Trevor
he/him
4.8
(22)
Timezone
Language
Identity
About Trevor
I am a 30 year D&D veteran and Forever-DM for my friends and family. I have many, many books for 5th edition and access to just about every published module on D&D Beyond (and I'll take requests too if given a little time to read/prepare). While I'm willing to run any modules/campaigns out there, my passion is in my own homebrew world called Korentil (google it), which I've been developing for over 30 years with a fully fleshed out world history and canon which I fill with the adventures of my players over the years in a sort of never-ending story. I also draw many of my own world and battle maps. My strongest asset is my ability to improvise, which gives me the ultimate freedom in running my games in that I will follow my party along whatever storyline they want to go on. I have a vivid imagination and am able to pivot quickly from my script to accomodate whatever direction the party wants to take. I am an expert linguist, and use my cunning linguistic abilities in my descriptions to create immersive scenes for my players. I build NPCs into meaningful characters that your PCs will love, hate, or anything in between by their actions. I portray a living world to my players, and give them the clay from which to mold their grand adventures! Another of my strengths is my ability to DM for larger groups than others. 4-6 players is ideal and allows me to craft individualized story arcs which I incorporate into the campaign. The largest group of players I've effectively DM'd for was 12 players - although I'll admit the individual attention had to scale back to more group-oriented story arcs. In general, I would like to run my games on Fridays for maximum availability on my time, but I can run games on Sundays as well. Oh! and I almost forgot - I do NPC voices! Some of them are cringey, but darn if they aren't fun! :D I think that's about it! I hope you'll give me a chance and I look forward to helping you create your next great adventure!
At a glance
1 year on StartPlaying
136 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: 16 hours
Response rate: 100%
Featured Prompts
I became a GM because
I found myself lost in my homebrew world in my down time, constantly wandering about in this world I've created and found DM'ing to be a way I can share it with others.
My favorite system of all Time is
I really enjoy 5th edition and it is my bread and butter. 2024 has had an adjustment period but I think MOST of the changes have been good. Looking forward to seeing more 2024 optimized sub-classes graduated from 2014 to 2024.
How Trevor runs games
I am a great storyteller and use a broad range of language and styles to help the party build a story. I do character voices, some of which are actually good, and I also love a good combat. I play using the principle that the monsters know what they are doing, and I always consider my NPCs ability scores before they do something (i.e. would this bandit know the PCs can do X?). When the players do something unexpected that I didn't think of, the first question I ask is, "Would the NPC have thought of that?" which typically prompts an ability check to see if they planned accordingly. I think this really sank in when one of my player's PCs was incapacitated and the bandits they were fighting threatened to kill the downed PC if the others didn't back off. The party ignored the threat, and the bandit made good his threat; "if you won't back off we'll at least take this one with us." It became a poignant moment when the party realized the worlds I craft for them are not only interactive, but their enemies have intelligence and will retreat, regroup, plot and plan just as the PCs do. I'm a descriptive DM and I love to experiment with different styles to find what modality best fits my audience.
Featured Prompts
My games focus on...
I like to weave intricate stories where your choices matter - but you may find yourself at a crossroads - choose one path and something may happen on another storyline. I love to deveop characters and give the an emotional stake in the campaign. Be forewarned my games are not for the feint of heart!
Rules are...
Necessary for balance, but should be tempered with a measure of heroic power and gritty realism/consequence. Shoot for the moon if you dare, but be prepared for what comes if you fail. If a RAW rule doesn't feel right, I will tweak it on the spot or change it completely via discussion with my table.
When it comes to voices
I have a few that I do that are pretty good. I have more than a few that are less than good, and I have an even greater number that are just rediculous. I try to land a good mix, and make an honest effort to find "the right" voice for each character. I emphasize fun over theatrical prowess.
Trevor's ideal table
I love a table with a good mix of experienced and new players, those happy to roleplay and those who prefer to watch and take it all in. I want a table where people trust my DM'ing to tell the story and wherever that takes them - whether it be in tragedy, TPK, or a dive into the nine hells to rescue their fallen comrade. I have seen my players cry over lost NPC loved ones, and watched them give astonishingly authentic eulogies for fallen PC comrades; some have written last will-and-testaments. Others have planned their character's retirement story, and worked with me to further secret storylines their characters stumbled upon in private. I want a group who wants to build a collaborative legend with me - not about their character, but about their group. It may focus on one character for one session or ten sessions, but it will shift, and all will have their story told. Patience, trust, and collaboration when the "rules" don't quite fit the situation.
Featured Prompts
I love it when a player
invests in the story and their character, when they read or even write the session recaps or track party loot (which I reward with in-game charms). But I REALLY get excited when I see a player invest in ANOTHER PC story. This is what builds GREAT stories - collaboration! It's not all about you!
I think metagaming...
cheats you out of good character development! If someone is metagaming I may let it slide for a little, but I will ask them to make relevant ability checks to "know" all about a given subject, especially if it's not tied to backstory/background. Ask me first if u know a thing before you share it!
I think min/maxing...
Is fun and great for people who like to min/max! I have no problem adjusting combat/encounters to keep things interesting, so I welcome optimized characters with my personal mantra, "If you can do this thing, so can your enemies." More recently I've added: "and you can bet they eventually will."
Trevor's Preferences
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