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K'chensinq (Post-Apocalyptic Survival Fantasy Campaign) - Lv 5

K'chensinq (Post-Apocalyptic Survival Fantasy Campaign) - Lv 5

Explore a post-apocalyptic world ravaged by wild magic and radiation!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$25.00

/ Session

Details

Weekly / Sunday - 2:00 AM UTC

Dec 14 / Session 47

Session Duration / 3–3.5 hours

6 / 6 Seats Filled

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Schedule

Sun, Dec 14 | 2:00 AM – Session 47

Sun, Dec 21 | 2:00 AM – Session 48

Sun, Dec 28 | 2:00 AM – Session 49

Sun, Jan 04 | 2:00 AM – Session 50

Sun, Jan 11 | 2:00 AM – Session 51

Sun, Jan 18 | 2:00 AM – Session 52

Sun, Jan 25 | 2:00 AM – Session 53

Sun, Feb 01 | 2:00 AM – Session 54

Sun, Feb 08 | 2:00 AM – Session 55

Sun, Feb 15 | 2:00 AM – Session 56

Sun, Feb 22 | 2:00 AM – Session 57

This game will begin once 4 players have joined

Meet your party members

6/6

+1
About the adventure

In this "post-apocalyptic punk" setting, you will play a survivor from a nomadic tribe. In the beginning your only goal will be to cope with the harsh realities of daily life in a magically decimated world. But in time, you will accomplish more as a bizarre story unfolds centered around the party. Whoever you are, wherever you came from...you are important to the fate of this world. You can play any species or class from 2014 D&D 5th Edition rules. In this campaign, any published 3rd party source material is allowed. Some backgrounds may not apply, but most of them should be fine. Message me about any you're unsure would work. Create a level 1 character and take 1 free common as well as 1 free uncommon magic item. Spend ALL your starting gold. You can't spend it in game. The setting has the following assumptions: 1. Most of society's knowledge has been lost. Anything your character knows or magical items you have acquired are precious remnants of the past. 2. The ENTIRE world is dangerous. There are no known safe spots. 3. Anything can happen. The wild magic zones introduce improbable new gifts and problems into the world constantly. 4. The Beebi Eeji is unknowable and unbeatable. Going to the Dark Citadel is a surefire way to lose your character. This is not a campaign where you beat him. This is a campaign where you survive, and try to make the rest of the world a better place while you can. Stay far away from the edge of the world. It holds only death. This setting is like if fallout or mad max had fantasy magic and monsters. *** They were supposed to be heroes. They said they were powerful enough to defeat the Beebi Eeji. They failed. Now all that's left of your planet are dead cities, mutant creatures, and wild magic zones where anything can happen. The Beebi Eeji reigns from his Dark Citadel at the edge of the world and his minions rove the wilderness seeking whom they may devour. It's been countless generations since the End, and this scared new world has no use for heroes. There is no defeating the Beebi Eeji now. He's won, the world is his. All you can do is survive. Welcome to K'chensinq. Very little is known about the past for certain. The End happened "countless generations" ago. Everyone agrees, at least 800 years ago because there are no elves still alive who remember the End. Some undead and constructs may be around that remember what happened, but certainly none of the PCs. Whatever the world was like before the End is mostly learned by exploring Dead Cities. All your people know for sure is some kind of immortal evil spellcaster called the Beebi Eeji irradiated the world with powerful magical artifacts that decimated the natural ecosystem and left pockets of "Wild Magic" at the epicenters of the blasts. Afterward, his minions (mostly undead and humanoid cultists, but a few powerful constructs too) swept over the world from the Dark Citadel, attempting to crush any survivors…as they are still doing to this day.

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

4.9

(41)

Streamer
Neurodivergent
Teacher/Educator

3 years on StartPlaying

520 games hosted

Highly rated for: Storytelling, Creativity, Voices

About me

I have been Gamemastering tabletop roleplaying games (TTRPGs) for 24 years. This is not my hobby: This is my passion. I spend more time on content creation and honing my craft than on any other single thing in my life. I also have a background in theater and I worked as a mentalist (basically, a "mind reading magician") throughout college and grad school. I love performing and consider GMing to be a performance art. Each session is a show for you, about you, and starring you as players. My job is to keep you entertained and engaged.

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Character creation

Creating your character

You can create a character in advance or we can do that in session 0. You can play any species or class from 2014 D&D 5th Edition rules. In this campaign, any 3rd party source material is allowed. Some backgrounds may not apply, but most of them should be fine. Message me about any you're unsure would work. Create a level 1 character and take 1 free common as well as 1 free uncommon magic item. Spend ALL your starting gold. You can't spend it in game.

The current party

Playing every Saturday at 9pm Eastern! Currently level 5!

What to expect

Preparing for the session

You will need a working microphone. Headphones are helpful but not necessary. If you wish to use a video camera, you may. Please make sure you have a Roll20 account and Discord. I will host a campaign on D&D Beyond for character sheets, but if you prefer to use roll20, a pdf, or even a paper sheet that is fine too.

What DMinYellow brings to the table

I will provide maps, a custom curated playlist of scene background music and audio effects, as well as 24 years of experience with practiced character voices.

Equipment needed to play

Microphone

Computer

Internet

Safety

How DMinYellow creates a safe table

We will establish lines and veils in a free session 0.

Content warnings

Safety tools used

Frequently asked questions