Dark winter | Together we stand | šŸ³ļøā€šŸŒˆ Sandbox Epic LvL 4-20

Dark winter | Together we stand | šŸ³ļøā€šŸŒˆ Sandbox Epic LvL 4-20

Beginning your path as rookie adventurers that stand against primordial scars, you'll become involved against a cult that threatens demon apocalypse.

TYPE

Campaign

LEVELS

3–20

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Wednesday - 1:00 AM UTC

Nov 19 / Session 17

Session Duration / 3–3.5 hours

Campaign Length / Up to 120 Sessions

5 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Wed, Nov 19 | 1:00 AM – Session 17

Wed, Nov 26 | 1:00 AM – Session 18

Wed, Dec 03 | 1:00 AM – Session 19

Wed, Dec 10 | 1:00 AM – Session 20

Wed, Dec 17 | 1:00 AM – Session 21

Wed, Dec 24 | 1:00 AM – Session 22

Wed, Jan 07 | 1:00 AM – Session 23

Wed, Jan 14 | 1:00 AM – Session 24

Wed, Jan 21 | 1:00 AM – Session 25

Wed, Jan 28 | 1:00 AM – Session 26

Wed, Feb 04 | 1:00 AM – Session 27

Wed, Feb 11 | 1:00 AM – Session 28

Wed, Feb 18 | 1:00 AM – Session 29

Wed, Feb 25 | 1:00 AM – Session 30

Wed, Mar 04 | 1:00 AM – Session 31

Wed, Mar 11 | 12:00 AM – Session 32

Wed, Mar 18 | 12:00 AM – Session 33

Wed, Mar 25 | 12:00 AM – Session 34

Wed, Apr 01 | 12:00 AM – Session 35

Wed, Apr 08 | 12:00 AM – Session 36

Wed, Apr 15 | 12:00 AM – Session 37

Wed, Apr 22 | 12:00 AM – Session 38

This game will begin once 3 players have joined
About the adventure

You’ve been recruited by the Starblades, a renowned guild of seekers sworn to defend against the scars left behind by ancient primordials. Their banners fly wherever danger rise, dungeons, wilds, and cities alike; calling for those bold enough to face the unknown. As one of their newest adventurers, you’ll take on daring missions, unravel mysteries, and navigate the tangled web of alliances and conspiracies that shape the world. What begins as routine guild work soon reveals a dark plot; a cult’s designs for nothing less than the end of all things. Among fellow roleplayers who thrive on narrative, character depth, and group storytelling, your choices will shape the tale. The Starblades have extended their han; will you take it?

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Hexcrawl / Exploration

Combat Lite

Meet the Game Master
Streamer
Podcaster
LGBTQ+
Hispanic/Latinx
Neurodivergent
Artist
Voice Actor
Game Designer
Multi-lingual

1 year on StartPlaying

133 games hosted

Highly rated for: Creativity, Rule of Cool, World Builder

Average response time: Under 1 hour

Response rate: 100%

About me

I’ve been a Game Master for little over a decade, with the last year spent running games full-time on SPG. Storytelling has always been my obsession. With a background in film and game art, I bring that creative focus to every table, weaving each campaign like a passion project I get to share with my players. What started as a scrappy one-shot has grown into a huge high fantasy world, layered with lore and intersecting epics. Every table adds to that living timeline, shaping a setting that’s ever-growing. I love building stories with creative players, from simple beginnings, to deep psychological intrigue, all the way up to epic tales of heroes and villains, with just enough absurdity to keep us laughing years later. If you want to dive into rich, cinematic high fantasy and lose yourself in the narrative, we’re going to have a fantastic time together.

View Profile →
Character creation

Creating your character

All races have been hand crafted for this setting, meaning we'll have a session 0 before creating the character. Homebrew is allowed and customization or reflavoring is encouraged, but has to be previously approved for balance purposes. Bring a concept of the character you'd like to play to our session 0, we'll work with other players to find hooks that join everyone together, sharing character secrets or rumors and focusing on the story and the feel of the characters. Characters will begin their adventure with a common consumable item and a custom crafted magical item that is of significance to them. This magical item will gain the opportunity to grow, improve and evolve during the adventure, growing in power with you.

The current party

After joining the famed adventurer's guild known as the Star Blades, the party has taken on a quest to protect a group of civic wizardry students through a tour of the Southlands as they tune arcanotech relics. The party consists of five LvL 5 characters, focusing in frontline fighting and field control. Composed of a Barbarian, a Fighter, 2 Warlocks and a Cleric, the Star Blades' recruits begin their journey as seekers, choosing which quests to accept, and how to direct their investigation. Their choices will leave a permanent mark in the world's history, as the beginning of the end draws near.

What to expect

Preparing for the session

Have a web browser ready to join the link I'll send you for foundry VTT. You'll be able to see and edit your character sheet there, as well as keep a private journal and a communal one for session note keeping with the other players. It's possible to join this link with a tablet, but phones may prove difficult due to resolution constraints. Download Discord onto your preferred device and have an account ready. https://discord.com/ Have a microphone ready and set up for voice chat. Ideally be on a place without much noise. You can use your phone microphone or headphones, as long as your voice is clear it will be perfect. Though cameras are not required, they are encouraged to help with roleplay. You'll need a computer of some sort to download the free version of Talespire from Steam: https://store.steampowered.com/app/720620/TaleSpire/ Don't worry if you can't meet the minimum requirements, the map will be shared through screen share on Discord. If more than 1 player are unable to play with Talespire, I'll switch the encounter maps over to foundry VTT. For this system you'll need a 20 sided dice, and some other dice depending on the character you choose to play. You may also choose to use digital dice on roll20 or Talespire if you'd prefer.

What Martin (The Fate weaver) brings to the table

• Foundry VTT and the a variety of curated premium modules. • A Talespire seat for beautiful 3D designed maps and miniatures. • Many "Devil's Bargains" and exceptions to rules. • Great rewards for creativity and out of the box solutions. • Personalized Homebrew and encouragement to bring your own. • Character driven world, focusing on role play and narrative. • Immersive and deadly encounters with high stakes and impact. • A background in Storytelling, Film making and Video game design. • A variety of voice acting options for NPCs. • In session music, ambience and sounds. • AI generated and curated images to portray emblematic moments. • Out of session question answering and community assistance. ---- Sign up perks ---- • Bring a buddy promo! Each game that you play in you get to bring a person for free! Share the joy of a one shot, or a small glimpse into a campaign you are part of with your IRL friends. This invitation can be used multiple times per player, but only when bringing in someone new to the server and registering to the game through SPG. • 50% off on any one shot once every 4 consecutive campaign sessions. • Access to my Discord server and its community. • Access priority for any future one shot or campaign • Post game survey where you can share your opinions and requests • Free session on the day closest to your birthday • Dedicated one-on-one calls to discuss character development in a campaign.

Homebrew rules

**Crucible of Fate** Everyone will roll a D6 at the beginning of a session. On a roll of 1 to 3, they belong to the player's pool, otherwise, they go to the GM pool. After rolling any D20, but before knowing the results, players may use any number of Fate dice available in their pool, adding them to the total result. Once a die has been used, it goes to the opposing dice pool. Some character abilities may require the use of Fate dice. **Deadly criticals** On a natural 20 attack roll, weapons and features deal full damage and roll their dice on top of it. **Soft criticals** When an attack exceeds the AC by 10 or more, all damage dice are maxed. The damage benefit can be changed into a grappling or shoving check on top of the regular attack's damage. **Heroic spellcasting** As long as a leveled spell is used as an action, a non-damaging cantrip may be used as a bonus action. **Actually useful helpers** The help action can only be provided if a creature is proficient in the skill check. **Alternative skills** Players can request to use a different stat for a skill check as long as it's justified by narrative. **Druidic knowledge** Druids can roll nature with wisdom as their stats. **Clerical understanding** Clerics can roll their religion checks using wisdom instead. **A sip of that** Creatures may drink potions as a bonus action. If they use their action instead, they gain the full benefits of the item, without rolling. **Life improvements** Living a good lifestyle will grant bonuses like temporal hp, additional hit dice, etc. depending on the type of pleasure and the cost of it. **Evolving cantrips** Your non-scaling cantrips will get better as you level up, based on the [Evolving cantrips PDF]( https://drive.google.com/file/d/1R1BhBtKxTHR4WfsIkX5nKnXgkCj9CeXa/view?usp=drivesdk) **Heroic points** As a reward to daring actions, great roleplay, or amazing ideas, you'll be awarded a heroic point, which can be used as a free action to gain one of the following: - An automatic success. - Infuse double damage on an attack check - Make one normal action as a legendary action outside of your turn. - Bend the rules of the world slightly These unique effects must be described as an epic moment. **Ritual resurrection** Except for revivify, any other resurrection magic will require a ritual, where multiple creatures make skill checks. **True curses** The remove curse spell only shows you the way of removing a curse, be it a ritual, a quest or any other form of story development. **Clashing mana** When a spell is dispelled or counterspelled, there's a chance for the magic to cause a random mishap. **Working economy** Monetary values for the setting have been adjusted to reflect a real working economy, with actual uses for copper and silver coins in everyday life and lower levels. **A whole new world** The species of Etharis have been changed from traditional 5e D&D. Racial traits have a place and impact on the lore, life and religion.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Martin (The Fate weaver) creates a safe table

Everyone's opinions should be heard and respected at the table, approaching roleplay with a Yes And open mentality. No comments on real world issues such as politics or religion are allowed during game time. Cameras will be encouraged, and accommodations will be put in place upon requests. We'll make use of a lines and veils rule, fading to black and resolving the outcome on a narrative form. After each session we'll take 5 minutes to go over wishes and requests for characters to go through, as well as a little bit of feedback and thoughts about the session.

Content warnings

Safety tools used

Frequently asked questions