
Kevin
he/him
Timezone
Language
Experience Level
About me
Hey, folks - I got into RPG's in the mid 80's (AD&D), although frankly I didn't understand the rules; got into GURPS in high school (early 90's), oWoD in college (mid 90's), and the more indie space in the early 2000's (Lot5R, Deadlands, IronClaw, etc.) Wrapped back around to D&D3.0 when it came out, then into HERO for a bit, before falling in love with Ars Magica 5th edition. I've been out of the scene for a while, but am looking to get back in. Play-wise, I tend to be a min-maxer in character design who, once I've had my fun number crunching, tend to go into an RP-heavy playstyle. Historically I've been the main rules-lawyer at the table, but it's been a while since I've read through most of my books, and I'm frankly a bit out of practice in that regard.
My preferences
I like to play...
I prefer games that have...
Rules as Written (RaW)
Reviews I've given (1)
1. Jordan was there a bit early for some chit-chat, but the game started on time. 2. He was able to keep the game focused (the other players were focused as well) 3. He managed to get everyone have things to do throughout the session. 4. He was able to introduce the web-based tech and answer questions very quickly and efficiently, for me as a new user. 5. we had a 5-minute break in the middle, which was appreciated. 6. He had a solid command over the tech he used. (There were a few hiccups, but nothing that delayed play for more than a few seconds.) 7. The game is set up so that it's easy to get new characters in play, and to justify why absent players aren't there. (Also part of Ars Magica, but Jordan is able to leverage that aspect effectively.) 8. NPC Characterization was solid. 9. Definately there are shenanigans afoot in the world, and it is easy to figure out what the plot is and what to do. 10. He also was able to integrate the PC's own plot points quickly and effectivey.