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Tales of the Lonely Coast || (Beginner and 🏳️‍🌈+ Friendly)

Tales of the Lonely Coast || (Beginner and 🏳️‍🌈+ Friendly)

A discarded Demigod grows in power under the watchful eyes of their cult. Be the heroes the Coast needs, since no help will ever come from the Crown.

TYPE

Campaign

LEVELS

1–14

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Sunday - 1:00 AM UTC

Dec 21 / Session 54

Session Duration / 3–4 hours

5 / 5 Seats Filled

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Schedule

Sun, Dec 21 | 1:00 AM – Session 54

Sun, Dec 28 | 1:00 AM – Session 55

Sun, Jan 04 | 1:00 AM – Session 56

Sun, Jan 11 | 1:00 AM – Session 57

Sun, Jan 18 | 1:00 AM – Session 58

Sun, Jan 25 | 1:00 AM – Session 59

Sun, Feb 01 | 1:00 AM – Session 60

Sun, Feb 08 | 1:00 AM – Session 61

This game will begin once 3 players have joined

Meet your party members

5/5

About the adventure

Something is preying on the roads around the village of Dulwich. Out on the Lonely Coast, villages like Dulwich rely heavily on trade with the surrounding villages for their livelihood. With no major cities in sight, Towns and Villages on The Lonely Coast can't rely on timely intervention from The Crown's Forces and are expected to fend for themselves. And while the town is decently stocked up for the arrival of the Frost Shepherds, it won't be enough to make it through the frozen season to the next thaw unless trade is established again. Rumors abound flow around Dulwich about the Shadowed Keep, a crumbling fortress deep in the pines of the Forest of Grey Spires. A group of bandits are launching raids on the passing caravans. The Goblins of the Blood Moon have returned to stock their larders with hapless travelers. The ghosts of the keep's former occupants have returned to turn the living into a shambling army of the undead. With a host of other problems plaguing Dulwich's populace; an oppressive baron and his inflexible captain of the guard, skeletons arising out of the graveyard, and a rising thieves' guild robbing the in-town merchants of their goods. It doesn't look like the town will make it through the cold in one piece. You've heard whispered rumors from the surrounding villages of the dangers of the journey to Dulwich and the strife of its people. Whatever your reasons, whatever your story, whatever your methods, you've decided to step out onto the roads and make your way to Dulwich with a group of like-minded travelers. Take up the sword. Take up the spear. Take up bow or tome or shield. Brave the wilds. Brave the dangers. The tale of your deeds on the Lonely Coast has yet to be written... During this adventure, your party might... 🗡 Establish themselves in the town of Dulwich and explore the lonely coast 🗡 Uncover various nefarious plots that could affect the future of Dulwich and The Lonely Coast 🗡 Unearth forgotten magic items and long-lost ruins 🗡 Battle a tribe of goblins, the undead, a dragon, or other dangerous monsters and villains 🗡 Travel to other planes of existence 🗡 Establish their home base and fortress in the wilderness

Meet the Game Master

5.0

(23)

LGBTQ+
Neurodivergent

3 years on StartPlaying

293 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

Hello weary traveler! So, looking for a new Dungeon Master, eh? Well then allow me to introduce… myself. I started playing Dungeons and Dragons when I was thirteen, as the human prince fighter. Give me a break, I was thirteen and we didn't have the right books to actually run a successful campaign. A year later, when we’d finally managed to piece together what we had done wrong, I had already discovered that I was more interested in building worlds, raising villains, to crafting collaborative stories upon strong connections to a fantastic world and the inhabitants along with my players, and I also rather enjoyed doing the silly voices. And so I took to becoming my group of friends’ forever DM. Over the past nineteen years, I’ve continued to play the most widely known system, continuing to this day to spend all my hard-earned wages on 5E supplements, dice, miniatures, and paint. I have also branched out into other systems like Monster of the Week, Uncharted Worlds, Demigods, Kids on Bikes, Wanderhome, Monsterhearts, The Sprawl, and, honestly, we could sit here for hours and I’d probably remember playing a system you’d vaguely heard of and have a fun story about it. Yet, somehow, I always end up running a Dungeons and Dragons game. And that's fine by me. Over the last seven years, I've transitioned to mostly online games over Roll20, where I've completed six campaigns and countless one-shots.

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Character creation

Creating your character

A full list of the character creation guidelines can be found here: https://app.roll20.net/forum/post/11908275/character-building-guidelines-and-house-rules This setting does include homebrew names and race restrictions. Characters will be built together at the backend of our Session Zero. Characters will be starting at level one and will use the point buy system for determining stats. Players will be expected to make a character that is capable and willing to work with the other players' characters and have ties to them in the game. Characters should avoid content from the following books or content unless noted: - Strixhaven - Theros - Spelljammer

The current party

- This campaign will continue to use the Dungeons & Dragons 5e 2014 Ruleset until completion. - This campaign features race restrictions based on the homebrew setting. - This campaign uses point-buy for stat distribution. - Our party is currently level 8 and consists of a Tiefling Warlock, Half-Elf Bard/Wizard, Half-Drow Paladin, Dwarf Druid/Monk, and a DMPC Dwarf Fighter.

What to expect

Preparing for the session

What Players will need before applying: 💻 - Discord Account 🎲 - Roll20 Account 🎤 - Decent, working microphone 🎧 - Headphones 📕 - Some knowledge of Dungeons and Dragons Fifth Edition. 🐉 - D&D Beyond Account What Players will need before Session Zero: 📖 - Read the Rules and Guidelines listed on Roll20 📗 - Read the Mechanics and Character Guidelines listed on Roll20 🔌 - Beyond20 extension installed for Roll20 and D&D Beyond 🕬 - Have joined the Discord Server and followed the instructions on the First Step channel. 🖋 - Have completed the Digital RPG Consent Checklist in their character channel.

What Scott brings to the table

This campaign will be as character choice-driven as I can make it, with some clear expectations of engagement with the main branching storyline. There will be downtime activities, dungeons to explore, characters and NPCs to befriend and socialize with, and a party you'll be expected to work with. -Digital maps, either through supported artists via Patreon or handmade myself through DungeonDraft. -Most of the D&D 5E sourcebooks are offered via D&D Beyond, with some source material options exclusions. -Ambient background music and combat music, via a discord bot and the audio interface within Roll20. -A wide range and repertoire of at least 6 different funny voices.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Scott creates a safe table

Players will receive a copy of the Monte Cook RPG consent list to fill out when they join the discord server. Session 0 will be used to discuss the code of conduct and to talk about a blanket consent checklist for the group, as well as introduce ourselves and work on characters together. At the end of each game session, we will hold an aftercare talk about the session and how everyone feels about it. After each chapter, each player will be sent a feedback survey to check on the enjoyment level and ask what each player wants to see going forward.

Content warnings

Safety tools used

Frequently asked questions