Owain

Owain

he/him

Timezone

Etc/gmt

Identity

LGBTQ+
Disabled
Neurodivergent

My preferences

I like to play...

Dungeons & Dragons 5e
Cypher System
Star Wars 5e
Age of Sigmar Soulbound
Mass Effect 5e

Reviews I've given (3)

Burt! avatar

Burt!

Played 12 sessions

Fun games and good community.

TheHatMaus avatar

TheHatMaus

Played 1 session

Charged me 15 to do a session 0 that consisted of him reading a document I already read to me and then waited out the rest of the session doing nothing but telling me how vindictive he is if you say you want to be challenged slightly more then you are currently being "I had people tell me my combats are too easy, so i put them through 18 combats with their characters where they died in every one, i didn't let them make new characters, we just got them to reset then do another combat" this was in response to me stating that I like to feel like I like fighting enemies who fight intelligently

Joel Borseth avatar

Joel Borseth

Played 2 sessions

PROS -Genuinely lovely bloke. -Friendly atmosphere -Facilitated my character creation addiction, giving me several character sheets to build guys out before picking one. -If you're after power fantasy or want to basically play on easy mode and always win no matter how unintelligent your plan or tactics. -Decently thought out new directions for the ME world, though I disagree with some of the characterisations for a couple of species. Cons -Says plays stuff RAW in his profile but every session I had there was some new house ruling that wasn't in the House rules handout. -Will bend over backwards to make sure you "win" either he hasn't read the monster you're fighting beforehand, stops using abilities mid combat that would make total sense for the enemies to use to make things easier for you (including forgetting resistances and abilities that would have given rogue equivalents advantage to let them actually use their sneak damage), and won't do the reasonable RP thing for a creature to do (Like a big worm not chewing a character that's already in its mouth) for the sake of you not dying for your foolish mistakes. -Never gave a DC or damage threshold for anything before a roll was made. This made me feel like whatever we did didn't matter as the DCs seemed to coincide with the direction of the story he found most palatable. High DC/threshold for the "wrong" direction, Low DC/threshold for the "correct" one. -Extending threats that never mattered and didn't happen after low rolls and/or backpeddling if rolls are low. eg "dont roll low or bad things will happen" "i rolled a 5 total" "well it's a good thing because if you had rolled a 4 or lower..." -I like to feel like I am fighting enemies who also are intelligent and are working their best to win the battle as well and that was never something I felt through the entirety of my time in this game.