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Fall of Plaguestone
A small, out of the way town, hold more than turnip stew and ale for the members of a caravan passing through. A death will stop them in their tracks.
$20.00
/ Session
Details
Weekly / Wednesday - 1:30 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 18–24 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
A group of adventurers are travelling with a merchant caravan, when tragedy strikes. An investigation ensues to clear their names, soon reveals that this single act is in fact just the tip of the iceberg. Events have been building in the shadows and the adventurers are arriving with almost no time to spare if they are going to prevent an even greater catastrophe. A small town, with a history of tragic events, might be in trouble again. With mysteries, history, combat, and grudges the adventure in the town of Etran's Folly is sure to be one for the bard's songs. This campaign will take players from level 1-4, with a FREE session 0 for character making and technical run through. The whole campaign should take approximately 20ish sessions (this could vary depending on group role playing and decision making).
Game themes
Meet the Game Master
About me
Lady GM representing Canada. I've always gotten lost in fantasy worlds either those from books and movies, or my own stories and worlds. Yet role-playing games have grown to be my favorite way to tell the best tale. Between the dice rolls and the players, the most amazing storylines emerge. From gut wrenching plot twists, poetically timed fumbles and crits, and hilarious antics all take shape to build an interactive masterpiece. Cooperative story telling, with the whim of the dice, allows me to be immersed in a world while still being surprised and delighted! As a GM I enjoy being both prepared and reactive to my players, believe in the rule of cool, and think everyone should have a chance to be a hero - if the dice are in your favour.
View Profile →Character creation
Creating your character
Session 0- Will be for level 1 character building and discussion before the campaign. Players are encouraged to have a loose idea, or unfinished character because there are campaign specific backgrounds available which allow for side quests. GM may request changes based upon group dynamics (ie everyone has exactly the same build idea) or on rule issues (mechanically you have taken feats you don't have access to). Session 1 onwards - Players are expected to have finished characters in Roll20, or other tracking system. GM will request a brief backstory idea, only for the purposes of aiding in roleplay.
If you are new to TTRPG, or Pathfinder, or want to test drive a new character type? This is a great campaign to try something new, learn, laugh, and have a great time! Beginner friendly, I love to teach and let you stretch your role playing and mechanics. This campaign is great for a variety of levels and ages.
What to expect
Preparing for the session
Players will need: Roll20 account Discord account Microphone (text chat options can be made for players needing assistance or accommodations) Webcam (optional but strongly suggested) Standard RPG dice set (physical, digital, or in game roll20 all acceptable) Character Sheet (hard copy or digital version)
What Queen Mother brings to the table
Roll20 Maps - with dynamic lighting Roll20 character sheets - personalized Roll20 Tokens - personalized Crit Deck Fumble Deck Syrinscape Sound sets Roll20 Compendiums - Core Rule Book, Advanced Player's Guide, Guns and Gears, Secrets of Magic
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Queen Mother creates a safe table
This game contains fantasy monsters, snakes, fictional combat violence, animal abuse, substance abuse, murder, and persons in emotional distress. We will be using X/N/O safety tools in game and an "open door" policy for in game whisper chat. Players can expect to utilize all aspects of the Pathfinder 2e game mechanics including combat, and lots of opportunity to role play.
Content warnings
Safety tools used


