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Korentil: Myths of Shillendrah - The Legacy of Vuldan (5.5e)
Korentil is a campaign in ongoing growth over 30 years. Each campaign I run has their key moments codified in world lore. Will you join the legend?
$15.00
/ Session
Details
Weekly / Saturday - 4:00 PM UTC
May 9 / Session 68
Session Duration / 3–4 hours
7 / 7 Seats Filled
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About the adventure
Korentil: Myths of Shillendrah A Living Campaign Across a Shattered World Reforged Welcome to Korentil, a high-fantasy world 30 years in the making—layered with myth, shaped by history, and alive with player-driven consequence. Set on the planet J’lun, across the vast supercontinent of Shillendrah, this campaign setting invites players into a realm where kingdoms rise from ancient ruin, gods shift with memory, and your story leaves its mark on the world. Five hundred years ago, the red dragon tyrant Thordbain plunged the continent into an age of fire and fear. His thousand-year reign of terror and sudden, mysterious disappearance—an event known as The Vanishment—left empires in flux and shattered the global order. In the centuries since, civilization has clawed its way back, but power remains fractured—and old shadows stir. In Korentil, you’ll find: Diverse nations with unique political systems—from merchant councils to corrupt monarchies. A mutable pantheon of original gods, whose power is shaped by worship, sacrifice, and legend. A living world where the consequences of player choices ripple between regions and campaigns. Each campaign unfolds in one of Korentil’s richly realized realms: Graycrest: A gothic-inspired kingdom steeped in blood politics, public executions, and ambition-fueled decadence. The new king Graycrest seeks to consolidate the support of his noble court through appeasement, assassination, and political blackmail. Prova: A coastal queendom of intrigue, deadly politics, arcane secrets, and hidden threats wrapped in a culture steeped in romance, food, and love of country. Vuldan: A proud realm of Arthurian glory, where chivalric orders, divine tournaments, and honor-bound quests echo through its honor and family driven culture. Helim: A desert nation of shifting sands and tenuous alliances, the nation of Helim is a nation just coming back from the brink of collapse - besieged by the hordes of Malgor, Helim considers itself to be the guardian of the Seven Seats of Man against the goblinoid hordes of Malgor. Your adventure may involve: Hunting wild drakes to raise as loyal flying mounts in scorching highlands or storm-ridden crags. Uncovering abyssite, a reality-twisting crystal tied to forbidden magic and mutation. Participating in tournaments of steel and spell before queens, knights, and the common folk. Unraveling haunted legends, such as those bound to the spectral halls of Silversmith Manor. Fatecasting, a mystical card ritual that reveals your destiny—or rewrites it. As your GM, I bring three decades of campaign design, a fully original setting, and a passion for collaborative storytelling. I provide access to a full D&D Beyond content library, so you can jump in without needing your own books. 📍 Explore the world map of Shillendrah: https://inkarnate.com/m/4Pobo0 Your journey begins now. Forge a legacy in the world of Korentil.
Game style
Theater of the Mind
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Tactical / Crunchy
Dungeon Crawl
Game themes
Meet the Game Master
2 years on StartPlaying
225 games hosted
Highly rated for: Creativity, Storytelling, World Builder
About me
I am a 30 year D&D veteran and Forever-DM for my friends and family. I have many, many books for 5th edition and access to just about every published module on D&D Beyond (and I'll take requests too if given a little time to read/prepare). While I'm willing to run any modules/campaigns out there, my passion is in my own homebrew world called Korentil (google it), which I've been developing for over 30 years with a fully fleshed out world history and canon which I fill with the adventures of my players over the years in a sort of never-ending story. I also draw many of my own world and battle maps. My strongest asset is my ability to improvise, which gives me the ultimate freedom in running my games in that I will follow my party along whatever storyline they want to go on. I have a vivid imagination and am able to pivot quickly from my script to accomodate whatever direction the party wants to take. I am an expert linguist, and use my cunning linguistic abilities in my descriptions to create immersive scenes for my players. I build NPCs into meaningful characters that your PCs will love, hate, or anything in between by their actions. I portray a living world to my players, and give them the clay from which to mold their grand adventures! Another of my strengths is my ability to DM for larger groups than others. 4-6 players is ideal and allows me to craft individualized story arcs which I incorporate into the campaign. The largest group of players I've effectively DM'd for was 12 players - although I'll admit the individual attention had to scale back to more group-oriented story arcs. In general, I would like to run my games on Fridays for maximum availability on my time, but I can run games on Sundays as well. Oh! and I almost forgot - I do NPC voices! Some of them are cringey, but darn if they aren't fun! :D I think that's about it! I hope you'll give me a chance and I look forward to helping you create your next great adventure!
View Profile →Character creation
Creating your character
I will be using 2024 rules (and filling in with 2014 rules where 2024 rules don't cover them, so classes like Artificer, etc. are allowed!). 1st level characters, races available include all official races and Korentil-specific homebrew races (also available on D&D beyond once you join the campaign). Players can choose standard array, or roll two sets of dice (I must witness the rolls via screen-sharing/discord). Any DND Beyond sourced homebrew backgrounds must have my approval first. Other backgrounds like noble should be discussed with the DM first. Each character may choose one common magical item as an heirloom/inheritence item, up to 100 gp value. Backgrounds should reflect a character who is a new entrant on the adventuring scene. Out of respect for all players at the table, no "I once saved the world but forgot who I am" backgrounds. Please reach out to me before you select the Noble background as that will need some discussion on exactly what you are thinking. Each PC should have a list with basic details and relationship status for: - One Ally/Best-Friend/Love Interest and some (boy/girlfriend, crush, bestie, partner-in-crime, etc.). This is someone you can call on for a favor in a pinch. - One local contacts (i.e. blacksmith, guild trainer, etc.). This should be someone you can call on if you need information or consultation. - One local rival (i.e. competitor, childhood enemy, etc.). A former friend, lover, or competitor with whom you've deveoped a rivalry. For role-play, each PC should note on their character sheets the answers to the following questions: 1) If I had to describe my characters personality in three words, what would they be? 2) What does my PC fear? 3) What are my PCs likes? 4) What are my PCs dislikes? 5) What does my PC future look like when dreaming/scheming?
This campaign is a sandbox-with-story campaign where players will have a large degree of control over the direction of the campaign. I'm planning to start this campaign in the Kingdom of Vuldan, one of seven kingdoms that comprise the empire known throughout the world as "The Seven Seats of Man". Vuldan is a classical fantasy kingdom, modeled loosely after the legend of King Arthur and Camelot (though there is no round-table). Take a read below to learn more about Vuldan, and see if you are interested in joining this weekly campaign (running from 12 PM EST to 3 PM EST weekly on Saturdays). Kingdom of Vuldan Overview The Kingdom of Vuldan, nestled along the northeastern shores of the Ivory Gulf, is a bastion of honor, valor, and unity within the Seven Seats of Man. Known as the "Rock of the Seven Seats," Vuldan exemplifies stability and integrity, fostering a society built on fairness and responsibility. Governed by the wise and compassionate King Randolf Vuldan and Queen Miranda Normandy, the kingdom balances tradition and progress. Its gleaming capital, Tarkelia, with its iconic white marble castle, symbolizes Vuldan's enduring ideals. The kingdom’s rich history of tournaments, robust trade networks, and emphasis on justice and honor shape its culture and inspire its people. While Vuldan maintains amicable relations with most neighboring nations, its simmering rivalry with Graycrest ensures that the kingdom remains ever vigilant in defense of its borders and values. Society and Structure Vuldan’s society is guided by principles of valor, honor, and responsibility. Nobility is held to high standards, with abuses of power swiftly addressed. The kingdom fosters a culture of fairness and upward mobility, allowing exceptional individuals to rise through service and achievement. Tournaments are a cornerstone of Vuldan’s identity, featuring jousting, archery, spellcasting, and melee competitions. These events, open to all, promote unity and provide opportunities for glory and reward. Annual tournaments draw competitors and spectators from across the Seven Seats, culminating in grand circuits held every decade. Temples dedicated to the Primes are prevalent, with each deity honored in sprawling cathedrals. Respect is extended to the Old Gods and Primeval Gods, ensuring religious freedom for all. However, shadowy factions within the kingdom exploit its relative peace to conspire against the monarchy, seeking to fracture Vuldan’s stability. The party is many sessions in, and level 10, but we welcome fresh blood, new players, and old alike. :)
What to expect
Preparing for the session
Players will need: a microphone a computer capable of running Roll20 maps with lighting/visibility enabled. The Beyond20 extension and DNDBeyond accounts are mandatory - all characters will be recorded/tracked on DNDBeyond's campaigns pages (invites will be shared with players before character creation). Character creation can happen any time before session starts. Players who arrive at the session without a character on DNDBeyond and can make their character and join once the basics are complete. I will generally be available 30-60 minutes prior to each session to help with technical or character creation needs. Session-Zero discussion/rules will be discussed at game start, or when a new player joins the game.
What Trevor brings to the table
Open-world storylines - you help shape the direction of the story! We might incorporate a published adventure but if you want to roll a die and wander that direction, I will be able to easily follow whatever direction the campaign goes. I consider this to be one of my greatest strengths as a DM. Roll20 VTT hosting (using line-of-sight & lighting functionality) Discord voice chat hosting (more optimization than roll20) Interactive maps for every village, town, etc. in the world (provided when needed). D&D books & Source Material via D&D Beyond Website Homebrew Content (races, items, monsters & more) I do voices for the NPCs once I'm comfortable with the group, SOME of them are good, others are very much work-in-progress.
Homebrew rules
Potion Drinking 2024 allows drinking any potion to be a bonus action. Homebrew - If you use the utilize actionto drink a healing potion, you receive the maximized healing (i.e. 2d4+4 healing would be 10 hp of healing, no roll required, if you use a full action to drink it). This does mean one could drink two potions in a round with a utilize action and a bonus action Bowling Over - If a creature is of a larger size category than another creature, it can end it's movement in the space of a smaller creature. The smaller of the two creatures must roll a Strength or Dexterity saving throw DC 5 (plus 5 for each size category difference - i.e. DC 10 for a large creature stopping in a small creature's space), or be knocked prone. A creature that makes their saving throw prevents the larger creature from moving into their space, or they may choose an empty square adjacent to the larger creature and move there without provoking opportunity attacks (defender's choice). Body Slams A creature may forego one of it's attacks during an attack action to throw themselves onto a smaller creature within 5 feet. The target must make a Strength or Dexterity saving throw (defender's choice) against a DC 8 + attacker's Strength modifier + attacker's proficiency bonus. Success allows the defender to move to a square adjacent to the creature without provoking opportunity attacks, and the attacker falls prone. If the saving throw Fails, the target takes 1d6 + Strength modifier bludgeoning damage from the attacker, and both attacker and defender become prone. Legendary Inspiration - These are awarded similar to Heroic Inspiration (I reward whoever writes teh week's recaps, and the player who keeps the party loot tracker with one of these each session they cover). You can expend a legendary inspiration as a legendary saving throw, or take a legendary action (a single attack or cantrip at the end of any turn if you choose), or a custom benefit the DM approves.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Trevor creates a safe table
***** AI DISCLAIMER - I use Artificial Intelligence (AI) generative tools to support my prep, including artwork and writing support for my already excellent writing and story-telling skills. I have been building worlds for 30 years, and these tools enable me to provide a better experience for my customers. If you have concerns about the usage of AI in a D&D game, this may not be the D&D campaign for you. With new players I hold session zero, during which we will talk about what content a player is uncomfortable with, and to what extent. I also watch carefully for any signs of undue anxiety in my games (we can get pretty intense, and I try to portray a realistic world with actions, consequences and good vs. evil). I always ask for feedback at the end of a session for what went well, what didn't, and how can we improve to make the games more inclusive for everyone. ***** AI DISCLAIMER - I use Artificial Intelligence (AI) generative tools to support my prep, including artwork and writing support for my already excellent writing and story-telling skills. There are no faultless companies out there, but I get my material from companies that have taken strides to be artist-friendly and collaborative overall, platforms such as DAL-E, ChatGPT, Suno, and Sora. I truly believe AI is here to stay, and am excited to someday see a future where artists and AI achieve a true partnership. If you are fully opposed to the use of AI in any of it's forms, sadlyI am not the dungeon master for you (though I want to be!). To those fighting for artists rights, I salute you! To those pushing the envelope with new technologies, I pray you will always ask yourselves the important question of "Should we?" before you ask, "Can we?". *****
Content warnings
Safety tools used



