Saturday Morning D&D: Witchlight 1983 (2024 rules, 🌈 DM)
Young adults from 1983. The Breakfast Club meets the Dungeons & Dragons Ride. What happens*after* you've saved fairyland...?
About the adventure
Westerburg, Ohio, days before Halloween 1983. You know something very few others do: that magic exists. Eight years ago, you visited the enchanted Witchlight Carnival and saw wonderous, impossible things. There, you lost something precious shortly before the carnival disappeared from the Earth. Now, tonight, it's returned to the outskirts of this middle-American town, and you're determined to find what you've lost. At a far corner of the carnival, the Dungeons & Dragons Ride lies waiting to spirit you away to a land of wonder and danger. ---- Howdy! Witchlight 1983 is my riff on the Feywild adventure "The Wild Beyond the Witchlight" mashed up with the 80's Dungeons & Dragons cartoon and infused with synthwave and sass.
Game themes
Meet the Game Master
2 years on StartPlaying
76 games hosted
Highly rated for: Voices, Storytelling, Creativity
About me
I'm Adam (he/him, 🏳️🌈), and I try to run the sort of games I want to play in. My players' characters pretty much live in my head. I spend a lot of time thinking about their stories, about how to make backstories campaign-relevant, and strategizing how to provide satisfying challenges for them. I play the long game and I'm all about the little details, leaving both clues and little jokes for observant players to notice. I also know to check my privilege because I'm white and cisgender-male. I'm a cat dad, and you may see my Purrtato's tail on-cam from time to time. I moved to the west coast years ago, where I found my community through running D&D games. I didn't know I had a talent for voices until I started playing D&D 3.5 and felt emboldened by another shameless roleplayer at the table. I'd love to give other people a platform for finding and using their voices.
View Profile →Reviews (11)
Proficiencies
Players say this GM is great at:
Voices
Storytelling
Creativity
Adam's a story-first GM, by which I mean he's is right there with you in the moment as a player, experiencing the twists and turns of the session. As a latecomer to the campaign, he was most kind and welcoming to me, and constructed a fantastic introduction for my character. As a GM he is funny, whimsical, and creative, while still anticipating how players will interact with the rules - strongly recommended for beginners and experienced players.
Adam is great at creating dynamic combat encounters and fun roleplaying experiences. Some of the tactical puzzles in particular make really interesting use of the space and force you to think about things in new ways. Adam is part of the Weird Voices school of DMing, of which I am also a member, and I find even just a little bit of putting yourself out there as the DM goes a long way toward making the players feel comfortable with role playing and encourages a safe environment. There are lots of little things to discover in Adam's games. Everything has a little more going on than meets the eye. I would definitely recommend you check out one of his games.
Adam makes it all fun. I have been a DM for 40+ years and my bar is high for many elements...Adam ticks all the boxes and more. He keeps his players on their toes, creates fun encounters, goes above and beyond on set up, rolls with the punches and shenanigans and ensures a safe environment. No DM can contain all the things players throw at them, but being flexible is one of the most valued skills and Adam is the right combination of firm and flexible...prepared yet able to go off script. Highly recommend.
I've been in both short games and long D&D campaigns with Adam as DM, and the thing I always expect is wonderful humor, amazing detail, great characterizations and voices, and an appreciation for the world he's creating—Adam is never shy at leaning into the setting, whether its canon material from existing books or his own. The stories he's created have lots of rich story for the player who wants to find it, but he's not afraid of a fun dungeon walk or lighter fare, all for the love of the game and for what makes a good story. I'd recommend him for beginners as well as more established players not just because he's patient and respectful, but because he'd show them where the joy is in our hobby.
Character creation
Creating your character
This table isn't really open. This listing is still up in case a delightful former player ever decides to rejoin.
Our party consists of four humans from Westerburg, Ohio in October 1983. Now, they've become a Paladin, a Witch (sorcerer), a (blood) Hunter, and a Warlock. (Oh, and they picked up a kobold Rogue from Eberron. Long story.) Who might you want to be? Human characters, level 8. Standard Array stats and average hit points at level up. One regular healing potion and one potion of greater healing, as well as a surprise magic item.
What to expect
Preparing for the session
You'll need a microphone, headphones, and Internet connection, as well as accounts with D&D Beyond and Roll20. Please install the Beyond20 Chrome extension, which connects the two systems, before we begin. If you have the option to appear on-camera and you feel safe doing so, please do. If you don't for whatever reason, you're still welcome to join the campaign, no questions asked. I keep a content safety form here, and I'm open to discussing any boundaries or concerns: https://shorturl.at/RWj2h
What Adam (Is Up To Something) brings to the table
content sharing of the relevant D&D sourcebooks, custom maps, a range of character voices, atmospheric music, everything I've learned about creating a fun experience using virtual tabletops, and years of skill running D&D games.
Homebrew rules
- Potions require a bonus action to drink. - Flanking rules don't take effect before level 3.
Equipment needed to play
Microphone
Computer
Webcam
Platforms used
Safety
How Adam (Is Up To Something) creates a safe table
We'll kick everything off with a character-generating session 0, and we'll take at least one 5-minute break per episode.