
Tim Grec
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About me
Like doing wacky things while not sabotage-ing my team-mates.
My preferences
I like to play...
I prefer games that have...
Combat Heavy
Reviews I've given (16)
This was an unique experience, foundry doing the math is good for people like me. A few problems occured(which bound to happen, as much as automation is good on lifting up math time, it still is not perfect). We had a player leave, but that was mostly on him not reading-up on what this is. Its a table top version of a video game-esk idea/scenario, where you are fighting waves of stuff. No RP, no plot, no "open world" type of deal. Its pure combat silumations with a group of people trying to beat monsters(so far) that are controlled by DM. The good: Environment to test abilities and character concepts(only combat related). The bad: There was a lot of new custom stuff added ontop, that takes time to learn, but time was not given. This definetly felt like go-go-go type of place, so people being on a slow end of the spectrum(overthinkers, indecisive, analysis paralysis, etc.), are kinda at a disadvantage. The neutral: DM is not holding back, enemies will use game rules to beat you.
