Betwixt: Revenants of the Forgotten | A Dark Fantasy Campaign
“You died. Kelemvor brought you back. Six souls escaped death—each bound to sin. Hunt them down… or lose yourself to what you were.”
$15.00
/ Session
Details
Bi-weekly / Saturday - 2:00 AM UTC
Session Duration / 2–4 hours
4 / 5 Seats Filled
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Schedule
About the adventure
You awaken in the void. You are dead… but Death offers you a bargain. An endless, shadowed expanse stretches before you; cold, unfeeling, and silent. At its center stands a figure whose presence bends the very fabric of reality. Kelemvor, the Lord of the Dead, gazes upon you with solemn judgment, his eyes filled with the weight of eternity. Long ago, he was deceived. Mask, the Lord of Shadows and Deceit, wove a scheme so intricate that even Death himself was ensnared. In that moment of trickery, six souls of immense power and darkness escaped their eternal fate in the Fugue Plane. They have returned to the mortal realm, spreading corruption and chaos, their very existence tied to the Seven Deadly Sins. Kelemvor offers you a choice: - Wander the Fugue Plane for eternity, lost among the restless dead, your soul forever denied peace. - Return to life as Death’s revenants, bound to a grim purpose: hunt down the escaped souls, unravel Mask’s deception, and restore balance to the cycle of life and death. If you accept, Kelemvor grants you unnatural resurrection, but at a terrible cost. You are no longer mortal. The world will not welcome you. You are not truly living, nor truly dead, wielding spectral abilities that mark you as something otherworldly. To some, you are a herald of divine judgment. To others, an undead abomination. Your journey begins at the Frozen Reaches, an isolated expanse at the very edge of Faerûn, the last place where Kelemvor’s influence touches the living world. From here, you must track down the Six Escaped Souls, each tied to a sin, each hiding among the mortals they once ruled, served, or destroyed.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
76 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 2 hours
Response rate: 67%
About me
I have always loved telling stories. It was only natural that at some point in my life I would stumble upon D&D and the world of TTRPGS in general. What I love most about playing these sorts of games is the ability for small communities to tell great tales and connect. That's what I love the most: community and compassion. I am a full-time journalist, a part-time novelist, and someone that loves flowers. The three things I love most in the world are my cats (Moonpie, Cantaloupe, Oscar, Pluto, and Pigeon), my family, and adventure (whether in real life or as part of a made up reality).
View Profile →Character creation
Creating your character
We will be utilizing DnD Beyond with some homebrew race/class elements per the campaign's premise. All character creation with occur together during Session 0. Backstories are imperative and certain elements will be rolled for together. We will start at level 12, this campaign stretches to level 20.
What to expect
Preparing for the session
Mic and headset Eagerness for fun, Discord, Roll20, DnD Beyond Imagination, and a readiness to play as a corporative team. Pretty high emphasis on Rule of Cool.
What Fern brings to the table
We will be using Roll20, with custom maps/tokens, with immersive music. Some character voice acting, a lot of Rule of Cool. There will be tactical combat encounters but also some routine encounters.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Fern creates a safe table
There will be a decent about of roleplay in this campaign. Once joined, I will share a consent rpg checklist and we will go over lines and veils for everyone during Session 0.
Content warnings
Safety tools used

