Alex (Weirdlyllama)
she/her
5.0
(9)
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About Alex (Weirdlyllama)
I'm a TTRPG enthusiast who hopes roleplaying will become as popular of a group activity as karaoke is. GMing games for as many people as I can, is how I hope to contribute to this reality. As a result I've GM'd for people with zero experience in roleplaying, to people who've been playing since its inception. When I'm not running games on here, you can find me on social media talking or creating skits around TTRPG culture. That or watching the latest scary movie in theaters.
At a glance
1 year on StartPlaying
1 games hosted
Highly rated for: Beginner Friendly, Storytelling, Inclusive
$14 per session
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I ran my first game...
by holding my friends hostage on my birthday. It went as well as first games go (which is to say not at all). HOWEVER, it taught me a GM's passion is present throughout the game. At the end of that session, my players still left happy because I put in my all. I continue to in all my games.
My favorite books are
TTRPG Sourcebooks. The amount I own and will likely never run, is concerning. I just love seeing how a world/setting pan out, and find myself fantasizing about making the *big reveals* during a game. If not a sourcebook, a gripping mystery or horror novel will do.
When I'm not running games I'm...
Pursuing a degree in Early Childhood Education. I find that my GMing skills are transferable. Plus I love teaching no matter the subject - TTRPG or Core Subjects are both fine by me!
How Alex (Weirdlyllama) runs games
Characteristics of Games I Run: * Player satisfaction + The Story > Historical Accuracy. * Levity and horror are next-door neighbors. * Roleplay encouraged + I can offer scaffolding when needed. * Combat is used sparingly * I love new players! Whether that's new to Call of Cthulhu or TTRPG!
Featured Prompts
I prep by
Considering the big reveal and working backward. What clues are left at the scene? What signs are seen from 100 yards away? What do faraway people know or witness? Players should know what's at the end of the tunnel as soon as they reach the entrance. After all, what's scarier than a certain death?
Rules are...
Important in a relatively rules-light systems like Call of Cthulhu and Rivers of London. They hold the tension of stakes, and inspire player creativity. However, while I consider myself a lover of rules, I would never use the rules to get in the way of roleplay or dampen someone's fun.
When it comes to voices
I'm trying it out and exploring my range! I'm not going to be as good as a professional VA, but I can say I'm better than a book on tape. :) In addition to voices, I provide photos of the NPCs and lots of description to make characters distinct to players.
Alex (Weirdlyllama)'s ideal table
Players who appreciate working together to solve strange problems are going to have a blast. While that is true for most TTRPGs, I really like to allow time for players to scheme with one another. During the game I consider myself to be quite conversational. For time purposes, you are going to get to where I need you to be, plot wise, by the end of session. However, that includes flexibility to mention a really cool 1920s fact, or some movie you saw that reminds you of the game's events.
Featured Prompts
If you're into ___, you're going to love my table
… pushing buttons just to see what happens…
I love it when a player
Makes the game their own. I love when they tell *me* how a setting would work, like facts about their character's favorite bar. Or when they use improvised weapons that would reasonably exist in the location. I try to give a lot of creative freedom and reward greatly for taking the initiative.
My table is not the place for...
Hate. I believe in vintage style, not vintage values. So even though some CoC games are set in the 1920s, racism, sexism, homophobia, and similar ideologies aren't welcome. If an adventure touches on such ideas, I will clearly disclose it. Also, mods can be made for player safety and enjoyment.