
Cost Per Player
$20.00
Yirco (he/him)
Less than a year on StartPlaying
About me
I'm Yirco! I've been playing TTRPGs for years and have GM'd for most of that time. I started with 5e but quickly wanted to branch out to other games. Most of my GMing experience, cumulating to about 5 years total, has been with Vampire: The Masquerade, Dragon Age, and Delta Green. In that time I've found my specialty in delivering impactful narratives over the course of a campaign and building living, meaningful worlds for my players to tell their stories in. Most of my gaming experience has been with friends over long distances using online connection and gaming tools, so I'm very familiar with running a game over the internet.
GM Style
The most important thing at my table is crafting engaging, immersive stories. I put a high emphasis on role-playing, problem solving, and interacting with the world. My games feature a lot of villains and NPCs with strong motivations and conflicts that affect the players and the characters around them. My favorite tool as a GM is the word "but," as in "Yes, but..." and "No, but..." When things are good, there's always a catch or a price you had to pay to get there. When things are bad, there's always an opportunity to salvage the situation or get out with some consolation. This helps make for an exciting story with lots of twists and turns! And also makes the moments of utter defeat or victory more impactful. While I don't run combat just for its own sake, it's still a core part of many games and I feature it often. Combat in my games is meaningful. Every combatant has a goal and (usually) a sense of self-preservation. The stakes are often high and the danger is real. When running games, I use the rules as written as the foundation so that everyone is starting on the same page. I do however use additional homebrew rules or occasionally tweak RAW when I think that it serves the goals of the game better. Once the rules are established, either RAW or with some homebrew, I try to run them consistently. I allow room for the rule of cool in niche situations and for clever use of resources where there aren't clear rules in place, as long as the result is fun and fair.
Games played
Game platforms used
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