Noralf

Noralf

he/him

Timezone

Europe/berlin

Language

Afrikaans
English
German

Experience Level

ADVANCED

Identity

Multi-lingual

My preferences

I like to play...

Dungeons & Dragons 5e
Pathfinder 2e
Alien: The Roleplaying Game
Mothership
The Lord of the Rings™ Roleplaying 5e

I prefer games that have...

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Theater of the Mind

Rules as Written (RaW)

Play By Post

West Marches

Organized Play

Sandbox / Open World

Reviews I've given (21)

Dungeons of Drakkenheim avatar

Dungeons of Drakkenheim

A ruined city filled with eldritch horror and political tension. This one gets under your skin—players don’t just fight monsters; they navigate factions, moral dilemmas, and creeping corruption. One of the best sandbox campaigns I’ve ever run, with an atmosphere of doom that never lets up. Arguably the best 3rd-party module for 5E. It's exceedingly difficult to create something that doesn't feel derivative when melding Lovecraftian horror with high fantasy play using a 5E rule set. But its a banger.

Dragons of Stormwreck Isle avatar

Dragons of Stormwreck Isle

Ran 104 sessions

A decent intro adventure, and it has more bite than you’d expect. The island’s history plays a key role in how things unfold, and while the story feels small. Decent for teaching new players the ropes. Downside is has a very linear narrative.

Dragon of Icespire Peak avatar

Dragon of Icespire Peak

Ran 123 sessions

A simple, solid sandbox with a dragon looming over everything. Great for newcomers, but even veteran groups can enjoy the freedom. What makes it memorable? The way tension builds as the dragon’s presence grows. Proof that a well-executed small-scale campaign can be just as gripping as an epic.

Dragonlance: Shadow of the Dragon Queen avatar

Dragonlance: Shadow of the Dragon Queen

Ran 18 sessions

War stories in D&D don’t always hit, but this one does a decent job. The Dragon Armies feel like an unstoppable force, and players get swept up in a true epic. The mass combat system is a mixed bag, but the set-piece battles are some of the best in any published adventure. Combat is challenging for players, even when running the 2024 5E rules. Perhaps a bit lore-light for die-hard Dragonlance fans.

Ghosts of Saltmarsh avatar

Ghosts of Saltmarsh

Ran 156 sessions

Pirates, sea monsters, haunted ships, political intrigue, or treasure. Carve your own parth. This collection of adventures is a must for seafaring campaign lovers. Each story stands alone but creatures a broader narrative of the seaside town of Saltmarsh. A great "setting" campaign for creative GMs and players.