Money Back Guarantee

This game is full, but your adventure's just beginning!

This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!

Lancer : No room for a wallflower

Lancer : No room for a wallflower

TYPE

Campaign

SYSTEM

EXPERIENCE

Open to all

AGE

18+
About the adventure

Venture into the Shadows of Hercynia Step into the eerie and enigmatic world of "No Room for a Wallflower: Act I," a gripping narrative campaign for Lancer RPG. This adventure is tailored for players who revel in unraveling dark mysteries, navigating moral complexities, and engaging in strategic combat. Set on Hercynia, a planet shrouded in secrecy and haunted by its tumultuous past, players will journey through dense rainforests, abandoned warzones, and forgotten cities in search of truth and survival. A Planet with a Dark History Hercynia, once the proving ground for Union's first mechanized chassis, now lies buried under the weight of centuries-old secrets and scars from a devastating war. Your team, composed of newly minted pilots, will respond to a distress call from the beleaguered colony of Evergreen. As you arrive, you’ll hear whispers of ghostly figures, alien threats, and sinister machines. Unravel the Mystery "No Room for a Wallflower" is a campaign steeped in themes of generational trauma, colonialism, and the harrowing aftermath of war. As you progress, you’ll piece together Hercynia’s fragmented history, facing moral dilemmas and uncovering buried truths. The innovative clock system adds a layer of tension, tracking your actions and the unfolding events in real-time. Earn rewards and exotic gear to enhance your capabilities, but beware – every discovery might lead to more questions and greater dangers. Survive and Decide This campaign is designed for 3-5 players who enjoy deep, story-driven experiences with a touch of the macabre. Prepare for an intense journey where every decision matters and the line between friend and foe blurs. The narrative will push you to your limits, challenging your tactical skills and ethical boundaries. Answer the call, step into the shadows of Hercynia, and uncover the secrets that could change the fate of the galaxy. The truth is out there, waiting to be revealed – if you dare to find it.

FULL
$20.00

/ Session

Details

Weekly / Sunday – 3:00 PM UTC

Aug 3 / Session 16

3 Hour Duration

6 / 6 Seats Filled

GAME MASTER

Originalname

he/him

5.0

(65)

Schedule

Sun, Aug 03 | 3:00 PM – Session 16

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

3 years on StartPlaying

823 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

Hello hello! If you are here then you might be thinking of playing one in one of my games. I really appreciate your consideration so why don't I tell you a bit about myself? My name is Originalname but my friends call me Ori or Original. I have been playing D&D and other tabletop rpgs for 5 years while I have been Dming for 4 years, I pride myself on the fact that all my players have had fun in my campaigns, be it because the tone and atmosphere were really engaging or just because we have had a lot of fun due to the myriad of shenanigans the players are able to pull. I love dming and I have dmed for both newcomers and veterans from the Advanced Dungeon & Dragons era, I like to think that it's never late to learn how to play D&D while I also enjoy challenging both the dice andingenuity of my players. If you are paying for Dming services, you should be getting the best of the best and that's why i will give it my all to make every session special and fun for my players.

View Profile →
Reviews (65)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

Knows the Rules

Evan avatar

Evan

Played 156 sessions

Boy howdy. My original long running group fell apart - life happens - and I had just brought a new character into the campaign. I’d been planning the character for so long and was very disappointed that I only got one session in with him. I came here looking for a campaign to drop him in and found Ori. To say that I couldn’t have foreseen a better outcome for my character would be an understatement. Ori helped me achieve goals that I’ve had in this game for the longest time. Good gameplay, very knowledgeable, very fair, and overall a pretty stinkin cool chap. 5/5 would recommend and I will definitely be dropping into another game. Hats off Ori, thank you for everything!

Francisco avatar

Francisco

Played 151 sessions

Great style of play and open to everything!

Jared avatar

Jared

Played 136 sessions

A fun start to the campaign! Original did a wonderful job setting the environment of Barovia with choice music and wonderful choices of phrase to imply potential dangers. When we got into combat, we had a fun taste of what Barovia will offer with great cinematic flavoring from Original. A wonderful start, and I can't wait for next week! --------- Update: I am now 12+ sessions into the campaign and I am absolutely thrilled with Original's DM style, a great mix of fun and ominous. Combat is somehow incredibly balanced despite our wacky collage of abilities. An absolute joy to play each week.

Athena avatar

Athena

Played 116 sessions

Original understands the core idea of what D&D is to many people, which is to get a group of people together and just have fun. He is very good at reading the players that he has in his games and adjusting play so that everyone has a great time. I have played in quite a few games on SPG and right now this version of Curse of Strahd has to be my favorite so far. I would definitely recommend this GM to any of my friends.

Braden avatar

Braden

Played 90 sessions

Originalname is an excellent DM and does a wonderful job of building a fun and engaging atmosphere for the players. I have thoroughly enjoyed every session that I have played.

Rum Ham avatar

Rum Ham

Played 77 sessions

Ori is fantastic at setting the scene and then letting us decide how to solve whatever is put in front of us. I've never once felt railroaded and as long as there's rules for it, he'll let you do anything that you can think of. His fights are dynamic and he's very good at dialing in the difficulty to make it feel like you're overcoming whatever he's thrown at you. And character customization? His rule is that if it's in the rules, go ahead and do it, not matter how nasty of a combination of mechanics that you come up with. When my current campaign is over with him I plan on immediately picking up another with Ori.

Character creation
Creating your character

Character Creation Creating your character for "No Room for a Wallflower: Act I" will be an exciting and collaborative process designed to ensure everyone has a memorable and engaging experience. Here's how we'll handle it: Character Creation Session: Character creation will take place during our Session 0. This allows everyone to build their characters together, ensuring that we have a balanced and cohesive group. We'll discuss character concepts, backgrounds, and how each character fits into the narrative. Starting Level: All characters will start at License Level 0, reflecting their status as new and untested pilots embarking on their first mission.

What to expect
Preparing for the session

How Should Your Players Prepare? To ensure you’re ready to dive into "No Room for a Wallflower: Act I," here’s what you’ll need to prepare: Equipment: Webcam and Microphone: A webcam is optional but a microphone is essential for clear communication during our sessions. Stable Internet Connection: Ensure you have a reliable internet connection to avoid disruptions during gameplay. Accounts and Software: Foundry VTT Account: Please create an account on Foundry VTT if you don’t already have one. This will be our primary platform for managing the game. Discord Account: We’ll use Discord for voice communication during our sessions. Make sure you have an account and are familiar with how to use it.

What Originalname brings to the table

What I Offer to My Players Virtual Tabletop and Tools: Foundry VTT: Our primary platform for managing the game. This powerful tool will provide an immersive experience with custom maps, tokens, and dynamic lighting. Custom Maps and Tokens: Detailed maps and unique tokens will enhance the visual aspect of our game, bringing the world of Hercynia to life. Comp/Con Integration: We'll use Comp/Con for character creation and management, making it easy to track your pilot and mech stats.

Safety
How Originalname creates a safe table

To ensure a safe and enjoyable experience for all players, we will utilize several safety tools and guidelines throughout the campaign: Session 0: We'll start with a Session 0 to establish the tone, themes, and expectations of the game. We'll review and agree upon the Lines and Veils document, which outlines topics that are off-limits or require careful handling. We'll discuss player comfort levels and set boundaries for in-game content. Safety Tools: We'll use digital X, N, and O cards to manage in-game content and player comfort. These can be accessed and used during the game sessions. The X card allows players to signal when they are uncomfortable with the content and wish to skip or change it. The N card lets players signal when they need a moment to pause and discuss or adjust the content. The O card indicates that players are okay with the current content and can continue.

Content warnings
Blood
Death
Drugs (addiction, use, withdrawal)
Safety tools used

Frequently asked questions

More upcoming games