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Warlord

he/him

4.9

(16)

Timezone

America/los Angeles

Language

English

Identity

Game Designer

About Warlord

My GMing style is to improvise to player's choices as much as possible in any given moment, giving a feeling that the world is truly alive and making player choices meaningful. My NPCs respond to player choices very actively and won't forget what the players did, while having larger than life personalities that players have to find ways to navigate around. Because I do not have a strict script with my games, I consider it my job to find as much character driven conflict as possible to keep the narrative and session to session gameplay interesting. I will always be building up to multiple threats players have to overcome, whether it's a bigger overarching one or something more immediate in the session. I regularly think of things from the the perspective of antagonistic NPCs, seeing how they might respond to the player's action to set up the next scenario. I regularly want to give players the feeling of accomplishment as they come out of sessions, while still respecting their choices to do what they want.

At a glance

1 year on StartPlaying

57 games hosted

Highly rated for: World Builder, Creativity, Knows the Rules

Featured Prompts

When I'm not running games I'm...

When I’m not doing tabletop I’m working on my own Pokémon fangame by coming up with new features and fine-tuning the world I’ve created. I also make video essays on YouTube where I talk about game design and storytelling. I'm a creative and I like to keep myself active.

Warlord's Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy