Curse of the Emerald Cobra! 7th Level adventurers needed!

Curse of the Emerald Cobra! 7th Level adventurers needed!

Play Piratical and Viing style adventures in D&D! Create your own campaign! Travel around a sandbox world. Loot temples, tombs, barrows and towns!

TYPE

Campaign

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$27.50

/ Session

Details

Weekly / Saturday - 2:00 PM UTC

Mar 14 / Session 3

Session Duration / 3 hours

Campaign Length / 5–45 Sessions

5 / 6 Seats Filled

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Schedule

Sat, Mar 14 | 1:00 PM – Session 3

Sat, Mar 21 | 1:00 PM – Session 4

Sat, Mar 28 | 1:00 PM – Session 5

Sat, Apr 04 | 1:00 PM – Session 6

Sat, Apr 11 | 1:00 PM – Session 7

Sat, Apr 18 | 1:00 PM – Session 8

Sat, Apr 25 | 1:00 PM – Session 9

Meet your party members

5/6

About the adventure

Sail the Empyrean Ocean in search of treasures and lands of legend. Trek across the ul Dominor mountains. Stories of the lands talk of a wealth of resources that would fill the treasure vaults of the largest Empire. The nations all are weakened by centuries of war and hang ripe for the looting. Join this campaign! Begin your the journey. Unravel mysteries and become fabulously rich! Many different Paths of Adventure lay open for play on this massive sandbox world created by Goodman Games! Aereth is yours for the taking! Beginner friendly!

Game style

Rule of Cool (RoC)

Dungeon Crawl

Combat Heavy

Sandbox / Open World

Theater of the Mind

Hexcrawl / Exploration

Meet the Game Master

5.0

(20)

Published Writer
Teacher/Educator
Game Designer

2 years on StartPlaying

437 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

Average response time: 24+ hours

Response rate: 100%

About me

I run story-rich, player-driven adventures. You bring the characters—I’ll bring the world—we will make it ours together. My GM style is relaxed, story-rich, and collaborative. Whether you want kick-down-the-door dungeon crawls, exploration, westmarches, horror, or mysteries in the dark, I’ll tailor the game to your players. One-shots are brisk and punchy, delivering a complete adventure in a single session. Campaigns are dynamic and sandbox-style, shaped by your preferences, backstories, and play style. I’ve run many games and campaigns across a variety of systems: • D&D • Dungeon Crawl Classics • Mutant Crawl Classics • Call of Cthulhu • Traveller, • Top Secret • Shadowdark • Mörk, Cy_Borg, Pirate Borg My shelves are stacked with classics and modern gems alike—I’ve got you covered. If not, I can run it. I’ve run games for everything from bachelor parties to birthday surprises, corporate team-building events to reunions. My tables are welcoming, flexible, and focused on making sure everyone has fun. The best games are forged in shared challenges and the camaraderie that comes with them. Let’s tell some amazing stories together!

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Character creation

Creating your character

Pre-made characters are available or can also be made with me on Discord (scheduled live session or via message) using D&DBeyond. You do not need to know anything about character creation, how the game works, or anything about the game. We can cover all of this together. I will send you an invite to the campaign on D&D Beyond and Discord.

The current party

This is a Play-As-You-Can campaign. Each chapter is run as a mini-campaign. Show up for the chapters you can play. Or play them all...the session will run for 3 hours. Join with a 6th level character... Cool stone gives way to the wall of heat and humity of jungle air in a single breath. You step out of the tunnel’s mouth and the world opens—not into sky, but into a vast bowl of green. The interior of Mount Icpitl rises around you in a ring of sheer, dark cliff, its volcanic stone slick with old mineral stains and thin curtains of moss. Sunlight pours down from the caldera’s open crown in pale shafts, catching drifting motes and turning the humid air into something you can almost see. The smell hits next: wet leaves crushed underfoot far below, sweet sap, orchid-bright pollen, and the coppery tang of warm stone. Under it all is something reptilian—musk and old shed skin—like a snake den. Then the sounds arrive all at once, layered and alive: the buzz of insects like a distant rattle, the liquid calls of birds you can’t spot, a steady drip of condensation somewhere in the trees, and the groan-creak of rope and timber shifting under weight. The jungle floor is forty feet beneath you, a teeming, tangled darkness of fronds and vines—too dense to see clearly, but constantly moving with life. You realize you’re standing on a treetop platform—stout planks lashed and pegged around the thick trunk of a towering tree that rises straight through the decking like a living pillar. There are no railings. Just empty air at the edges, and the dizzying drop into green. To either side, rope bridges sway gently, each one disappearing into leaves and shadow before reappearing at another platform—some open to the air, some enclosed like rough wooden rooms nestled among branches. The bridges make a spiderweb across the caldera’s canopy, a village suspended above the jungle. And at the heart of it all, dominating the center like a claim staked into living forest, stands a stepped pyramid of stone—its terraces cut hard and deliberate against the soft riot of vegetation. The stone is old, dark, and stained in places with green-black streaks, and the angles feel wrong for a place grown by nature. Carved serpent motifs crawl along its edges in repeating patterns—fanged mouths, coiled bodies, staring eyes—watching from every tier. There’s no path up from the jungle floor. No welcoming stair from below. The pyramid is only reachable by the high ways: the bridges, the platforms, the canopy routes. One distant bridge—farther than you’d like—connects from a treetop platform to the pyramid’s upper level, swaying slightly like a thin line drawn over a fatal fall. Your skin prickles as the platform shifts beneath you, responding to your weight. The wood feels warm and faintly damp under hand and boot, the rope bindings rough and fibrous. Every movement you make seems louder than it should be—yet the jungle’s constant noise threatens to swallow it, as if the caldera itself is practiced at hiding trespassers… or hiding what it keeps. Near the edge of the platform hangs a small brass bell on a rope—too clean, too intentional—its metal catching the light with a dull, warning gleam. And then, from farther along the planks, you hear harsh voices—shouted hissing syllables and clicking consonants—followed by the scrape of feet and the rattle of gear. Shapes shift at the far end of the platform: reptilian sentries turning as one, shields tilting, obsidian crusted sword and stone tipped javelins lifting… the calm of the tunnels behind you replaced by the sudden, humid knowledge that you have stepped into the fortress of a seemingly immortal Tzopiloani warrior known as Xiuhcoatl - the Emerald Cobra - ruled over the vast Eztenqui Jungles with an iron fist. place of , the Emerald Cobra! This is an ongoing campaign AND accepting new players! Come join the journey. Unravel mysteries and become fabulously rich! Bring a 7th level character, or play a pre-made in the 7th Chapter of a campaign...or join the campaign for the remaining seven more chapters culminating in 13th level!

What to expect

Preparing for the session

The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Characters will be made or provided on D&DBeyond. Pre-made characters are always available. Players will make characters during session zero; or, we can make one prior to the game session.

What Mark brings to the table

I am bringing decades of games experience, a robust community, in depth characterisation and the flexibility to adapt to player styles and choices. I will provide free access to a rules and guide you through character creation on D&DBeyond. Tthe narrative will be supplemented with images and maps on the Discord Server. Access to Battle maps and tokens will be open on Owlbear Rodeo. No account is needed by the player.

Homebrew rules

We will craft the house rules we want to play in the first session...or play by the rules as written. You decide! Sword & Sorcery games are fun with luck, fleeting luck and modified critical hits...but we can play they way you want!

Equipment needed to play

Computer

Internet

Microphone

Safety

How Mark creates a safe table

Each player will be provided with a private Discord channel for the discussion of issues or concerns before, during and after sessions. The content warnings will vary depending on the game choice, but it is highly likely the game will have levels of violence involving player characters and non-player characters, with death always being a possibility. SAFETY TOOLS ・During Session 0 we will discuss Lines and Veils. ・A 10 minute break will occur roughly halfway through the session. Additional breaks are always available on request. ・Further details of all tool implementations are provided within the discord server. Feel free to ask any questions for clarification.

Content warnings

Safety tools used

Frequently asked questions