DM StoryMaster

DM StoryMaster

he/him

Timezone

America/new York

Language

English

Identity

Disabled
Neurodivergent
Published Writer
Artist
Voice Actor

My preferences

I like to play...

I prefer to play on...

Reviews I've given (8)

Call of Cthulhu avatar

Call of Cthulhu

Call of Cthulhu is a masterclass in suspense and atmosphere, a game that understands true horror lies not in spectacle, but in the slow unraveling of sanity. Unlike the power-fantasy RPGs where heroes stand invincible, this experience embraces fragility—both of body and mind—as its investigators spiral ever deeper into cosmic nightmares beyond human comprehension. The mechanics are elegantly simple, using percentile dice to keep the focus on narrative rather than rules, ensuring every choice carries weight. But what truly sets this game apart is its craftsmanship in cultivating dread, a creeping unease that turns every uncovered clue into a harbinger of something far worse. Whether weaving a slow-burning psychological descent, a pulpy 1920s mystery, or a grim modern horror, Call of Cthulhu offers a vast, rich canvas for storytellers to paint their most haunting tales. If you crave immersive storytelling and the thrill of the unknown, this is an experience that lingers long after the final scene.

Dungeons & Dragons 5e avatar

Dungeons & Dragons 5e

Ran 288 sessions

Dungeons & Dragons 5th Edition is easily one of the most accessible and versatile tabletop RPGs out there. Its streamlined mechanics make it easy for new players to jump in while still offering plenty of depth for veterans who love to tinker and optimize. But what really sets 5E apart is how effortlessly it adapts to different styles of storytelling. Whether you're delving into a mind-bending psychological horror campaign, embarking on a grand heroic saga, or leaning into over-the-top, campy fun, the system provides a solid foundation that lets creativity shine. The balance of structure and flexibility makes it perfect for both long-term campaigns and one-shots, giving DMs the tools to craft truly unique and unforgettable experiences. No matter your playstyle, 5E has something to offer—and that’s what keeps so many coming back to the table, time and time again.

Lost Mine of Phandelver avatar

Lost Mine of Phandelver

Lost Mine of Phandelver is an amazing introduction to Dungeons & Dragons, yet it has the potential to be so much more than just a series of quests. Too often, it's played like a checklist—go here, fight these guys, grab your loot. But the real magic happens in the story behind the adventure. The world shouldn't just be a backdrop—it should feel alive. The town isn’t just a place to rest—it’s full of people with real fears, unspoken tensions, and problems they can’t fix on their own. The threats players face shouldn’t just be obstacles to overcome; they should be part of something bigger—something that makes them question their choices and wonder what happens if they fail. The key to making this adventure unforgettable is leaning into the human element. People should remember what the players do, whether they bring hope or leave destruction in their wake. Enemies shouldn’t just be faceless baddies—they should have goals, weaknesses, and choices that make them unpredictable. And when the final moments come, it should feel like everything that happened along the way actually mattered. The difference between a fun adventure and a legendary one is making sure every decision, every fight, and every interaction carries weight—turning what could be just another quest into a story players will be telling for years.

Curse of Strahd avatar

Curse of Strahd

Ran 264 sessions

I've been running Curse of Strahd professionally since 2018, refining it over dozens of campaigns to create an unforgettable horror experience. While Curse of Strahd is one of D&D’s most atmospheric and well-loved modules, it needs work to truly shine as a horror story rather than a glorified monster bash. At its core, Curse of Strahd struggles to balance its identity. The setting is phenomenal—Barovia is dripping with gothic dread, and Strahd himself is one of the best villains in D&D. Curse of Strahd is a masterpiece of gothic horror trapped within the framework of traditional D&D. As written, it leans too heavily on combat and adventuring tropes, allowing players to approach Barovia like any other campaign setting—one where silvered swords, fireballs, and rest mechanics dull the sense of fear. But Barovia is not meant to be conquered. It is a prison, a realm where hope is a lie and survival is uncertain. For the game to truly shine as a horror experience, the world must feel oppressive, the threats must be overwhelming, and Strahd himself must be more than a mere villain—he must be a constant, inescapable presence. When the adventure is refocused on psychological terror, the players stop thinking like adventurers and start thinking like survivors. They can no longer rely on resting whenever they please or solving problems with brute force. Barovia pushes back at every turn, sapping their will and breaking their spirits. Towns that should offer respite instead become suffocating, their people paranoid and desperate. Combat is no longer a means to an end—it is something to be feared, a desperate struggle against creatures that refuse to stay dead. Strahd himself is not just a final encounter, but a relentless force of dread, always watching, always toying with his prey, making them question whether their fight is even worth it. When Barovia is allowed to be truly terrifying, the game transforms into something far more memorable than a gothic dungeon crawl—it becomes a story of slow, creeping doom, where every decision carries weight, and the only true escape may be surrender.

GM Mashby avatar

GM Mashby

Great webinar! Very knowledgeable and friendly!