozens of systems: Pathfinder 2e and 1e, Starfinder 2e, D&D, Daggerheart, Nimble, Savage Worlds, Shadow of the Demon Lord, Call of Cthulhu, Forbidden Lands, Traveller, MÖRK BORG and more. My tables are tactical, safe and welcoming, and nobody takes themselves too seriously. You’ll strategize one minute and laugh the next, and both count as winning. Of course, it's not all chaos. I make sure every player's idea matters. Whether you want epic combat, deep roleplay, fun banter (or just want to roast my NPC names), there's a seat at my table for you. 🎲 What's it like at my table? 🎲 "Make a Perception check." "I got a 3." (player stares into the void) "You see nothing. Absolutely nothing." And we're just getting started.
At a glance
5 years on StartPlaying
333 games hosted
Highly rated for: Knows the Rules, Creativity, Visual Aid
$17 per session
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
I became a GM because
I like building spaces where everyone has fun, then blending the players’ ideas with mine into something none of us could have made alone.
I got started GMing...
because my friends hated doing it. I took the mantle, had too much fun, and never gave it back.
When I'm not running games I'm...
reading about TTRPGs, playing “mindless” video games, or getting roasted on my own RPG Discord.
How Lucas runs games
I'm a forever GM by choice. I’ve always loved creating fun NPCs, wild situations, and cool, interactive combats. My games mix lighthearted fun with serious roleplay, so you can be laughing one moment and strategize the next. I have a background in game design, I learn mechanics quickly and have good faith in my ability to create balanced, engaging homebrew content. Whether it’s a brand-new mechanic, a "fix", or a reworked published module, I ensure it fits seamlessly into the game. I even have my own “LucFinder 2e”… but that’s a story for another time. As an experienced GM, I adapt to any group’s style and fine-tune combat and mechanics to match what players enjoy most. Every campaign is unique, built for the people at the table. Over the years, I’ve run hundreds of sessions across dozens of systems, including Pathfinder, D&D, Starfinder, MÖRK BORG, Traveller, Savage Worlds, Forbidden Lands, Call of Cthulhu, and more. Forever GM by choice. I love memorable NPCs, wild situations and combats that actually ask something of you. Pathfinder 2e is currently my home system: I know the rules deeply enough to run it fast, fair and tactical, and to bend them when necessary. As a game designer I build balanced homebrew, fix published modules where they creak, and tune encounter difficulty to what your group enjoys. I even run my own “LucFinder 2e” Remaster, but that’s a story for another time. Everything happens on Foundry VTT: battlemaps, dynamic lighting, automation for conditions and rolls, music and ambience. You bring the character; I bring the stage. Every campaign is unique, built for the people at the table, whether that’s a published Adventure Path or a homebrew world.
Featured Prompts
I once ran a session...
where a character fled a deadly trap, hit a dead end, and with full confidence charged through the wall (he knew there was a room beyond it). Sadly, he failed, and was shredded by the trap. We still talk about him.
My favorite trope is...
an undead army led by a Lich with a tragic past, corrupted beyond redemption, where the only way to save the world is to destroy them.
Rules are...
fun and malleable, if you understand the system enough to bend them. In combat-heavy systems the math matters, so I learn the game fully before I touch it.
Lucas's ideal table
Two flavors: crazy-fun and dark fantasy, and my best campaigns mix both. In the lighter games I build ridiculous scenarios just to get everyone laughing; if the table is smiling, we’re doing it right. In dark fantasy I write NPCs with deep, unsettling motives. In my homebrew campaign “Lords of the World” the absurd NPCs and running jokes gradually gave way to the truth about what the Lords had done to save their country. The ending was bittersweet, and it was the first time I watched players cry over a story we built together.
Featured Prompts
I think it's a red flag when players...
criticize another player’s character sheet. Personality clashes we can talk through; build-shaming is different. I’ll make sure every character works in the game, and I’m not here to punish builds with unfair encounters.
My perfect party mix is
a paladin-type to keep morals in line (or an antipaladin in an evil campaign), a mischievous kobold for comic relief, someone whose job is complicating the paladin’s life, and the quiet one™ (who is never actually quiet).
My table is not the place for...
players who need the spotlight 100% of the time, or who think there’s only one right way to have fun. Quirky suboptimal builds and finely tuned machines sit at the same table here.
Lucas's Preferences
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