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Lucas

he/him

5.0

(27)

Timezone

America/sao Paulo

Language

English
Portuguese

Identity

Game Designer
Multi-lingual

About Lucas

🎲 Professional GM since 2021, rolling since 2011! ⚔️ 10+ years of adventures TTRPGs have been part of my life for as long as I can remember. I love meeting new players, sharing laughs over dice rolls, and building those friendships that somehow survive a TPK. My tables are designed to be chill, safe, and welcoming; a place where you can relax, have fun, and make memories (or terrible decisions, both are valid). Of course, it's not all chaos. I make sure every player's idea matters. Whether you want epic combat, deep roleplay, fun banter (or just want to roast my NPC names), there's a seat at my table for you. 🎲 What's it like at my table? 🎲 "Make a Perception check." "I got a 3." (player stares into the void) "You see nothing. Absolutely nothing." And we're just getting started!

At a glance

4 years on StartPlaying

252 games hosted

Highly rated for: Knows the Rules, Creativity, Visual Aid

Average response time: 14 hours

Response rate: 100%

Featured Prompts

I got started GMing...

Because my friends hated doing it. I took the mantle and had too much fun; I GMed campaign after campaign for years.

When I'm not running games I'm...

Reading about TTRPG, playing some "mindless" games or getting roasted on my own RPG Discord.

I became a GM because

I enjoy creating spaces where everyone can have fun, especially when I can use creativity, blending the players ideas with mine and creating something unique.

How Lucas runs games

I'm a forever GM by choice. I’ve always loved creating fun NPCs, wild situations, and cool, interactive combats. My games mix lighthearted fun with serious roleplay, so you can be laughing one moment and strategize the next. I have a background in game design, I learn mechanics quickly and have good faith in my ability to create balanced, engaging homebrew content. Whether it’s a brand-new mechanic, a "fix", or a reworked published module, I ensure it fits seamlessly into the game. I even have my own “LucFinder 2e”… but that’s a story for another time. As an experienced GM, I adapt to any group’s style and fine-tune combat and mechanics to match what players enjoy most. Every campaign is unique, built for the people at the table. Over the years, I’ve run hundreds of sessions across dozens of systems, including Pathfinder, D&D, Starfinder, MÖRK BORG, Traveller, Savage Worlds, Forbidden Lands, Call of Cthulhu, and more.

Featured Prompts

My favorite trope is...

Undead army led by a Lich with a tragic past, corrupted beyond redemption, where the only way to save the world is to destroy them.

I once ran a session...

Where a character fled from a deadly trap, only to hit a dead end. With full confidence, he charged through the wall (knowing there was a room beyond it). Sadly, he failed and was shredded to pieces by the trap.

Rules are...

Fun and malleable, if you understand the system enough to bend them. They are a foundation, but I believe it's best to learn the system fully before trying to change its mechanics, especially in combat-heavy systems where math plays a big role.

Lucas's ideal table

I enjoy running two main types of games: crazy-fun and dark fantasy. In the lighter games, I love creating ridiculous scenarios just to get everyone laughing. If the table is smiling, I know we’re having a good time. On dark fantasy stories, especially in homebrew campaigns, I like building NPCs who have deep, unsettling motives. One of my favorite campaigns, "Lords of the World" (homebrewed), I mixed both themes. It was full of ridiculous NPCs and fun moments, but as the players uncovered the truth about the “Lords” and the lengths they went to in order to save the country, the mood shifted. The ending was bittersweet, and it was the first time I saw players cry over a story we had built together.

Featured Prompts

I think it's a red flag when players...

Complain about another player’s characters sheet. Personality clashes can be resolved through conversation, but criticizing someone’s build is different. As GM, I’ll make sure everyone’s character works in the game, I’m not here to throw unfair encounters just to punish a build.

My perfect party mix is

A paladin-type (or antipaladin in an evil campaign) to keep morals in line, a mischievous kobold/goblin for comic relief, someone who constantly complicates the paladin’s life and the quiet one™ (who’s not really that quiet). All in good fun, of course.

My table is not the place for...

Players who demand the spotlight 100% of the time or think there’s only one “right” way to have fun. Players have different ways of having fun, some love quirky, suboptimal builds, others prefer finely tuned characters, and both are welcome.

Lucas's Preferences

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Tactical / Crunchy