Yeelp
any/all
5.0
(4)
Timezone
Language
Identity
About Yeelp
I've been a GM for 6+ years with an ongoing homebrew campaign running since day one. As such, I have a lot of experience with homebrew monsters, classes and mechanics. I've also been a player in a handful of campaigns, so I've seen both sides of the coin. I'm mostly familiar with DnD 5e (2014 version), but I've dabbled with a couple of other systems as well (but only as a player): Ryuutama, Vampire: The Masquerade and Genso Narratograph. I don't have experience running these systems but do have experience playing them, so I could feasibly run them as well. I've GM'd for a variety of group sizes, but typically am most comfortable with the 3-5 player range.
At a glance
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Teacher, Sets the Mood
Featured Prompts
I got started GMing...
When I saw how fun being a GM could be after joining my very first campaign!
My favorite system of all Time is
D&D 5e (2014 version), followed closely by Genso Narratograph.
When I'm not running games I'm...
Streaming on Twitch (not D&D), programming or playing D&D myself!
How Yeelp runs games
I enjoy crafting mechanically deep and interesting combat encounters (that doesn't mean brutally hard encounters) with a homebrew universe. But I don't fully skimp out on roleplay either. I aim to be new player friendly to help introduce new people to the hobby. I typically break the flow of a campaign into a handful of 'arcs', with a few dungeon crawling, combat heavy sessions followed by lighter roleplay focused sessions for player and character recovery. The idea is to let any character build have their moment to shine! I treat dungeons akin to game design. I like to expose players to new mechanics (if any) in low stake situations and build upon those ideas throughout the course of the dungeon. During combat, I focus on the rules and mechanics first and foremost, and making sure players have as much information as possible, even if it may seem a little "metagamey". I find that cooperating as a group to strategize your moves is a very rewarding experience. Mechanically, I believe that the most interesting combat comes from transparency of mechanics. I don't reveal everything about the monsters, but I do reveal features in their entirety as they come up. I show enemy hp bars (but hide actual hp) so players can see the impact of their attacks. I try to stick to the rules as much as possible to keep things consistent. I enjoy running both high and low power campaigns; both can be fun in different ways. I run my games in Roll20 using Discord for audio and music.
Featured Prompts
I deal with rules issues by...
explaining my interpretation of the rules and citing where I'm referencing the rules. I try to stick with what the rules say as much as possible, but if some parts of them are vague, then I provide the interpretation. We can discuss other player interpretations to see where the confusion lies.
My games focus on...
Dungeon crawling and combat are the main focus, but (especially for multi session campaigns), there will be dedicated downtime sessions where players can let their roleplay moments shine through!
Rules are...
what guide the players. I like to be clear and transparent with the rules as much as possible so there's minimal surprises. I do like to keep enemy abilities hidden until they come into play, but after that, I prefer to make the features transparent so players can make informed decisions!
Yeelp's ideal table
My table is well organized and proper; rules will be followed, but some creative liberties may be taken if it makes sense. I run the table with the idea that the game is meant to be played and enjoyed by everyone. It's never a "players vs DM" kind of table, rather, it's a group effort. The table is welcoming and stable and I'm transparent with expectations and responsibilities. The table is a safe space where we're all having fun!
Featured Prompts
I think metagaming...
Is fine in combat. If you want to stick to what your character knows, then that's totally cool, but if you want to talk things through as a group to come up with a plan, then go for it!
I think min/maxing...
Is okay to a point. We all want to play optimal characters to some extent, but there's a fine line. Broken "OP" build that are talked about online usually take away from the enjoyment of other players. Save your meta "coffeelocks" and "sorcadins" for other tables.
My perfect party mix is
Whatever you bring to the table! Seriously. I design encounters to play to the strengths and weaknesses of the group, so if you want to roll up with a group of 4 squishy wizards, we can make it work!
Yeelp's Preferences
Systems
Game Mechanics