G21 | Level 9 | LMoP>HSoT> Storm Lord's Wrath

G21 | Level 9 | LMoP>HSoT> Storm Lord's Wrath

Mnemos. a place where inhabitants suffer from generational amnesia that resets with each long rest. Survive & discover why & who is using it?

TYPE

Campaign

LEVELS

1–20

EXPERIENCE

Beginner

AGE

All Ages
About the adventure

Explore and survive on a lost island with ancient secrets from two different epochs, meet cunning pirates, devious dragons, harrowing hags, and rescue the crew of a shipwreck from goblin savages that speak only simple phrases. Discover the story of the Isle of Mnemos and how all of this came to be! Level 1-10 and up to 20. * Players accepted in established groups will have a probationary period of 1-5 sessions to ensure player cohesion.

Game style

Combat Heavy

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

2 SEATS LEFT
$15.00

/ Session

Details

Weekly / Monday – 8:00 PM UTC

Jul 28 / Session 56

Campaign Length / 52–78 Sessions

2–3 Hour Duration

4 / 6 Seats Filled

GAME MASTER

GM AP

he/him

4.9

(51)

Schedule

Mon, Jul 28 | 8:00 PM – Session 56

Mon, Aug 04 | 8:00 PM – Session 57

Mon, Aug 11 | 8:00 PM – Session 58

Mon, Aug 18 | 8:00 PM – Session 59

Mon, Aug 25 | 8:00 PM – Session 60

Mon, Sep 01 | 8:00 PM – Session 61

Mon, Sep 08 | 8:00 PM – Session 62

Mon, Sep 15 | 8:00 PM – Session 63

Mon, Sep 22 | 8:00 PM – Session 64

Mon, Sep 29 | 8:00 PM – Session 65

Each player will be charged when a session starts.

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Meet the Game Master

4.9

(51)

DMs Guild Writer
Artist

2 years on StartPlaying

672 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 2 hours

Response rate: 100%

About me

* Playing and DMing since the days of yore (AD&D). * Now playing and hosting 5e games since 2020. 20k+ Hours GMing D&D 5e on Roll20 * Newish to Foundry * New to Fantasy Grounds Unity Roll20 Profile: https://app.roll20.net/users/7656131

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Reviews (51)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

Teacher

Nicolas avatar

Nicolas

Played 76 sessions

I am currently in two of Animancy games. The Isle Mnemos and Curse of Strahd and I am having a blast in both campaigns. I was very hesitant at first to start paying to play D&D as I have played for awhile now and have been a DM for a long time as well. However I wanted to take a break being a DM and just be a player for a time, and I have to say Animancy has really allowed me to do this and get back to really enjoying being a D&D Player I would highly recommend any of his campaigns.

Mike  avatar

Mike

Played 50 sessions

Animancy runs great D&D campaigns. The storytelling was immersive, and I felt like I was part of an epic adventure. Animancy has a thorough understanding of 5e D&D game mechanics, so sessions ran smoothly. Highly recommended!

Xavier Computer avatar

Xavier Computer

Played 46 sessions

AP is an amazing DM

VBunnie23 avatar

VBunnie23

Played 46 sessions

I have played in several sessions by now. Animancy is a great gm when it comes to run of the mill campaigns. If Vanilla is your favorite flavor of ice cream or you are fairly new to the game Animancy is your guy. If you like your ice cream extra spicy then perhaps, he isn't your guy. I really like the random generation of the world and gameplay, but I like a little more customization and challenge. Animancy definitely pulls punches and wants players to succeed which isn't bad if you are new to the game. I really like the players of the game and overall, the game is very interesting. There is a nice mix of all three pillars of play and cool and interesting npcs.

Raven Mercer avatar

Raven Mercer

Played 40 sessions

Animancy is my first DM for me playing DnD for the first time! At first, DnD looks pretty intimidating on the surface, and you might feel embarrassed or hesitant to keep asking your DM "how does this work?". However, Animancy has consistently given guidance and answered my questions about the game. He is very accommodating and forgiving of most mistakes you might make as a beginner. He also allows you to kind of create your own story, venture off the path kind of, like perhaps the path you took was not intended, but his improv skills are more than enough to still give you a world shaped by your choices. Also, he uses VTT (Virtual Table Top) on Roll20. I had never used the program before but he does take some time to explain the basics you'll need to know to engage with the world. It is clear that time and effort is put into setting up stories, areas, and encounters. Music is something he will also make use of, setting the tone of a dark dungeon with creepy ambiance or a more uplifting tune for a drink at the tavern. If I had to give advice to anyone joining one of his games, don't be afraid to get really immersed, the more you get into it, the more he gets into it.

Nicolas avatar

Nicolas

Played 37 sessions

Animancy is a GM who genuinely cares for each player, focusing on inclusivity, creating a fun environment, and even managing budgets for the players. Animancy always finds a way, especially for solo players like myself. The preparation time is excellent, resulting in engaging stories, some inspired by shows or movies, making you feel like a cast member. Animancy knows what to do and gets it done well.

Character creation
Creating your character

* Characters to be created in advance on Roll20 or DNDBeyond using Point Buy. * Level 1 or party's current level. * All Wizards of the Coast (WotC), WotC Partner, and Animancy Press content is automatically approved. Please find your numbered game channel (ex: G20 Mon 4-6 PM ET) New players may create their character with my assistance by scheduling a free character creation session (30minutes-1 hour). Please view: https://www.youtube.com/watch?v=aQRQY4FJrCg&list=PLQ7l3NofqbjZ0nixhr3S8vqMd-Z9O835q

The current party

In this game, I'll be running the Tales from the Yawning Portal, which I've previously run as backup campaigns when players missed sessions. Some of the adventures will be my first run of the material. Most players in this game have completed Forgotten on the Isle of Mnemos. A new Lost Mine of Phandelver campaign was started and finished. The group just completed the Hidden Shrine of Tamoachan with their LMoP characters after their near defeat by LMoP's BBEG, the Dread Spider, who threw them into a dungeon containing the Hidden Shrine of Tamoachan to reap whatever treasures they might find. However, the dice had a natural 20 from a huge Dwarf in store for their second meeting, and Nezznar, the Dread Spider, along with his drow snipers, are now but paste upon the Underdark substrate! Boh'Ro, the Gnome Cleric, Neurik, the Duergar Rune Knight, and Xyrros, the Wood Elf Ranger have now emerged at an empty safe house of the Dread Spider's network in Leilon, with their bags burdened by treasures. The city of Leilon now sees the wagons of Gundren Rockseeker's copper, nickel, and silver ore trades, though what has happened to Wave Echo Cave after the party's defeat and what lies in store for them in Leilon? * Group & Military Discounts (contact me) * Premium maps and Token Art. * DM with 1000s of hours as a Pro GM running this adventure. * One-shots when more than 50% of members miss a session.

What to expect
Preparing for the session

* Free Roll20 Account (free) or Forge-VTT account (free) * Free DNDBeyond Account (optional) * Free Discord Account * Headset * Microphone * Computer (with Chrome or Firefox)

What GM AP brings to the table

D&D run by a Best Selling Author and Award Winning Artist! Content on Roll20, Foundry VTT (coming soon), or DNDBeyond. One-shots if/when half of players can't make the session. Ambient Music | Tactical Combat | Rules as Written | Fractional Milestone Leveling | Premium Handmade Maps & Tokens Access to my discord server includes 25% or better discounts on a selection of my DM's Guild titles.

Homebrew rules

Drinking a healing potion as a bonus action: Roll the dice. Drinking a healing potion as an action or out of combat: Max Cleaving: If you reduce a creature to 0 hp using a melee attack with damage to spare, the rest can be applied to another target within range that the initial attack roll would have hit. Flanking: +2 on melee attack rolls when an ally is directly opposite your character or when you have three or more allies within melee range.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety
How GM AP creates a safe table

Game will be kept in the neighborhood of PG & PG-13. Each session begins with an opportunity to state or discuss Session 0 topics. Players are free to pause the game (Open Door). Each hour of gameplay has a 5 minute break that anyone can call (Breaks). Debriefing will be used as necessary when players are struggling, and each session ends with Stars and Wishes. I avoid sensitive topics and describe combat encounters in comic detail. Ex: "the barbarian casts divide goblins with his wand of battle axing as they cleave from left goblin to right goblin turning 2 into 4" or "as the goblin is hit with your repelling blast, it explodes into shrapnel that strikes the goblin behind it." I also treat every session as a session 0, so if you're surprised, new, or have new ideas, you're encouraged to share them at the start of each session and to speak up if anything, technical, emotional, or otherwise, needs to be addressed during the game.

Content warnings
Blood
Character Death
Deep or Large Bodies of Water
Death
Hostages
Memory Erasing
Mind alteration
Snakes
Spiders
Violence
Safety tools used

Frequently asked questions