Whispers of the Waves: The Fate of Faerun (Level 14-20)

Whispers of the Waves: The Fate of Faerun (Level 14-20)

"Seven seals for seven seas, Seven lords, but none for me!" - old pirate saying, source unknown Come aboard for a voyage into adventure!

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Weekly / Friday - 1:00 AM UTC

Jan 23 / Session 4

Session Duration / 3–4 hours

Campaign Length / 60–80 Sessions

5 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Fri, Jan 23 | 1:00 AM – Session 4

Fri, Jan 30 | 1:00 AM – Session 5

Fri, Feb 06 | 1:00 AM – Session 6

Fri, Feb 13 | 1:00 AM – Session 7

Fri, Feb 20 | 1:00 AM – Session 8

Fri, Feb 27 | 1:00 AM – Session 9

Fri, Mar 06 | 1:00 AM – Session 10

Fri, Mar 13 | 1:00 AM – Session 11

Fri, Mar 20 | 1:00 AM – Session 12

Fri, Mar 27 | 1:00 AM – Session 13

Meet your party members

5/6

About the adventure

"Seven seals for seven seas, Seven lords, but none for me!" - old pirate saying, source unknown An ancient force has reshaped the Sword Coast. Eldritch evil has arisen from the murkiest depths of the sea, bound to the service of a primeval hatred. Cities and kingdoms have been reclaimed by nature, and primordial creatures now roam in their place. Civilization has been replaced by pure wilderness. Your crew is leading the effort to restore what has been taken. You have gathered the Seven Seals of the Seven Seas, and all of the Sword Coast's seafarers have united behind you. Can you retake the lands, or will the wild waves take you as well? This is a perfect time to sign up - we are just about to begin the epic third act of the campaign! The crew has marshaled their forces and are ready to challenge the their adversaries head-on. Characters are at Level 14 and will be joining as the crew of a privateer fleet owned and operated by the party. This is a swashbuckling adventure campaign with a quest-driven sandbox structure. It is a custom campaign set in the Forgotten Realms, blending homebrew with deep lore - beginner-friendly, yet rewarding for old salts! I use a mix of custom seafaring rules and third-party supplements, such as Songs of the Spellbound Sea, to run sea travel, exploration, and combat. Third party nautical-themed classes and subclasses are available for players. My games are run on an immersive Foundry setup with voice acting for NPCs. I like to run fast, tactical, and sometimes challenging combats but always with the goal of empowering my players. My table is welcoming to all and is beginner and LGBTQ+ friendly.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Roleplay Heavy

Combat Heavy

Meet the Game Master

5.0

(34)

Streamer
Published Writer
Teacher/Educator
Voice Actor

3 years on StartPlaying

618 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hello! I'm Neal, and I've been playing and running RPGs since high school. I love roleplaying and entertaining, and I've pursued a career in adjacent fields such as theatre and education, but with the rise of online gaming I've decided to take my hobby to the next level. I was born and raised in New York, where I worked in the theatre industry throughout my 20's until I decided it was time for a more radical change in scenery. I moved to the country of Georgia and became a teacher, drawing on my theatre experience to teach subjects such as Design and Drama. After more than a decade teaching, the pandemic showed me that remote work was definitely my jam. I've been running games online for about four years now and I love the experience. I've set up a discord server and a cloud-hosted Foundry VTT installation, which I've tailored to my DMing style using a variety of add-on modules. My games are designed to be approachable and beginner-friendly and to foster meaningful roleplaying experiences in which player characters have an important place in the setting and players have the opportunity to add to the world with creative input.

View Profile →
Character creation

Creating your character

Characters will be created on D&D Beyond. All official options are allowed. 3rd Party/Homebrew options are available but I'll check them to ensure balance and style are consistent. I have the Songs of the Spellbound Sea nautical campaign guide (early access from Kickstarter) and will be allowing the classes and subclasses from that guide as well. If you use a class from that guide we'll create your character using Foundry.

The current party

As of December 2025, characters are at level 14. We use standard D&D 2024 rules to make characters, plus custom backgrounds and third party options are available. The campaign is expected to go all the way to level 20!

What to expect

Preparing for the session

Players need a microphone, a Discord account, and a Dndbeyond account.

What Neal Z brings to the table

Foundry VTT with a full suite of automation and animation modules for an immersive experience. D&D Beyond Master Tier with all official options unlocked and options for 3rd party content. I use character voices and ambient music, provide intense, tactical combat, and encourage player agency.

Homebrew rules

Fast Combat Rules: 1. Act quickly - stay engaged and be ready to act when called on 2. Limit table-talk - Once initiative is rolled, your characters don't have time to debate strategy and tactics anymore 3. Commit to your decisions - once you've done something it usually won't be retconned, unless it was based on an out-of-character misunderstanding. 4. Mob Attack Rule - when rolling multiple identical attacks, I'll combine them into one roll for the sake of speed and threat (mechanically, this is similar to MCDM's minion/group attack roll). Crunchy Crits: critical dice are always maximized - e.g. a crit with a longsword does 1d8+8, rather than 2d8 Healing Potions: Full action, Full heal. You can drink a healing potion as a Bonus Action per standard rules, or drink it as a regular action to get maximum healing. I also have a detailed homebrew Nautical Combat system, which includes sections like siege weapons, targeting vehicles with spells, ranged weapon attacks from ships, etc. I'll give you a link upon signup!

Equipment needed to play

Computer

Internet

Safety

How Neal Z creates a safe table

We will have a session 0. All players will be given the opportunity to submit lines and veils, and these will be discussed during session 0. We will have a break about halfway through each session.

Content warnings

Safety tools used

Frequently asked questions