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Save the Forgotten Realms from the Queen of Dragons

Save the Forgotten Realms from the Queen of Dragons

Dungeons & Dragons 5e | Campaign

About the adventure

Welcome to Faerun. More specifically, the western shore known as the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. A combination of roads and wagon tracks loosely connect the cities that stretch from Luskan in the north to Calimport in the south, passing through Neverwinter, Waterdeep, Baldur’s Gate, and other great ports along the way. The world is in a constant state of change and Faerun is no exception. The Cult of the Dragon has been active in Faerun for centuries, focusing on making undead dragons to fulfill a prophecy for most of that time… but things are changing… You are a weary traveler on your way to the town of Greenest. Trade caravans pass through, bringing gold to the merchants and crafts folk of the area and there is relative peace… but things are changing… Whatever you are in search of, or running from, it is not likely it will be found here as little come to Greenest in search of anything of value… but things are changing… The Queen of Dragons - Tiamat - is using her Cult of the Dragon to return to the mortal realm from the Nine Hells. But you don't know that yet. For now, all you know is that your hope of respite in Greenest will have to wait, as the town is ablaze with a dragon flying overhead and raiders attacking and looting and burning and pillaging. This module - Tyranny of Dragons - begins with your defense of Greenest starting in the first chapter of the book, Hoard of the Dragon Queen, and culminates in an epic battle with Tiamat in the sequel, The Rise of Tiamat. Our adventure will begin in Greenest and allow travel from there to locations all over Faerun. Together, we will explore this module throughout Faerun and a few new additions I have written myself to pad out some of the empty portions that just needed some extra padding.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Party notes

April 1 is a session 0, with all following sessions being spaced out biweekly. My rule of thumb is that there is a 3 player minimum for a session. So if we ever have cancellations that equate to less than 3 players, the session will be rescheduled. If we have 5+ players, I will also reschedule if we have 2+ cancellations.

Streamer
Published Writer
Artist
Cosplayer
Teacher/Educator

Less than a year on StartPlaying

15 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Additional details

How to prepare

Definitely a microphone (webcam preferred), computer access with D&D Beyond to view your character + D&D Beyond Maps to view the VTT.

What I provide

D&D Beyond for character creation, D&D Beyond Maps for VTT, character voices, intense combat, variable options for roleplaying.

Gameplay details

Lines and veils are discussed in either the Discord before session 1 or during session 0. We will take frequent breaks. And I always check in with my players after a session to see how everyone feels about the content and gameplay composition of the session.

Content warnings

• Alcohol Use

• Cults

• Death

• Violence

• Slavery

• Prejudice

• Language/Cursing

• Hostages

Safety tools used

Aftercare

Breaks

Debriefing

Lines and Veils

Session 0

How will character creation work

Standard character creation using 2024 rules. 1st level start on D&D Beyond.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Medium

Experience level

Intermediate

Platforms used

Discord

D&D Beyond

D&D Beyond Maps

1 SEAT LEFT
$20.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Tuesday - 11:00 PM UTC

May 13 / Session 2

3-4 Hour Duration

6 / 7 Seats Filled

Schedule

Tue, May 13 | 11:00 PM - Session 2

Tue, May 27 | 11:00 PM - Session 3

Requirements

Experience required: Intermediate

Age: 18+