
About the adventure
To Become Lords aims to highlight all three pillars of play (exploration, social, and combat) as the players set out to explore a mysterious island that appeared on the first day of spring. The players are the second group to travel there after correspondence with the first one failed. Ultimately, the goal is for the players to be apart of the governing body of this island, as they seek out to explore it and make it habitable. This will involve delving into the island and finding out the best ways to use the resources to become financially independent from your patrons in Serendal. The gameplay will be similar to a Hexcrawl with the added complications of kingdom management. Building your own country is busy work, and downtime will be essential. Exploring the island can take many months or even years in game, and all you have is a prototypical map that may not be entirely accurate.
Game themes
Meet the Game Master
4 years on StartPlaying
About me
Hi! I've been playing tabletop RPGs for about 10 years now, and running for about 9 years! While it has mainly been Dungeons and Dragons (3.5e, 4e, and 5e), I've had experience with a variety of systems like Cypher, Shadow of the Demon Lord, and 13th Age. I tend to use maps and grids to facilitate and make sure everyone knows what is what, but I'm not reliant on them! When I'm behind the DM screen, I always cheer for the players, though it may not seem like it at first.
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Character creation
Creating your character
Characters will start at 1st or 2nd level (I'm open to discussion). I'm also open to discussion over using experience or milestones. Characters will be made with a 27-point buy. These are the character building restrictions: No races with a permanent fly speed No races native to Ravnica, Theros, and no Warforged No artificers You have to make a character that wants to participate for the most part No evil characters or stealing from the party, etc. No PvP
The plan is every Monday
What to expect
Preparing for the session
You will need to know the basic rules of 5e, have a couple thoughts for what characters you might want to play, and have both a Discord (which we will use for voice) and a Roll20 account.
What Terence T. brings to the table
I will have plenty of information and resources prepared each session.
Platforms used
Safety
How Terence T. creates a safe table
There will be additional rules that will make the world feel grittier, and to make resource management a key aspect of surviving the dangers the island has waiting. These rules will include multiple rules from Giffyglyph's Darker Dungeons. We will not be using all of the rules, but the main rules we will use will be to make exploration a dangerous experience that ultimately rewards the players when they can finally overcome the obstacles. Additionally, there will be a couple more houserules that aim to improve quality of life, but I'm open to negotiation on all of these.