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Warlec the Traveling Wizard

he/him

5.0

(7)

Timezone

America/chicago

Language

English

Identity

Teacher/Educator

About Warlec the Traveling Wizard

Hi, I’m Warlec! I’ve been playing and DMing Dungeons & Dragons campaigns for about 12 years, and cannot get enough of fantasy in my life. I love creating games where epic stories, ridiculous moments, and meaningful character choices all live at the same table. Outside of D&D, I am a history teacher in Chicago who loves travel, the great outdoors, and all forms of gaming. Like a lot of us, my D&D journey started by watching the game before I ever played it. I caught Critical Role back when it was still on Geek & Sundry, and it lit the spark that got me into my local game store in Lake Geneva, Wisconsin—the hometown of D&D’s creator, Gary Gygax. Along the way, I even had the unforgettable experience of playing at the table with his kids, which only deepened my appreciation for D&D as a shared, collaborative storytelling tradition. Since then, I’ve spent years behind the screen: - Running multiple multi-year campaigns, both online (Roll20) and in - person - Building two original homebrew worlds (one still actively in development) - DMing a Gary Con convention table using D&D 3.5e - Playing in long-running campaigns across different groups and styles

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Storytelling, World Builder

Average response time: 11 hours

Response rate: 100%

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When I'm not running games I'm...

Teaching history, reading fantasy, traveling to new countries, camping and hiking, gaming with friends, and learning new board games

How Warlec the Traveling Wizard runs games

At my table, you can expect a balance of strong roleplay, engaging combat, and a world that reacts to your choices. I care a lot about character arcs, player agency, and making sure everyone feels comfortable contributing to the story. I take the game seriously—but not too seriously. There’s always room for laughs, wild plans, and those moments you’ll still be talking about years later. What is really most important to me is making you feel like your character is real, authentic, and has stakes in the story that is being created together. I love player input and feedback, and am always willing adjust the story to make it more fun for my players. Like all the best storytellers, my games are inspired by a myriad of sources, including epic fantasy, mythology, and character-driven storytelling, such as: Brandon Sanderson’s Cosmere, Tolkien’s legendarium, The Poppy War, Critical Role, Dragon Age, The Elder Scrolls, classical mythologies, ancient history, real-world historical sites, modern animated fantasy like Dungeon Meshi, Arcane, DOTA: Dragon’s Blood, Castlevania, and Blood of Zeus. Together, these inspirations help me shape worlds with mythic scale, political tension, cosmic forces, and stories that meaningfully evolve based on player choice.

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