
Richard Gregg
he/him
5.0
(1)
Timezone
Language
About Richard Gregg
Hey, my name is Richard! My two big passions are videogames and tabletop rpg's. I've been playing TTRPG's for about 10 years now and GM'ing some for about 5 now. I've played most systems set in front of me. I've played Delta Green, Dungeons and Dragons 3.5, a D&D first edition homebrew, and FATE just to list a few. The games I've run have mostly been in Hero System 6th Edition and 5e Dungeons and Dragons. My longest running game was a player driven sandbox game. They were super villains running a gang and taking territories from other gangs, scoping out jewelery stores and banks to heist in between fighting super cops and rival gangs of super villains while I desperately built the world in front of them, sort of like that one scene from Wallace and Gromit. My crowning achievement as a GM was a 3 foot tall play space made of cardboard made to be a building in game that the players destroyed over the course of the event.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, Teacher, Sets the Mood
Featured Prompts
My 3 systems I'd bring to a desert island would be
HERO System, FATE Core, Ars Magica (Because I want to learn that one).
My favorite books are
Worm and Jurassic Park
How Richard Gregg runs games
I prefer setting up situations and events in a fleshed out world and allowing the players to respond to them. I try to set up an even mix of social and combat encounters, but how it actually turns out is up to the players. I have had players fight people I expected them to befriend, and completely ignore characters I expected them to seek out to fight. I try to keep my combats fast paced, tactical, and tense. If it's clear the players vastly overpower the enemies I'll just let them narrate how they win. If I think it's the other way and the players say they want to fight them anyway I play it through and we see how things go.