Holeworld: The Amethyst Dawn

Holeworld: The Amethyst Dawn

When the world needs heroes, who will be the ones to answer its call? Can you save the world from evil gods, crime bosses, and ancient dragons?

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$15.00

/ Session

Details

Bi-weekly / Sunday – 11:15 PM UTC

Jul 27 / Session 31

3–4 Hour Duration

4 / 6 Seats Filled

Schedule

Sun, Jul 27 | 11:15 PM – Session 31

Sun, Aug 10 | 11:15 PM – Session 32

Sun, Aug 24 | 11:15 PM – Session 33

Sun, Sep 07 | 11:15 PM – Session 34

Sun, Sep 21 | 11:15 PM – Session 35

Sun, Oct 05 | 11:15 PM – Session 36

Sun, Oct 19 | 11:15 PM – Session 37

Mon, Nov 03 | 12:15 AM – Session 38

Mon, Nov 17 | 12:15 AM – Session 39

Mon, Dec 01 | 12:15 AM – Session 40

This game will begin once 2 players have joined
About the adventure

This Campaign: The Amethyst Dawn is a perfect campaign for players both new and experienced. In a homebrew shifting campaign world where just about anything can be found and sect of story can be told. The Amethyst Dawn is a journey that will take the players from level 3 to between levels 10-12. In the first chapter of The Amethyst Dawn, players explore the city of Ne'erwind in the Dragon Festival, a global celebration that only happens once every 5 years. From high fantasy antics to noir mystery, players see the world changing around them by the return of convergences, mystical portals that bring anything and everything from across the multiverse to Holeworld. Throughout the chaos that ensues in this chapter, the players may even uncover the plot a local gang, The Lovers. Will the players step up to the plate and save the world or find their own way to thrive in the chaos created by the changing atmosphere? Gameplay: As far as actual gameplay goes, I love investing in the characters' stories. No matter what I have written for this story and world, there is plenty of room for players to add to Holeworld's cannon. I encourage creativity in combat, so whether we use theater of the mind or tactical maps, I would love to see some risks taken. I prefer to have session 0 before starting campaigns, and this is where I can help with character creation and world building questions. Holeworld is dense and I have materials such as a WorldAnvil that break it down better than I can do in a text box like this. Introduction to Holeworld: Imagine, if you will, tops all spinning side-by-side on the same surface. These tops are like planes of existence in the multiverse. Now, picture one top that is spun a little too fast and begins to wobble its way around the surface, occasionally bumping into other tops. This top is the land they call "Holeworld." Though lost to time the origins of Holeworld began quite normally. Humans began to populate the globe and colonize, but they soon began to realize the Early Era truly begin. Entire races, cities, land masses and even just mundane objects began to appear through small rifts in space-time. Nicknamed "convergences," the world drastically changed in the Early Era. With the destruction brought upon the world during that time, little documentation of the Early Era yet remains. After centuries of chaos, order and unity among the races was found in an unlikely place: monsters. The Time of Monsters wrought the world with new threats, pestilence, and horrendous creatures which forced the races to unite to survive. The common enemies allowed for a sort of co-existence among them. Nowadays, people far outnumber and overpower the monsters. The Jovial Era had peacetimes which brought about civilizations and diplomacy never thought possible, but as civilizations 'round the globe seem on the brink of all-out war, it seems a new era of history is on the horizon. . .

Game style

Theater of the Mind

Meet the Game Master
Streamer
Neurodivergent
Teacher/Educator
Game Designer

2 years on StartPlaying

33 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

About me? Aww, you shouldn't have! Hi, I'm Jake. My primary system is D&D 5e, since I have been playing it since middle school. I love watching actual play shows like Critical Role and Dimension 20, so much of my inspiration comes from things like that. Once upon a time, I was brought to a magical land of adventure and fun through a video game I knew as Skylanders. While considered vastly imperfect by today's standards, I learned that a character represented by a small figure could have personality and life beyond that. That, if placed onto the right pedestal, a special light brings them to life and sucks me into their world right along with them. While I am not a game publisher, character artist, or million-dollar company, I am a writer, creative thinker, and dedicated guy. I want to share the joy from the experience I get every time I am brought to a new world. Whether it be the Skylands or Holeworld, my goal is to bring creative storytelling to life. As far as actual DM and player experience goes, I have taken part in many campaigns at many different tables over the years. I have also put a lot of work into handcrafting many of my own stories and campaign settings, my largest being a fantasy world which multiple campaigns have been run inside. If there's one thing I have learned about D&D though, it is that the players' story is always going to be more interesting than the one the DM comes up with ahead of time. I love trying to plan and play out YOUR stories based on character motivations and backstories, so if that sounds like you, I'd love to have you at my table!

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Character creation

Creating your character

Characters are absolutely something that I, as the DM, *want* to play a part in. If you have a dope concept and want to fill in details, I'm here to help you with that. Before the game, I would prefer if you can have AT LEAST an idea of who you want your characters to be. Stats will be discussed during Session 0. I also have homebrew backgrounds, subclasses, and races that I have specifically designed for this campaign setting that may be given to you upon request. I will accept minimal homebrew outside of this. I do not require more than a few lines of backstory, and I incentivize further exploration of your character through a points system. A thorough backstory before session 1 may land you bonus equipment, a feat, or a custom magic item. (Will Depend on party size/strength) Between sessions, you may use these points as either inspiration or to interact with a custom game rule at my tables: Test Fate.  Anytime you want to have a chat about your character, I would love to do so either before or after sessions or over scheduled times. To be sure that I can help you out when possible, I would like a copy of your character sheet each time we level-up. I can provide you PDF copies of character sheet templates if that's your style too! There is also a doc provided as handouts to all players that should help even the newest of players ease into the process and get an idea of my reward systems.

The current party

The plan is to have a 3-4 hour session every other week. Session 0 will be free for all players.

What to expect

Preparing for the session

To play the game, I would prefer a webcam, but it is not a hard requirement. Mics will be required, however. All you need besides that is a free Roll20 account and a way to access your character sheet. Digital or physical dice are both acceptable. I don't need to see every roll, I just need to know I can trust you. My rule with dice is: don't cheat. It's that simple. It's just not fun for anybody if you do. It will ruin your immersion and hurt trust at the table, so just don't. After session 0, I will send out a copy of everything that was established to everyone that joins the table. This is to have transparency and ensure that anyone that needs a reminder about our safety tools or house rules can do so without any awkward conversations.

What JakeAstounding brings to the table

I will bring my excitement and preparedness on my side of the story in hopes that you can do the same! Maps! A majority of my DM style is through Theatre of the Mind, although I make many of my own custom maps through Inkarnate! Any maps I use during the session will be given to players via a handout to keep forever! Discord Community! I invite players to join my small discord server dedicated to my D&D table! I have a dice-rolling bot players can use if they do not own/want to use physical dice. I provide handouts of important letters and free digital resources for players to use, (such as character sheets). The "Lore" channel holds basic lore about the game/world that is shared to all players, but this is strictly for immersion and no "homework" is necessary at all for my games! The "Homebrew" channel also has most of my homebrew creations available for free through Google Drive links! Table Safety! Before we play, I have Table Safety forms that are meant to help me steer clear of any content you don't want to see in your game. After we play, I will invite players to participate in a short discussion about what they liked and didn't like about the session, along with what they want to see in the future. I call this process my "Roses, Thorns, & Buds." If discussions aren't your style, or you'd like to give feedback while remaining anonymous, I also have a Google Form that I send out after every session! Other Stuff! I love D&D, and sometimes it takes a little TLC to make the story exciting! In the past, I have hired artists to make custom art for important characters or locations, made custom videos for cutscenes or important session recaps, and I've even typed up documents, designed posters, and hidden secret messages you would find in-game! Campaign Organization! In the Discord, I have campaign-specific channels available for character sheets, note-taking, handouts, scheduling, and a general chat too! I will do my best to provide other resources upon request or when it comes up. AKA, be prepared for a whole lot of google docs & blocks of text! :)

Homebrew rules

I use a custom rule: Test Fate. This lets players essentially bank a special inspiration that can be used to their success or detriment.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How JakeAstounding creates a safe table

In session 0's, you can expect to flesh out characters, discuss safety tools in open conversation, and lay out how sessions will be planned and run. After this takes place, we, of course, can continue to have open discussions about this sort of thing. At the end of the day, I want my players to feel safe telling a story together, and I will happily accommodate. If there is content you don't want to see, Session 0 or private messages are a great way discuss that before hand, no judgement, no questions.   Session 0 is a super important part of this campaign, and I want it to be treated as such. Between chapters or important story arcs, we may continue to do mini-session 0's as a sort of, "Where are we at?" kind of thing. Following session 0, I will provide a copy of what we go over to all players who were there or join afterwards. If you join after session 0, you are responsible for reading this document and getting with me before your first session if you need anything amended or added. This document will also include little house rules and things too :)

Content warnings

Safety tools used

Frequently asked questions