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Tales of the Lonely Coast || Horror Fantasy (Beginner and πŸ³οΈβ€πŸŒˆ+ Friendly)

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Dungeons & Dragons 5e | Tales of the Lonely Coast || Horror Fantasy (Beginner and πŸ³οΈβ€πŸŒˆ+ Friendly)

Dungeons & Dragons 5e on Discord, D&D Beyond, Roll20

Price per player-session

You will be charged when a session starts

$15.00

⚑ Instantly Book

Campaign Schedule

5 out of 5 seats filled

  • Sun, Jun 30, 2024, 1:00 AM - session 1

  • Sun, Jul 7, 2024, 1:00 AM - session 2

  • Sun, Jul 14, 2024, 1:00 AM - session 3

  • Sun, Jul 21, 2024, 1:00 AM - session 4

Timezone: UTC

Information

  • Duration: 3 to 4 hours

  • Number of players: 3 to 5 players

  • Experience required: None

  • Age: 18+

$15.00
Price per player-session

About the adventure

Something is preying on the roads around the village of Dulwich. Out on the Lonely Coast, villages like Dulwich rely heavily on trade with the surrounding villages for their livelihood. With no major cities in sight, Towns and Villages on The Lonely Coast can't rely on timely intervention from The Crown's Forces and are expected to fend for themselves. And while the town is decently stocked up for the arrival of the Frost Shepherds, it won't be enough to make it through the frozen season to the next thaw unless trade is established again. Rumors abound flow around Dulwich about the Shadowed Keep, a crumbling fortress deep in the pines of the Forest of Grey Spires. A group of bandits are launching raids on the passing caravans. The Goblins of the Blood Moon have returned to stock their larders with hapless travelers. The ghosts of the keep's former occupants have returned to turn the living into a shambling army of the undead. With a host of other problems plaguing Dulwich's populace; an oppressive baron and his inflexible captain of the guard, skeletons arising out of the graveyard, and a rising thieves' guild robbing the in-town merchants of their goods. It doesn't look like the town will make it through the cold in one piece. You've heard whispered rumors from the surrounding villages of the dangers of the journey to Dulwich and the strife of its people. Whatever your reasons, whatever your story, whatever your methods, you've decided to step out onto the roads and make your way to Dulwich with a group of like-minded travelers. Take up the sword. Take up the spear. Take up bow or tome or shield. Brave the wilds. Brave the dangers. The tale of your deeds on the Lonely Coast has yet to be written... During this adventure, your party might... πŸ—‘ Establish themselves in the town of Dulwich and explore the lonely coast πŸ—‘ Uncover various nefarious plots that could affect the future of Dulwich and The Lonely Coast πŸ—‘ Unearth forgotten magic items and long-lost ruins πŸ—‘ Battle a tribe of goblins, the undead, a dragon, or other dangerous monsters and villains πŸ—‘ Travel to other planes of existence πŸ—‘ Establish their home base and fortress in the wilderness

LGBTQ+
Neurodivergent

1 year on StartPlaying

127 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

Average response time: 1 hour

Response rate: 100%

Additional Details

How to prepare

What Players will need before applying: πŸ’» - Discord Account 🎲 - Roll20 Account 🎀 - Decent, working microphone 🎧 - Headphones πŸ“• - Some knowledge of Dungeons and Dragons Fifth Edition. πŸ‰ - D&D Beyond Account What Players will need before Session Zero: πŸ“– - Read the Rules and Guidelines listed on Roll20 πŸ“— - Read the Mechanics and Character Guidelines listed on Roll20 πŸ”Œ - Beyond20 extension installed for Roll20 and D&D Beyond πŸ•¬ - Have joined the Discord Server and followed the instructions on the First Step channel. πŸ–‹ - Have completed the Digital RPG Consent Checklist in their character channel.

What I provide

This campaign will be as character choice-driven as I can make it, with some clear expectations of engagement with the main branching storyline. There will be downtime activities, dungeons to explore, characters and NPCs to befriend and socialize with, and a party you'll be expected to work with. -Digital maps, either through supported artists via Patreon or handmade myself through DungeonDraft. -Most of the D&D 5E sourcebooks are offered via D&D Beyond, with some source material options exclusions. -Ambient background music and combat music, via a discord bot and the audio interface within Roll20. -A wide range and repertoire of at least 6 different funny voices.

Gameplay details

Players will receive a copy of the Monte Cook RPG consent list to fill out when they join the discord server. Session 0 will be used to discuss the code of conduct and to talk about a blanket consent checklist for the group, as well as introduce ourselves and work on characters together. At the end of each game session, we will hold an aftercare talk about the session and how everyone feels about it. After each chapter, each player will be sent a feedback survey to check on the enjoyment level and ask what each player wants to see going forward.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Monte Cook RPG Consent Checklist
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

A full list of the character creation guidelines can be found here: https://app.roll20.net/forum/post/11908275/character-building-guidelines-and-house-rules This setting does include homebrew names and race restrictions. Characters will be built together at the backend of our Session Zero. Characters will be starting at level one and will use the point buy system for determining stats. Players will be expected to make a character that is capable and willing to work with the other players' characters and have ties to them in the game. Characters should avoid content from the following books or content unless noted: - Strixhaven - Theros - Spelljammer

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: None

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