D&D5E - Payphones and Sending Stones - New and LGBT+ Friendly!
Dungeons & Dragons 5e | Campaign
About the adventure
In the far off land of East Coast, USA, between Maine and New Hampshire sits the city of Sonder, a bustling metropolis with retired adventurers running 5ks, undead mobsters funding the arts, and fey baristas that would LOVE a name for your order. Car Chases, Bank Heists, and Mob Hits, oh my! This homebrew campaign is set in a large city in 1950's America. Players are encouraged to write bombastic, over the top Adventurers, reimagined through the lens of the Post-War economic boom. Together we will tailor the campaign around your backstories to make a legend all our own. Uncover a secret plot to topple the city government, or maybe enact the plan yourselves! In a city where adventurers and ordinary people coexist side by side, there's always something interesting happening in Sonder! (Due to the timeframe of the setting, I want to make one thing clear: No racism, homophobia or bigotry will be tolerated in this game.)
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
1 year on StartPlaying
Additional details
How to prepare
Please have a Microphone at least, cameras are welcome! The first session will be spent on character building and introductions, as well as a primer for the setting itself and what to expect. A Roll20 account will be needed, as well as Discord for voice chat/screenshare. If this is your first time playing or you're a little fuzzy on rules, don't worry! Shoot me a message on discord and we can make sure that you're up to speed enough to enjoy the game with help from the other players and myself. We all learned at some point!
What I provide
I will be running the combats through Roll20 I am the DM that Rule Lawyers make case studies about. I've been told in the past that I've got a 'healthy disrespect for rules as intended'. In my games, if a player wants to do something out of the box, it will almost always have a better chance of succeeding than the boring option. What's an adventure without a little Chaos?
Gameplay details
I speak to every player personally to ensure that no lines are crossed on either side. If there is something that happens in the moment, I am always willing to rewind and make sure that everyone is comfortable and enjoying themselves. It's up to us to keep each other accountable, and to be frank when things go too far.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Luxton Technique Discussion
• Session 0
How will character creation work
Session one will cover character creation, backstory discussion, and introductions. Homebrew is encouraged, though any published content from WOTC is fair game. I encourage people to play fun characters, regardless of stats. Starting level will be 3
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Roll20
$15.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Sunday - 7:30 PM UTC
Jun 22 / Session 0
3-6 Hour Duration
4 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+