Child of Kindness | A Cyberpunk Game
Live as an Edgerunner in Night City. Perform heists and uncover old secrets come to life.
About the adventure
Welcome to Cyberpunk! In this game you will play as a titular cyberpunk and navigate the oppressive systems that rule Night City. Get paid to run gigs, enhance your body with cybernetics, and explore a dystopian sandbox! The year is 2045, and Night City is still recovering from the nuclear bomb that destroyed the center of the city. Much of the old net has been lost or closed off due to unbounded and deadly AI that were created in the time of prosperity 20 years prior. A new Net has been established to replace the new, but recently rumors have been surfacing of a breach from the old net. Netrunners losing their minds, and lethal cyberware malfunctions have been reported across the media networks. As tensions rise and fingers are pointed, the city is ready to be plunged into a new dark age. For one reason or another, you have become an Edgerunner, and many of the powers that be have made it clear that it is in your best interest to protect their assets from these strange breaches in the net. How will you navigate these treacherous waters that now threaten to swallow the city whole?
Game themes
Meet the Game Master
About me
Hello! My name is Ryan, but you can call me Twig. I will be your dedicated Game Master for hire, and I am honored to act as a facilitator for the stories that you want to tell. Ever since I was young, I have loved getting lost in the realms of fantasy and science fiction. From the epic tales of Drizzt Do'Urden in the Forgotten Realms, to the gritty post human questions of Blade Runner, you find a wide range of topics and settings to explore with me as your Game Master. With a college degree that specialized in game design, I delight in going outside the bounds of the various systems I have run to give you distinctive mechanics, items, and powers for your characters. Whether you are an experienced player or dipping your toes into the hobby, your unique ideas will be brought to life. As a writer, I pride myself on crafting open ended scenarios that give you the freedom to explore the world as you see fit. My focus as a GM is to emphasize player interaction and and the consequences. Your actions matter and will affect the narrative in unforeseen ways. That collective chaos is what makes these games special. So, join me in this collaborative effort to conjure into being worlds of our design.
View Profile →Reviews (9)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
Rule of Cool
Ryan is awesome! Very creative and can handle a little spontaneous improve from the players. He knows how to coach new players into their first game with ease, even if you didn’t read the Rules like we did. BUT READ THE RULES Ryan Shows great patience when you’re trying to find your bearings and will drop little hints as when you’re stuck. His world has been well detailed without becoming overwhelming, leaving your imagination to fill the blanks. Ryan is excellent and such a joy to be around in and outside his Dungeon
I’ve known Ryan for quite awhile and we’ve played in multiple campaigns together. He has GM’d a couple campaigns for me and ran multiple one shots. My most memorable campaign was Storm Kings Thunder where we traveled across the sword coast searching for clues. (No Spoilers!) I think he did a great job adapting to our party’s antics and tomfoolery while still keeping a sense of realism and consequences if we strayed too far. It’s always a pleasure to hear when he has a oneshot to run or has an idea for a new campaign or TTRPG system he wants to try out. He has extensive experience with D&D5e and PF2e and a few others.
Character creation
Creating your character
Character creation will happen during session 0. All books can be used.
What to expect
Preparing for the session
Players will require a mic and a camera.
What Ryan brings to the table
Foundry VTT with custom maps and tokens will be provided. I enjoy doing character voices and playing music/ambiance to enhance a scene. As a GM I love to play off of the players and improvise on the fly. As such It is my goal to make each player feel like their character has relationships and histories that tie them to the world. Spontaneity is the spice.
Equipment needed to play
Computer
Headphones
Microphone
Webcam
Platforms used
Safety
How Ryan creates a safe table
X, N, O's are messaged. Session 0 will cover boundaries for everyone and will discuss content that can be covered. Debriefings will be held after every session to gauge what worked and what didn't.