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The Shattered Land - Dynastic Expedition into a Mysterious Land

The Shattered Land - Dynastic Expedition into a Mysterious Land

Exalted 3rd Edition | Campaign

About the adventure

The news of a new continent in the uncharted seas of the West spread like wildfire across the Realm. To you, newly graduated from the halls of Secondary School, it seems the perfect opportunity—a chance to prove your worth to your House, to carve your name into the bones of Creation itself. You and your peers have been chosen to journey into the unknown, to stake your claim on this wild land and return triumphant. Or so you’ve been told. The truth, veiled beneath the polished words of your superiors, is far more complicated. Ancient ruins from the First Age lie buried in this land, whispering of forgotten power and dangerous secrets. Your Houses have chosen you, their sharpest young blades, and sent you into the crucible of this uncharted land. Here, among the jagged cliffs and labyrinthine jungles, the harsh truth of your strength will be tested. But the land itself is no quiet prize. Its dense jungles, jagged cliffs, and mist-shrouded valleys teem with dangers: fierce native warriors who will not surrender their home, creatures born of chaos and nightmare, and other Chosen who stalk the shadows, their motives as unclear as their loyalties. Even the land itself seems alive, its treacherous terrain and untold mysteries conspiring to undo the unworthy. Here, alliances will be forged in fire or shattered like brittle glass. Glory awaits those who triumph, and ruin waits for the careless. But you were not sent here to fail. You were sent to be tempered, sharpened into the weapons your Houses will wield in the storm of war that looms on the horizon. The land is wild. The stakes are high. And the only question that remains is whether you will rise to the challenge—or be broken by it.

Game style

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Streamer
BIMPOC
Black
Neurodivergent

3 years on StartPlaying

770 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 1 hour

Response rate: 100%

Additional tables

1 available

3 SEATS LEFT

Weekly / Wednesday - 11:00 PM UTC

Apr 2 / Session 8

3 / 6 Seats filled

Additional details

How to prepare

As this is an online game using discord and FoundryVTT, players will need access to both as well as microphones to play. While reading the rules ahead of time will help, it is not required.

What I provide

The Books, A Flexible Mind, A Whole Bushel Full of Patience, and FUN!

Gameplay details

With the number of Tags we have, it's important to note that we will absolutely be doing a session 0 to discuss the Overall tone of the Campaign. Character Creation will also be done during Session 0. Players who join after Session 0 has been conducted can schedule a meeting with me to get caught up on the game and go through character creation and whatnot together.

Content warnings

Safety tools used

Lines and Veils

X, N, and O Cards

How will character creation work

This is going to be a little more than a standard Dragon-Blooded start. * Essence 2 Start * 1 Free Signature Charm (Ignoring the Essence requirement, but not ability or charm prerequisites) * +5 Charms * A total of 4 starting specialties (+2 from background, if appropriate) * All players start with 55 character creation experience (replacing Bonus Points) as per Crucible of Legend. For those who don't know how Heroic XP works, it can be spent on all the same things normal XP can be spent on EXCEPT your Splat's charms.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

Foundry VTT

1 SEAT LEFT
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 1:00 PM UTC

Apr 5 / Session 3

2.5-3 Hour duration

5 / 6 Seats filled

Schedule

Sat, Apr 05 | 1:00 PM - Session 3

Sat, Apr 12 | 1:00 PM - Session 4

Sat, Apr 19 | 1:00 PM - Session 5

Sat, Apr 26 | 1:00 PM - Session 6

Sat, May 03 | 1:00 PM - Session 7

Sat, May 10 | 1:00 PM - Session 8

Requirements

Experience required: Open to all

Age: 18+