Will

Will

he/him

Timezone

America/new York

Language

English

Experience Level

ADVANCED

About me

Love dnd 5E and Otherscape.

Reviews I've given (3)

R0bot0 avatar

R0bot0

Played 16 sessions

Robo is a passionate GM. Going in to city of mist for a proper full campaign I was not disappointed. Robo comes with scen-apropriate music, as well as incorporating every players backstories. He is a great teacher and remains calm and explains stuff, even if a player flies off the handle. Respect right there as I know it can be difficult sometimes. His love for world building is evident by the fact that he takes core parts of different quests and makes them permanent fixtures throughout the city, fleshing it out more. Hes willing to improv when required and even will bring in totally new locations on the spot if your character wants to go there. Provided it makes sense in-game of course, as it should be. He is friendly and doesn't hold resentment for anyone at his table. However, there are three things that, as a fellow professional gm, I feel need to be pointed out; session length, spotlight time, and price. 1. Session length for his city of mist games are 3 hours. This clock usually starts when we actually begin interacting in the game world, not when everyone sits down. This is good. It clearly shows that Robo wants the players to play for the time they pay for. However I personally feel like 3 hours is too short for most TTRPGs. We currently have five players total in our game and so, assuming that every minute of the session is solely dedicated to characters being in the spotlight, each player would still only get roughly 36 minutes each. Again, that's only if we all completely ignore the quests and any DM narrative required stuff the whole session. This leads me to my next point. 2. Spotlight time. This is where the session length very often becomes a lose-lose situation. If we spend the whole session doing quests together then there's no issue. Everything goes smoothly. However, when characters want to have rp moments then things tend to fall apart a bit. Robot wants to keep the story moving and give everyone time in the spotlight. This is good! The problem is, he's very over-zealous about doing this, and often times tries to force a hard cut-off, making assumptions of when the player is done so he can move to the next player. This often leads the players to expect robo to come back to them, only for another players actions to push the calender forward and forcing the first players actions to come to an end.This often leads to the players silently fighting eachother over control of the camera during most of the session. The solution to this, I fully believe, is to make the sessions 4 hours long. Or to make the party size limit 3-4. Certainly not 6. 3. The pricing. Bluntly, I haven't found any GM that is worth $27 dollars a week, including myself. The standards I have for a $110 month subscription are astronomical, as I feel they should be. Robo is very lenient about late payments which is a grace many GMs do not give, however with the shortcomings mentioned before I think a more fair price would be something closer to the market standard minimum of $15. Are his games fun? Yes. Will I continue to pay for and play the one I'm in? Yes. However, do I feel like some changes need to be made? Yes.

Angel avatar

Angel

Played 4 sessions

Good storyteller. Focuses on keeping the players immersed in the moment. NPCs are memorable and unique. Good dm for players who like well thought-out linear game design with satisfying political intrigue build-up.

Noble avatar

Noble

Played 7 sessions

This absolute mad lad puts together a one-shot in two days because I was really excited to play, and is then willing to throw out his ending for a funnier one that the players came up with. This. This is the kind of flexibility and passion for craft that all DMs of any game should have. That's not even touching on the full campaign I'm playing in. So far its been very flexible, the small details like where our base is and such being players choice. Most things that are presented as a given play out as such, like our characters personal incomes. No extra rolling or complex math needed. Actual fighting is never forced and my charismatic character has been able to talk down two fights at this point. The characters we meet in each scene each feel like they're there for some reason and nobody has been two-dimensional so far.