G21 | Waterdeep: Dragon Heist
Mnemos. a place where inhabitants suffer from generational amnesia that resets with each long rest. Survive & discover why & who is using it?
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About the adventure
Explore and survive on a lost island with ancient secrets from two different epochs, meet cunning pirates, devious dragons, harrowing hags, and rescue the crew of a shipwreck from goblin savages that speak only simple phrases. Discover the story of the Isle of Mnemos and how all of this came to be! Level 1-10 and up to 20. * Players accepted in established groups will have a probationary period of 1-5 sessions to ensure player cohesion.
Game style
Combat Heavy
Dungeon Crawl
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Hi, I'm AP a Best-Selling Author, and I have 20k+ hours of experience GMing D&D 5e on Roll20 and 4 years as a full-time professional GM. * Roll20 Profile: https://app.roll20.net/users/7656131 * Playing and DMing since the days of yore (AD&D). * Now playing and hosting 5e games since 2020. * Newish to Foundry * New to Fantasy Grounds Unity Roll20 Profile: https://app.roll20.net/users/7656131
View Profile →Reviews (64)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Knows the Rules
I've been playing with Animancy for nearly 2 years, this is the most consistently enjoyable time I'm played DnD. I've been in several different campaigns from his own creation Isle of Mnemos to Curse of Strahd and other varying one shots. I've played with dozens of other players in this time and look forward to sessions each week. He's a very accommodating dm, when someone wants to explore something he generally allows it. You want to have a character arc/development? Just ask and he'll work something out. Wanting a light session to cool down from too much plot? He's got at least a dozen one off quests prepared to load into a campaign. It's also nice that he knows the majority of the mechanics from being a dm for so long. To be clear he doesn't remember every mechanic, but there's so much I couldn't blame him since I don't know them all either. I help him out when I can for a quick check when possible mid session to ease his job. He's definitely open to feedback as well, and it's thanks to this he keeps improving. There was one combat encounter I had that Animancy had buffed for our group specifically. The problem was it was overbuffed and our party would've wiped fully with no way to escape if it wasn't for a little retcon he did. In the end we did overcome the problem after several more sessions, but we as the players collectively talked with him to refine the battle so other players wouldn't suffer like we did. We were I think the third group to ever test it and it was harder for us than those two before us. Still he listened, never raised his voice or criticized us back, and simply adjusted it along with other future encounters in the same story.
I am currently in two of Animancy games. The Isle Mnemos and Curse of Strahd and I am having a blast in both campaigns. I was very hesitant at first to start paying to play D&D as I have played for awhile now and have been a DM for a long time as well. However I wanted to take a break being a DM and just be a player for a time, and I have to say Animancy has really allowed me to do this and get back to really enjoying being a D&D Player I would highly recommend any of his campaigns.
I have played in several sessions by now. Animancy is a great gm when it comes to run of the mill campaigns. If Vanilla is your favorite flavor of ice cream or you are fairly new to the game Animancy is your guy. If you like your ice cream extra spicy then perhaps, he isn't your guy. I really like the random generation of the world and gameplay, but I like a little more customization and challenge. Animancy definitely pulls punches and wants players to succeed which isn't bad if you are new to the game. I really like the players of the game and overall, the game is very interesting. There is a nice mix of all three pillars of play and cool and interesting npcs.
Character creation
Creating your character
* Characters to be created in advance on Roll20 or DNDBeyond using Point Buy. * Level 1 or party's current level. * All Wizards of the Coast (WotC), WotC Partner, and Animancy Press content is automatically approved. Please find your numbered game channel (ex: G20 Mon 4-6 PM ET) New players may create their character with my assistance by scheduling a free character creation session (30minutes-1 hour). Please view: https://www.youtube.com/watch?v=aQRQY4FJrCg&list=PLQ7l3NofqbjZ0nixhr3S8vqMd-Z9O835q
In this game, I'll be running the Tales from the Yawning Portal, which I've previously run as backup campaigns when players missed sessions. Some of the adventures will be my first run of the material. Most players in this game have completed Forgotten on the Isle of Mnemos. A new Lost Mine of Phandelver campaign was started and finished. The group just completed the Hidden Shrine of Tamoachan with their LMoP characters after their near defeat by LMoP's BBEG, the Dread Spider, who threw them into a dungeon containing the Hidden Shrine of Tamoachan to reap whatever treasures they might find. However, the dice had a natural 20 from a huge Dwarf in store for their second meeting, and Nezznar, the Dread Spider, along with his drow snipers, are now but paste upon the Underdark substrate! Boh'Ro, the Gnome Cleric, Neurik, the Duergar Rune Knight, and Xyrros, the Wood Elf Ranger have now emerged at an empty safe house of the Dread Spider's network in Leilon, with their bags burdened by treasures. The city of Leilon now sees the wagons of Gundren Rockseeker's copper, nickel, and silver ore trades, though what has happened to Wave Echo Cave after the party's defeat and what lies in store for them in Leilon? * Group & Military Discounts (contact me) * Premium maps and Token Art. * DM with 1000s of hours as a Pro GM running this adventure. * One-shots when more than 50% of members miss a session.
What to expect
Preparing for the session
* Free Roll20 Account (free) or Forge-VTT account (free) * Free DNDBeyond Account (optional) * Free Discord Account * Headset * Microphone * Computer (with Chrome or Firefox)
What GM AP brings to the table
D&D run by a Best Selling Author and Award Winning Artist! Content on Roll20, Foundry VTT (coming soon), or DNDBeyond. One-shots if/when half of players can't make the session. Ambient Music | Tactical Combat | Rules as Written | Fractional Milestone Leveling | Premium Handmade Maps & Tokens Access to my discord server includes 25% or better discounts on a selection of my DM's Guild titles.
Homebrew rules
Drinking a healing potion as a bonus action: Roll the dice. Drinking a healing potion as an action or out of combat: Max Cleaving: If you reduce a creature to 0 hp using a melee attack with damage to spare, the rest can be applied to another target within range that the initial attack roll would have hit. Flanking: +2 on melee attack rolls when an ally is directly opposite your character or when you have three or more allies within melee range.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How GM AP creates a safe table
Game will be kept in the neighborhood of PG & PG-13. Each session begins with an opportunity to state or discuss Session 0 topics. Players are free to pause the game (Open Door). Each hour of gameplay has a 5 minute break that anyone can call (Breaks). Debriefing will be used as necessary when players are struggling, and each session ends with Stars and Wishes. I avoid sensitive topics and describe combat encounters in comic detail. Ex: "the barbarian casts divide goblins with his wand of battle axing as they cleave from left goblin to right goblin turning 2 into 4" or "as the goblin is hit with your repelling blast, it explodes into shrapnel that strikes the goblin behind it." I also treat every session as a session 0, so if you're surprised, new, or have new ideas, you're encouraged to share them at the start of each session and to speak up if anything, technical, emotional, or otherwise, needs to be addressed during the game.



