Saieku

Saieku

she/her

Reviews I've given (2)

Darren avatar

Darren

Played 190 sessions

I got to befriend a mimic colony and adopt a baby mimic. All through the power of friendship, problem solving, a high charisma and a changeling character. I could have easily gotten my character killed from the sheer number of potential mimic fights. Instead my character only killed one mimic in self defense. After that she talked her way out of a fight with a baby mimic who initiated initiative from resisting being put in a bag of holding. After apologizing she negotiated with mama mimic to work with a crew so everyone could eat plenty of fish. So not only was the mimic colony issue solved, but they became an economically viable buisness partnership. So now Craft has a baby mimic she carries with her everywhere in a baby sling, taking the form of a doll that she feeds dead enemies to, dresses up and bonds with. The baby Mimic is named Mim, which means wished for Child. It helps that Changelings are somewhat related to mimics, so in a way they are very distant biological family that are now adopted family. This is yet another adorable consequence of Craft being a naive, sheltered changeling exploring the world. She doesn't assume anyone or anything is inherently evil until proven otherwise. With Darren this tends to work out. At the end of the day, everyone is motivated by wanting something. Find a way to solve the problem, and violence doesn't always have to be necessary. I appreciate that Darren lets me go into a rediculous amount of detail. This is probably in part because I'm the only player in our game. Yes, I am the player that spent half an hour shopping and asked about tent colors. He doesn't railroad me into a fight when my character is looking for any way possible to avoid combat. From our conversation afterwards, I think I am the only person to solve the mimic colony oneshot without fighting all the mimics or otherwise destroying the ship. That's more than I can say for most DMs I have played with. To be fair, if a party wants to fight, they will get a fight. Most player groups do not have the time or patience for the level of detail I go into. So I am delighted that I can still enjoy playing the game without all the arguing, social pressure, and anxiety playing with a group has come with.

Andrés avatar

Andrés

Played 3 sessions

He was really patient with new players. He rolled with all sorts of shenanigans and even rewarded us for some of it. Such as granting the party to have a stealth advantage because the bard was distracting the goblins. He even gave inspiration for the bard's player for playing the bard's instrument in real life. If there was a compromise or allowance to make for the fun, he granted it. I was amazed by how much fun I had at lv 1.