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[Concluded] Like Clockwork - 1st Iteration

[Concluded] Like Clockwork - 1st Iteration

TYPE

One-Shot

EXPERIENCE

Open to all

AGE

18+
FULL
Free

Details

Once / Saturday – 11:30 PM UTC

Oct 12

3–4 Hour Duration

5 / 5 Seats Filled

Schedule

This game will begin once 3 players have joined
About the adventure

"Like Clockwork" is a 5th-level, new-player friendly 5e mystery about a town in the middle of a magical power outage where players will need to work together to help turn back on the Caringsby Clocktower. Made for new Players and as a Free Taster for my DMing style. It involves a lot of Steampunk inspiration in a Fantasy-first Setting with engaging roleplay, intriguing mystery, and exciting combat that was made for new and experienced players alike. Below you can find the introductory information about the adventure: "It's been a long trip you've taken on this tired wagon, just off ahead is the city of Caringsby, the location where your group is to take Ferry to your final destination, but something is wrong. As you see the Clocktower peak over the horizon you notice that the arcane lamps are out, and the homes are dark, the magic used to run the city seems dormant, the city in the middle of a magical outage. The Ferry might be down... perhaps with a little help you can get the town up and running again?"

Meet the Game Master

4.9

(28)

LGBTQ+
Queer
Published Writer
Game Designer

Less than a year on StartPlaying

35 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

About me

I'm Jayke (they/them), fan of books, music, video games, and, big shocker, tabletop games! Located near Atlanta. Professionally I am a narrative designer, on-and-off experimental poet, and TTRPG writer who creates my own homebrew and working on my own TTRPG system. I'm a self-taught Game Master of 7 years and have run everything from one-shots to year-long running campaigns. I am also a big proponent of player-fantasy first and world-fantasy second. I spend countless hours toiling with players on how they want their character to play and work to create a story they want first and foremost.

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Character creation

Creating your character

At Session 0, I will introduce the game in more detail as well as the character creation options available. I normally have very little rules around character creation and tend to let people make them whenever they want, but I do often like if people stick around for the entirety of Session 0 to make sure their character works in my setting. I often also provide a document of what is allowed in a oneshot or shorter story for players to use while making their character so they know what Homerules I may be using as well as what they are encouraged to play as, but those are typically guidelines at best.

The current party

A mystery oneshot that is beginner/newcomer-friendly that helps introduce new players to Dungeons and Dragons 5th Edition (2014 rules). Includes roleplay, intrigue, and combat.

What to expect

Preparing for the session

There are a few things I require of my players. 1. A Discord Account and Microphone (Webcam always optional) 2. A quiet setting to play in (or with an easy ability to mute themselves so background noises don't overwhelm the discussion) 3. A D&DBeyond Account 4. A Computer/Laptop that can use Virtual Tabletops Everything else of note will be provided at Session 0, but I often request players to have an idea of what character they may want to play before arriving to the Session 0, but that is not a hard requirement.

What Jayke brings to the table

I am a virtual player by necessity despite enjoying physical play more, what this means is I have a lot of immersion tools I use for my digital games. This includes a free-to-use VTT System (Foundry) as well as a D&DBeyond Campaign Page with Content Sharing enabled for my players, while owning a majority of 5e Content for my players to use. I typically host over Discord and over Voice, but have no rules against Webcam usage, that's more for the table to decide if they are comfortable with or not. Using Discord I use my own personal Discord Bot for Ambience and Music as well as try my best to do voiceacting and some sound effects during play. I tend to rule the game loosely and value player "coolness" over the letter of the law, and so outside of some extremely rare situations, players often have incredible agency to do what they want in my games. I do like doing a lot of description however, so I will be doing that.

Safety

How Jayke creates a safe table

My campaigns and one shots all feature a three-pronged set of safety systems in place to make sure players are all comfortable at the table. This includes a in-depth Session 0, a 15-30 tabletop break, and a debriefing period. ~ SESSION ZERO ~ In Session 0, we cover: 1. Content Warnings for the game 2. Player Comfort and Triggers 3. Expectations of play Among other gameplay-focused things such as character creation and setting introduction. This is to make sure all players understand what will be in the game as well as making sure I can, in advance, avoid triggering content and that both the players and I understand what is expected at the table during play. ~ TABLETOP BREAK ~ Around halfway* through every session I will have a 15-30 minute break planned for players and myself. This is mostly so people can take a step away from the table and relax for a moment. This is also a time implemented for players to express concerns either to me in private or to the table at large and so we can sort out any issues of play we are having, making sure everyone is content with the game. ~ DEBRIEFING ~ After the game I always have a stay-and-chat moment with the players, both to take any compliments or critiques of the game (of which I take very seriously and implement into future games) but also just to gush about the session and make sure everyone enjoyed themselves at the table. For me, it's player enjoyment above all.

Content warnings

Safety tools used

Frequently asked questions