Wojtek banner

Wojtek

he/him

5.0

(6)

Timezone

Europe/amsterdam

Language

English
French
Polish

Identity

Published Writer
Game Designer

About Wojtek

Hey, I am Wojtek and I am currently a master student. I play ttrpgs since I am 8. The games that are enjoyed the most are the ones that rely on the players coming up with creative solutions themselves rather than having a character that has a skill for every possible situation,as I feel that this creates the best memories and greater player engagement. I most often run three kinds of games: - crazy high action, where a fight in which everybody is falling off a skyscraper without a parachute is a casual Monday - deep investigation scenarios where taking notes is necessary to crack all the intricacies of my mystery - or good old dungeons, where you can find a bit of both mystery and action Let me know if any of those games sounds appealing to you:)

At a glance

Less than a year on StartPlaying

10 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Featured Prompts

My 3 systems I'd bring to a desert island would be

Mothership - I love Alien and this system is just super easy to pick up Knave&Perilous Wilds - I know those are two books, but they are both inseparable for me when I make a OSR sandbox Savage Worlds - for a fast going system, with strong player agency, on which I can throw any setting I wish

How Wojtek runs games

When I run games I prioritize presenting players with interesting choices, even if they are simple, for instance: whether to shoot a laser pistol in a mirror maze, or how to disarm a trap that has an obvious trigger. My goal is always to make the players feel that they can attempt anything they wish as long as it does not jeopardise the fun of others, and makes sense in the fiction. You can be sure to always find a bit of OSR flavour in my games, which does not always mean high lethality of characters, but rather to find yourself in unusual situations where your ideas are more important than what is written on your character sheet. I also like to put an emphasis on how players perceive in game events, by asking: "How does your character feel after seeing ...", "What is going on in your character's head right now?". In short I enjoy simple tools that have a lot of thought behind them and allow the players to make a big impact in the narrative of the game.

Featured Prompts

My games focus on...

Giving players agency to make important decisions for the narrative. Also using the game system in a way that is helping the session flow, and ensures that actions have consequences.

Wojtek's ideal table

Players that like to come up with stuff that is not written on their character sheet, will feel at home in my games.

Wojtek's Preferences

Systems

Savage Worlds
Call of Cthulhu
Mothership
Tales From the Loop
Things from the Flood
Knave 2e

Platforms

Game style

Dungeon Crawl

Sandbox / Open World

Realm Building