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Call from the Deep | D&D 5e (2014) | Level 1-12 | đŸłïžâ€đŸŒˆđŸłïžâ€âš§ïžGM

Call from the Deep | D&D 5e (2014) | Level 1-12 | đŸłïžâ€đŸŒˆđŸłïžâ€âš§ïžGM

A voyage to Gundarlun uncovers piracy, peril, and a dark secret beneath the waves. The Sword Coast’s fate rests on your crew.

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$20.00

/ Session

Details

Weekly / Sunday - 5:00 PM UTC

Dec 21 / Session 41

Session Duration / 3 hours

Campaign Length / 30–50 Sessions

5 / 5 Seats Filled

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Schedule

Sun, Dec 21 | 5:00 PM – Session 41

This game will begin once 4 players have joined

Meet your party members

5/5

About the adventure

The year is 1490 DR, the Year of the Star Walker’s Return. The Lords' Alliance - a partnership of merchant cities whose members include the Lords of Waterdeep, Baldur's Gate, and Neverwinter - has welcomed a new member. King Olgrave Redaxe, the leader of an island in Trackless Sea named Gundarlun, has joined the Alliance. In theory, adding King Redaxe and Gundarlun to the Lords' Alliance would enhance the reach of the alliance considerably. Especially given the island’s trading strength at sea. But this hasn't gone quite to plan. The settlements and cities on the western shore of FaerĂ»n have been plagued in recent months by a spike in piracy. While many blame the northern city of Luskan for this piracy due to the nation’s history with the foul deed, the attacks seem strangely coordinated. They are hard to predict, and there are even rumours that citizens are being kidnapped by the pirates. The result? Many are beginning to wonder whether inviting Gundarlun into the Lords’ Alliance may have provoked Luskan to lead these raids. To make matters worse, two tendays ago King Redaxe reported a disturbance on Gundarlun to the Lords’ Alliance and asked for aid. Having already sent his warriors to help defend the Sword Coast from piracy, he has no spare soldiers to investigate. Lord Neverember has decided to send a small ship, known as The Voyage, to placate King Redaxe's pleas for assistance. For reasons known only to you, you’re about to join the crew of The Voyage. Perhaps pirates, sea monsters, and treasures await! Little do you know that the true threat to FaerĂ»n has yet to reveal itself
 ________________________________________________________ In Call from the Deep, you’ll embark on a seafaring adventure full of danger, intrigue, and high seas heroics. Beginning at level 1 and rising to level 12, your party will face enemies both above and below the waves as you uncover a plot that goes beyond what anyone could have imagined. đŸ—ș Unearth the secrets of the Sword Coast, and survive deadly encounters at sea! 💖 Visit the places you know and love! Baldur's Gate, Waterdeep, Neverwinter and more! đŸ•”ïž Investigate the disturbance on Gundarlun and protect the citizens of FaerĂ»n from a terrible plot! 🌊 Face the terrors of the deep, confronting ancient, unimaginable creatures beneath the waves! ⚓ Take to the seas, engage in ship combat, navigate storms, and maybe even command your own vessel as you pursue the truth! ________________________________________________________ Join an experienced and inclusive Dungeon Master for a campaign that spans levels 1-12. Whether you’re new to D&D, getting back into it after a long break, or just looking for a new campaign, Call from the Deep is an epic campaign that offers something for every adventurer. NOTE: This campaign will use the 2014 D&D 5e rules, and characters using the 2024 ruleset will not be permitted.

Meet the Game Master
LGBTQ+
Queer
Women/Femme Identifying

3 years on StartPlaying

288 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I’m Jess, the owner and founder of Together We Roll, and I love running games for people like you. I’ve clocked over 750 hours as a professional GM (and more than 1,000 hours in total) across D&D 5e, Tales of the Valiant, and Star Wars 5e. Every game I run mixes roleplay, exploration, and combat to create stories you’ll remember long after the dice stop rolling. No two groups are the same, so I adapt my style to you. Some players want crunchy tactical combat, others prefer moral dilemmas or deep roleplay, and many enjoy a mix. My goal is to make sure the story feels alive, encounters are challenging, and everyone at the table gets their moment to shine. I run my games through Alchemy RPG, a virtual tabletop built for theatre-of-the-mind play, with tactical battlemaps when combat kicks off. You’ll also get access to all my D&D Beyond content for character creation, and we use Discord to stay organised. It’s easy to jump in, even if you’re new to the tools. Whether you’re brand new to TTRPGs or a long-time player, you’ll find a welcoming seat at my table. If you’re starting fresh, I’ll teach you as we go. If you’ve been playing for years, you can expect complex encounters, memorable NPCs, and the space to tell your character’s story. Beyond my ongoing campaigns, I also run private games for groups of friends, events, and conventions. I design bespoke sessions for teams and organisations too. However we play, my promise is simple: a safe, inclusive, and reliable gaming experience.

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Character creation

Creating your character

We will be playing D&D 5e (2014). 2024 rules and character options will not be available in this campaign. Characters can be created in D&D Beyond by following the link you receive after joining the game on Start Playing. We'll discuss everything listed below in our session 0 but I would encourage you to come with ideas for the kind of character you'd like to play. Your character will need to be finalised in D&D Beyond at least 24 hours before our first session. The following applies to all characters: - Characters start at 1st level in this campaign. Level ups will be done by milestone. - All characters should use starting equipment for their class. Minor changes may be permitted on request! - Ability scores can be generated through Point Buy, Standard Array or Rolled. - Hit points must use fixed value. - Most official 2014 Wizards of the Coast published content is allowed, however, backgrounds that grant a free feat are not allowed in this campaign. - Homebrew and other third party content is *not* permitted in this game but a selection of 'additional' subclasses will be available to you and will be shared by the DM - examples include: the Pirate Ranger, Circle of the Sea Druid and Discovery Domain Cleric! - In addition to the extra subclasses available, players can also choose from six additional classes available at this table: The Talent (MCDM), Pugilist (Benjamin Huffman), Tamer (Heliana's Guide to Monster Hunting), Apothecary (Sebastian Crowe's Guide to Drakkenheim), Bender (Ryoko's Guide to the Yokai Realms) and Gunslinger (Mage Hand Press). - Firearms exist in this version of the Forgotten Realms. - Multiclassing is allowed. Multiclassing is not permitted if players choose to play one of the six addition classes listed above. - Feats are allowed. - Optional class features are allowed. - As part of character creation, you will have the option to select an 'event' from your character's past from a pre-determined list which will be shared during session 0. Each event is associated with a feat but you will not know which feat each event is linked to. You will have the option to take the corresponding feat at level one if you wish to. You cannot swap this feat for another but you can decline it. Don't worry, I'll explain this in our session 0!

What to expect

Preparing for the session

The following are required: đŸŽ™ïž a mic and the ability to hear other players (camera optional but encouraged!). 🌐 an internet connection. đŸ’» a laptop or computer (Alchemy scenes are animated so you will not be able to run this game on a phone). 🔊 a (relatively) quiet place to play the game where you won't be disturbed! ⌚ Discord (free) ⚗ Alchemy RPG free account (free) ⚔ A D&D Beyond account (free)

What Together We Roll brings to the table

I'll be bringing game knowledge, a high-quality adventure and a safe place for you to play D&D 5e (2014). I have run multiple campaigns on Alchemy already and will be bringing detailed knowledge of the system and setting. I have an Alchemy Unlimited subscription to help make this game an immersive experience for everyone involved. I grant access through the campaign on D&D Beyond to content from all of the major WotC books. I'll also provide some additional non-WOTC character options.

Homebrew rules

1. We play with critical successes and critical failures. A natural one will always fail - regardless of modifier - and a natural 20 will always succeed (in some way!) - regardless of modifier. This doesn't mean you can achieve game-breaking feats with a natural 20 - the DM still has final say over what happens. 2. We don't use inspiration but context matters to what you're trying to do. If you are trying to persuade someone and give a compelling speech the DM may ask you to roll with advantage, if the speech is the opposite of compelling you may be asked to roll with disadvantage... 3. If playing in a campaign, your PC will get a first level feat. This will be assigned to you based on something in your character's backstory. Players can decline this feat if they want. 4. In combat, players can opt to delay their place in the initiative order to go later in a round. If a player chooses to do this, their turn is always delayed to the later spot in that battle. 5. Drinking a potion is a bonus action, feeding a potion to someone else takes an action. You can opt to drink a potion as an action and in that case you get the max possible healing from it. 6. 2014 and 2024 games both use 2024 exhaustion rules. This means for every level of exhaustion you have, you subtract one from your D20 rolls. For example, if you roll a 17 and have seven levels of exhaustion, your roll is a 10. If you have 10 levels of exhaustion your PC will die. 7. Flanking is not possible in my games, though Sneak Attack can still be procced by an ally standing within 5ft of an enemy.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Together We Roll creates a safe table

Once you join the game on Start Playing Games you'll receive links to my discord server and the D&D Beyond campaign. The Alchemy game link will be shared before our first session. The Discord server is only used for planning and discussion between sessions. We will use the communication tools (such as voice chat) built into Alchemy for the game itself. You can find out more information on Alchemy VTT here: https://alchemyrpg.com/ I take all of my safety tools extremely seriously. When you join you will receive a player survey to establish your lines and veils early, and we will discuss them as a group in session 0. I use the X card in all of my games, we will always take a break around half way through a session and I act on all stars and wishes I receive.

Content warnings

Safety tools used

Frequently asked questions