Tyranny of Dragons [Free Session 0]
Dungeons & Dragons 5e | Campaign
About the adventure
"Shadows lurk, skies burn—strike before the dragons rise." World Information ------------------------------------ The Sword Coast has always attracted adventurers. The common adventurer seeks fortune, glory, or even fame. These are but the surface of what the Sword Coast offers. From the Northern Jewel Neverwinter to the Metropolis of Baldur's Gate, the span of the Sword Coast is filled with secrets unknown. Taken place in 1489 DR, dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons? Adventure Primer ----------------------------- The Sword Coast has never known peace for long. It breathes chaos and exhales opportunity—a land where danger walks beside glory, and gold glimmers just beyond the reach of fear. From the storm-lashed cliffs of Luskan to the grand halls of Waterdeep, adventurers come chasing tales of riches, relics, and renown. But those who venture into shadow do not always return… and those who do are seldom the same. This land is no stranger to strife. War, plague, and prophecy have carved their names into its history. Yet in recent months, a chill deeper than winter has begun to settle in the bones of Faerûn. Rumors drift on the wind—soft as a dragon’s wingbeat, sharp as its fang. They say the dragons are stirring. Ancient wings once folded in slumber now rustle in the dark. Strange cults gather in secret, their loyalties sworn to Tiamat, the Dragon Queen of legend. Caravans vanish without a trace. Flames light the skies in distant valleys. And whispers—always whispers—tell of a rising power long thought broken. Many dismiss it as nothing more than tavern gossip, the sort of story told over strong drink when the moon is high. But what if the stories are true? What if the Age of Dragons is not just returning… but has already begun? The Harpers, ever watchful, have dispatched their agents across the reaches of the Sword Coast to uncover the truth of these rumors and learn what foul design might be taking shape. In the face of such omens, heroes are needed more than ever. Whether drawn by fate or fortune, a handful of brave souls now stand on the threshold of legend. For in the times to come, the choices they make may shape the fate of the realm itself. And so begins your tale.
Minimum required players have been met, as we are playing out our backstory through play-by-post (free of charge), this is still a fantastic time to join. Targeting April 22 for session 1 :)
3 years on StartPlaying
292 games hosted
Highly rated for: Voices, Storytelling, Visual Aid
Average response time: Under 1 hour
Response rate: 100%
Additional details
How to prepare
A decent mic, headset, internet connection, and computer to run Roll20 Jumpgate. Discord will be used as a voice chat. Tools such as character sheet will be provided on Roll20 and available contents (books, etc.) will be shared.
What I provide
No physical tools needed unless you want to (notebooks?). I love to emphasize on visuals so expect a lot of maps, music, and handouts in addition to what the module provides. With over 10000+ hours of Roll20 expertise, you can expect full mastery of the tool. :)
Gameplay details
This is an epic fast-paced fantasy adventure filled with intense moments. A typical session would range from investigations, negotiations, combat, and memorable characters to roleplay with. The bulk of this adventure takes place on the stretch between Baldur's Gate and Neverwinter. The player will begin as adventurers who had been exposed by the threat of the cult, coming together through a common bond, they are roped into a much larger plot. The campaign begins at level 1 and ends at 15+, with a free session 0 and in-depth character building. Additionally, this campaign will run with the new 2024 rules. Content Warnings: there is a fairly typical amount of violence for a D&D campaign, the possibility of interrogation scenarios (which will be handled without graphic descriptions of violence), possibly themes of religious conflict, possibly violence against animals in some cases. We will discuss limits and triggers during session zero, and everyone should feel empowered to express their opinion if they feel the game has moved too far in a direction they are not happy with.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Luxton Technique Discussion
• Open Door
• Session 0
How will character creation work
Materials will be given out before session 0 which will be sufficient for players to start creating character concepts/art. Free session 0s will be there to flesh out any other details and information required to place each character in the world and ready for the adventure.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 3:00 AM UTC
Apr 30 / Session 2
3-4 Hour Duration
5 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+