
Victor
he/him
5.0
(7)
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Identity
About Victor
Hello, and welcome! I’m Vict, a Dungeon Master with almost six years of experience as a God. In my games you will find anything from exstremly challenging and tactical combat to long-form and emotinal roleplay, depending on the wishes of the party. I run games in a very developed homebrew world that I’ve been building and refining for multiple years, with a strong focus on internal consistency and realism. I prefer a more grounded style of play, using optional rules and alternative rulings that elevate D&D beyond what you will normally find such rulings can be things like: lingering injuries, adjusted rest mechanics, and other systems designed to make player choices feel meaningful and impactful. All homebrew rules are explained during Session 0, and players can opt in or out of specific systems so the game fits their comfort level (All players must agree on what optional rules that the party will play with). I love storytelling and actively encourage players to help shape my world through their characters and backstories. If you enjoy seeing your character’s backstory be important to the story we're telling, you’ll feel right at home at my table. I’m always expanding my setting, and I look forward to running games for players who enjoy immersive worlds, thoughtful roleplay, and encounters that will leave your characters with one foot in the grave. I hope you’ll find me to be an engaging and enjoyable Dungeon Master.
At a glance
2 years on StartPlaying
17 games hosted
Highly rated for: Inclusive, Knows the Rules, World Builder
Featured Prompts
When I'm not running games I'm...
working on my world Carro, since I belive that there is always something new that I can add from a major thing to a small little niche that I think would be fun to explore, otherwise I play Escape from Tarkov and Magic The Gathering
How Victor runs games
My style DMing varies a lot depending on the adventure, but a few things that always stay consistent is the realism that I enjoy to bring to my games, listening to my players on rulings and getting feedback after sessions.
Featured Prompts
I prep by
"painting" broad strokes, where I look at what the party is doing and prepping accordingly but to still follow the story unless we're playing something like a survivial sandbox.
My games focus on...
having fun above all else, because if you're not having fun, what's the point? So I always listen to what my players want both in the game but also at Session 0 so that everyone will find their nerding with dice enjoyable.
When it comes to voices
I think that everyone should try to do a voice, but it's not a requirement. I try to do voices for as many NPCs as possible and am always looking to expand my catalog of voices.
Victor's Preferences
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